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November 13Th Update


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#141 ThunderHart

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Posted 14 November 2012 - 12:38 PM

View Postxeon, on 13 November 2012 - 11:05 AM, said:

I don't want to be pessimistic here, but seeing the missing bugfixes and content, (game modes! ranking! anything!) it looks like they gave up the project already. We did something similar at the company I work for. The people in the forums still believe that we're working on a biiig update we announced half a year ago. Suffice to say, the project was abandoned by the time the update was announced.

Really :P

#142 Hythos

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Posted 14 November 2012 - 03:24 PM

I've been trying to find the forum postings for "Upcomming Features" and "Upcomming Content"... Searching doesn't find them any more...

I'd hope that these may still be comming ~Nov20th:

Quote

Next Game Modes:
•Conquest (November 6) - Updated

Next Maps:
•Frozen City Alternate (Late November) - Updated
•Caustic Valley Alternate (Mid November) - Updated

New BattleTech Gameplay Features:
•ECM (November 13/20) - Updated
•Active (Beagle) Probe (November 13/20) - Updated

New MechLab Features:
•Cammo Pattern Selector (November 13)
•Colour Selector (November 13)


#143 BR0WN_H0RN3T

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Posted 14 November 2012 - 03:31 PM

To PGI. I don't mind that there's no patch this week but pls deal with the following next week. Thankyou. BH

View Postthe Gingerbread Man, on 13 November 2012 - 10:49 AM, said:

Was hoping for SOMETHING to deal with the:

-Crash to desktop whenever 3+ people look at you
-HDR bug turning screen black in forest colony
-Crash to desktop randomly when dragging things in mechlab
-Crash to desktop randomly when adjusting armor in mechlab
-Losing HUD when coming back from overheating
-Black screen on game entry
-Block letters/flashing screen on game entry
-Gold screen on game entry
-Entering games with unrepaired internals even though the mech lab said they were at 100% health
-Paper doll not updating so you can't tell how you die
-Randomly dropping to 4 fps (slideshow)

Oh well.


#144 Freeride Forever

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Posted 14 November 2012 - 05:52 PM

View Postxeon, on 13 November 2012 - 11:05 AM, said:

I don't want to be pessimistic here, but seeing the missing bugfixes and content, (game modes! ranking! anything!) it looks like they gave up the project already. We did something similar at the company I work for. The people in the forums still believe that we're working on a biiig update we announced half a year ago. Suffice to say, the project was abandoned by the time the update was announced.


I find this very interesting. I suppose you can't say what the project was? Had you already begun taking money from the people you were lying to?

#145 Freeride Forever

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Posted 14 November 2012 - 06:15 PM

View PostMongoose Trueborn, on 14 November 2012 - 07:26 AM, said:

I just hate being lied to bro. Only a fool would believe they raised 5.2 mil and that this is valid progress for that much investment.


Hawken had almost 6 times that much from investors. Not sure if PGI has gotten funding from elsewhere. Hawken's team is only about 50 people. I would think PGI is about the same size? More money can't really bring more progress unless more people are hired so if PGI has at least as many people on MWO as Adhesive has on Hawken, then why does Hawken work so well while still in CB & this doesn't? I can't play Hawken for more than 10 minutes without getting bored, so maybe I just haven't played it long enough to notice any major problems, but MWO's are pretty numerous. I blame the devs for constantly tweaking rather than fixing & creating because they think every time someone whines about canon or whines that something is OP, that those whiners opinions matter enough to divert resources to something that will just p|$$ off another group of people after it's changed. PGI if you're likely to read these comments, fu<k off with the constant refining & tweaking & changing of things that you implemented into the game just because the toddlers are throwing tantrums over it. If the content hasn't broken the game & it functions as you intended, then leave it the way it is, even if some people are pissy about it. Move on & get to work on new things that may make those pissy people happy again. I mentioned in another post somewhere about LRMs as an example. If people are complaining that LRMs or Artemis are too powerful, leave the $h|t alone anyway & get to work on new maps with more overhead cover & taller structures that can be hidden behind & things like that. Get to work on new equpment for our mechs that can help to defeat the things people are b|tching about. MASC could be employed to defeat Artemis equipped LRMs. ECM could be employed. If we had that $h|t. Fix the bugs, deliver the content, stop fu<king tweaking $h|t for people that will always be at odds about how things "should" be. The sooner you realize that the complaining never stops, but only changes sides every time you change the game, the sooner MWO can be everything it should be.

Edited by Freeride Forever, 14 November 2012 - 06:23 PM.


#146 Tice Daurus

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Posted 14 November 2012 - 06:24 PM

View PostTice Daurus, on 14 November 2012 - 08:07 AM, said:

I like chicken. I like turkey.

Of course, I don't like people being fowl.

Say no to being fowl. Let the DEV's do their work.


View PostLes Grossman, on 14 November 2012 - 11:23 AM, said:


ROFLMAO, as if anything going on in the FORUMS impacts the developers ability to get anything done! That is the most wrongheaded statement I have read ever.

People are frustrated, they come on here to let off a little steam, anyone who is dedicated enough to a game to actually play through bugs that force you to shut down in the middle of match for no good reason, especially when they have paid for the pleasure of being tortured, are really entitled to *****.

Sorry you and your buddies get miffed anytime someone speaks their mind about the game, that doesn't have them kissing ***. God bless you, and your empty sense of self-importance.



Les...

I'm sick with the flu, I've lost my voice, i'm achey, my sinuses are running and I feel like crap at the moment.

The last thing I need is you telling me what you think. In other words, to paraphrase the words of a brilliant mind who came here once named kragmoor...

Posted Image

Edited by Tice Daurus, 14 November 2012 - 06:28 PM.


#147 xMEPHISTOx

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Posted 14 November 2012 - 08:14 PM

Cataphract. ;)

#148 Stingray Productions

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Posted 14 November 2012 - 11:23 PM

Can't wait for the patch, looking forward to the cataphract!

#149 Freeride Forever

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Posted 15 November 2012 - 07:52 AM

View PostLes Grossman, on 14 November 2012 - 11:23 AM, said:

ROFLMAO, as if anything going on in the FORUMS impacts the developers ability to get anything done! That is the most wrongheaded statement I have read ever.


It may not affect their "ability", but I suspect it is affecting their direction. They may have the resources to get things done, but I think the minority of gamers in the world that give a $h|t about MWO are sucking the devs into trying to satisfy those few players own tastes, rather than fixing bugs, implementing core features (that I think should be present in CB & before stopping resets) & creating content. So in that sense, yeah it impacts. In other words, it shouldn't, but I think it does. I have no doubt that the devs are "listening" to us all. They should be credited for that. The whiners should be credited for caring as much as they do too, but I hope PGI will start to realize that our opinions should only be taken under advisement & not be considered to be rules. For every person in the forums that they satisfy by changing unbroken content, how many others do they (every single time) p|$$ off as a result? More importantly than that, how many other gamers are turned off & uninstalling MWO because it's so broken & so lacking in anything to do & consequently, anything to want to spend money on?

#150 BalzaSteel

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Posted 15 November 2012 - 01:56 PM

guess I'm in the minority here, I think the devs are doing a wonderful job, and while I have all the bugs listed abouve,they only happen if I'm stupid enough to forget to restart my client every 4 games.

as for this thread, I suspect that for everyone whining and crying here, there are 20 or 30 having so much fun in the game they haven't made it here to say "Damn fine job devs".

as for those that are here to whine and cry, do us all a favor and uninstal, nobody will miss you.

BalzOut

#151 Ragor

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Posted 15 November 2012 - 02:30 PM

View PostBalzaSteel, on 15 November 2012 - 01:56 PM, said:

guess I'm in the minority here, I think the devs are doing a wonderful job, and while I have all the bugs listed abouve,they only happen if I'm stupid enough to forget to restart my client every 4 games.

as for this thread, I suspect that for everyone whining and crying here, there are 20 or 30 having so much fun in the game they haven't made it here to say "Damn fine job devs".

as for those that are here to whine and cry, do us all a favor and uninstal, nobody will miss you.

BalzOut


QFT.

And like in all gaming communities:
The majority does not visit the forums at all since they are happy and simply play the game.

Edited by Ragor, 15 November 2012 - 02:31 PM.


#152 MavRCK

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Posted 15 November 2012 - 02:30 PM

I think the game is really impressive for an open beta. The stability is generally there. Our group has a policy of restarting the client semi-regularly, 5-10 games, 1-2 hours.. that's just more than reasonable. Granted, I haven't been playing as long as others in the closed beta, so perhaps I'm still enthralled by the newness of the game.

As a first impression, I think it's very, very good. I'm hooked! Well done, devs.

#153 Aleksander Wernersson

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Posted 15 November 2012 - 04:26 PM

@ Freeride Forever:

I think your posts are the most notable ones since MWO going to open beta. There are some issues in weapon technics or economy (like resell prices) or map-graphics being behind expectations to the engine and system-crash issues as well.
But nearly all of them can be corrected via Hotfix-Patches in the matter of being discussed at the forum. What is being expected by numerous players is an addition to the CONTENT the game actually offers. That means to concentrate developers resources on demanded things like: maps, weapons, mechs, game modes, mech lab enhancement (being fullscreen at least) - all-in-one: being more attractive to core BattleTech fans as to random players as well.
I do much understand the challenge to satisfy the core-gamers that played every computer game, read all books and played the table top as well as the player that simply wants to get a look.
I'm a fan of the franchise, read books and played every game since MW2. I want this MWO project to be succesfull just like friends of mine playing this since Open Beta. But I think there has to be a change in developers minds like Freeride says: more content and more game experience through that. Give me mechs, maps, gamemodes and some individuality as available skins or nose-arts. Get all canon weapons in MWO to test out how they work as long as MWO is still in Beta.
I do so much enjoy the game in the moment - but the potential is soooo much more! Heads up devs! This MWO is going to become a milestone in franchise-gaming and needs just to be tuned. Maybe (I think sure) this tuning is the hardest part of developing. I don't know because I'm just a consumer and not the all-knowing gamer this forum seems to attract...

#154 Col Forbin

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Posted 15 November 2012 - 04:59 PM

View PostLes Grossman, on 14 November 2012 - 11:27 AM, said:


Wow, I don't know where this guy gets his information, but a good number of people are PAYING for the game.

"Mindlessly consuming the dev's hard work" LOL, thank god they do all this for free! What were we all thinking?

"Hail Saint Garth, Full of Grace
Bless us sinners"


Hey asshat. I'm guessing you didn't notice the Founder's tag next to my avatar. Since you seem to lack basic reading comprehension as well, I'll note that I said nothing about the devs working for free. I was merely making the point that a huge portion of the whiners that come out when they don't get fancy new patch toys every week have no comprehension of what it takes to actually CREATE something. I understand what it takes, that's why I don't ***** about petty **** like this.

#155 Shelshoq

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Posted 15 November 2012 - 08:22 PM

lock teh thread hurry noones looking lol

#156 Dudeman3k

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Posted 16 November 2012 - 09:04 PM

I lol'ed when I read "let the DEV's work!"..... WORK?! what WORK?!?! hahahaha, I think we all can agree to that.

money issue: I've seen homeless people do some pretty incredible things for ONE dollar..... ONE.... so DEV's, I'm sure you can work through your "under funding" issue. If you don't, you'll lose your potential $$. (I'm sure we *gamers* all work for far less money, and do some pretty incredible stuff also... so I think the DEV's should get on our level)

Hahahaha, the DEV worshipers: I know your names now.... hahaha!!!! you must be the kind of people who get suckered into buying everyone's drinks when you go out.......... but wait, I don't think you do go out, becuase you probably dont have friends. hahahahaha

To the Founders: We have all the right to "complain" and "QQ". As PAYING "customers", we are entitled to the promises they gave to us, as we are their bread-and-butter (literally, our money fed their families).... If they forgot that, well they lost more than just a fan. They lost a customer, a player, a supporter, and earned a bad karma.

Agreed?

#157 RaNDoMPReCiSioN

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Posted 17 November 2012 - 05:19 AM

View Post00dlez, on 13 November 2012 - 10:50 AM, said:

No... Premium time will continue to count down until the full version is released, at which time premium time will refill and the account owner can chose when to start the timer.


Actually no.
From my understanding, the premium time counter will reset and stop for founders on the 20th November and they will see a new button in mech lab which will restart the clock from day 0 (founders perk.) Once clicked it can't be stopped. For all others the premium clock will continue from date of purchase.

Edited by RaNDoMPReCiSioN, 17 November 2012 - 05:21 AM.


#158 RaNDoMPReCiSioN

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Posted 17 November 2012 - 05:45 AM

View PostFreeride Forever, on 14 November 2012 - 06:15 PM, said:


Hawken had almost 6 times that much from investors. Not sure if PGI has gotten funding from elsewhere. Hawken's team is only about 50 people. I would think PGI is about the same size? More money can't really bring more progress unless more people are hired so if PGI has at least as many people on MWO as Adhesive has on Hawken, then why does Hawken work so well while still in CB & this doesn't? I can't play Hawken for more than 10 minutes without getting bored, so maybe I just haven't played it long enough to notice any major problems, but MWO's are pretty numerous. I blame the devs for constantly tweaking rather than fixing & creating because they think every time someone whines about canon or whines that something is OP, that those whiners opinions matter enough to divert resources to something that will just p|$$ off another group of people after it's changed. PGI if you're likely to read these comments, fu<k off with the constant refining & tweaking & changing of things that you implemented into the game just because the toddlers are throwing tantrums over it. If the content hasn't broken the game & it functions as you intended, then leave it the way it is, even if some people are pissy about it. Move on & get to work on new things that may make those pissy people happy again. I mentioned in another post somewhere about LRMs as an example. If people are complaining that LRMs or Artemis are too powerful, leave the $h|t alone anyway & get to work on new maps with more overhead cover & taller structures that can be hidden behind & things like that. Get to work on new equpment for our mechs that can help to defeat the things people are b|tching about. MASC could be employed to defeat Artemis equipped LRMs. ECM could be employed. If we had that $h|t. Fix the bugs, deliver the content, stop fu<king tweaking $h|t for people that will always be at odds about how things "should" be. The sooner you realize that the complaining never stops, but only changes sides every time you change the game, the sooner MWO can be everything it should be.


Woah take a breath buddy :(
I agree with the majority of what you said there, but fail to see a comparison to Hawken. I agree totally with your summary and say it could not hold my attention longer than 10 minutes either. All that money pumped into a game designed for console jockeys, it's nothing more than an acrade style Unreal DM, but in mechs and also comes complete with bonus spawn campers.

This game, on the other hand, may feel unbalanced when new features are patched in and that many will and do complain about it. I'm not immune to having my say at times. Sure, it knocks the game sideways but play balance needs to be maintained, even in beta testing. That said, I fully accept and expect to see more of these issues in beta as the updates are rolled out. The devs already know when something is going to be OP in game on day of patch and they do tell us about it.

In fact they told us before they released Artemis that it was going to be somewhat OP in battle. I fully expected that and took advantage of it. I claimed many "Fwaygo" moments in just a few games. I knew it would be short lived and a hotfix would be released quickly but not before the dummies were scattered across the forums.

My only regret is Artemis is not really helping my style of play in its current state. I wait patiently for the finished product and all things to balance out proper. In the meantime I will continue to enjoy this journey throughout the development lifecyle. It has been a great trip so far.

Looking forward to the 20th Nov patch. Every one I've witnessed has been pretty damn good, discounting the bugs.

Edited by RaNDoMPReCiSioN, 17 November 2012 - 05:58 AM.


#159 Gatto Fatto

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Posted 17 November 2012 - 08:32 AM

hey, better procrastinate than read bad future patch note! like:
[sarcasm]
3 December patch note:
-fixed a bug where selecting a black paint for your mech make the mech untargetable;
-fixed a bug where upon dying Cataphracts drop everyone from the game;
-LRM now shoot the correct number of missiles(down from double);
-now you can't exit your mech and enter in an other one;
-Wan Lo Yen (unique varian of Catapult) now has a limit of turning torso;
-fixed a bug where randomly you entered a mech without arms;
-fixed a bug where randomly you entered a mech without legs;
[/sarcasm]
call me optimist, but i believe this game has great potential to become awesome. it's still beta, and the devs are doing a good job.

Edited by Gatto Fatto, 17 November 2012 - 08:38 AM.


#160 shabowie

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Posted 18 November 2012 - 03:38 PM

View PostDaggett, on 13 November 2012 - 01:42 PM, said:


Don't know but probably the dreaded 'Last-minute bug so critical we can't release the build as promised&quot;.
No one is safe from those... ;)


They discovered a bug that caused LRMs to go straight up and then come straight down like God's judgement instantly killing the target and couldn't publish the patch.

:lol:

But seriously, once a week or twice a week, doesn't matter to me. I just hope the next one has some of the serious bugs like Mech Lab hang, overheat screen stuck bug, power back up with no HUD double whammy bug, etc., fixed.

Edited by shabowie, 18 November 2012 - 03:41 PM.






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