Ferro Fibrous - How Would You Rebalance It For Mw:o?
#1
Posted 13 November 2012 - 11:13 AM
It costs you a lot of crits for a really minor weight saving, and the repair cost go up considerably.
What can we do to improve it?
Here are some ideas I had, but maybe you have more:
Option 1) Lower the Repair Cost to below those of Standard Armour
This would be mostly an ecomoical saving in the long run - if repair cost are, say, halved for armour, it may be worth it for some players (especially non-Premiums). It wouldn't have any combat performance impact, which may be desirable.
Option 2) Give it the same benefits as the Clan version. That means 7 Crits and 20 % weight reduction for armour.
Option 3) Ferro Fibrous also grants damage reduction or grants you the ability to wear more armour than you could with standard armour.
One advantage could be that FF may be able to compensate for the increased damage potential by future tech advances, but that might make it mandatory in the future, which may not be desirable.)
Option 4) Lower only the Crit cost to that of the clan version (7 Crits.). So while it is only a minor gain, it also doesn't cost all that much,
#2
Posted 13 November 2012 - 11:15 AM
FF is almost not worth the effort especially, because it is super expensive to maintain.
#3
Posted 13 November 2012 - 11:15 AM
Edited by MrPenguin, 13 November 2012 - 11:16 AM.
#4
Posted 13 November 2012 - 11:16 AM
#5
Posted 13 November 2012 - 11:17 AM
#6
Posted 13 November 2012 - 11:18 AM
If you are an Atlas, you might have 112 armor in CT-Front rather than 100 armor.
Now the real trick is - what would this change imply for the Clan version? Would we then get 20% more armor for 7 crit slots? That *might* be game-breakingly good - depending on the repair bills.
#7
Posted 13 November 2012 - 11:19 AM
#8
Posted 13 November 2012 - 11:20 AM
1) increase weight savings to Clan values at 20% (note Clan is still twice as good since it requires half the crits)
2) Increase total armor allocation to each spot by 12% (on top of 12% armor savings per ton)
3) decrease cost of repairs significantly (in canon, it supposedly quite easy to replace bad FF armor panels)
#9
Posted 13 November 2012 - 11:21 AM
#10
Posted 13 November 2012 - 11:21 AM
#11
Posted 13 November 2012 - 11:21 AM
#13
Posted 13 November 2012 - 11:29 AM
#14
Posted 13 November 2012 - 11:29 AM
Alternatively, make it just cost 7 crits for the current bonus. Clan version would simply give greater bonus for the same crits. This would make FF actually worth considering in an Assault mech, unlike as it is now, and gives it an actual advantage over Endo-Steel, making it no longer a no brainer to pick ES over FF. TT purists may not like it but this isn't TT and FF is something I suspect I'll never want even in a light mech because what little it gives right now isn't worth the repair bills.
Either way I think FF probably should be made cheaper to repair. Not cheaper than standard but not 2x that either... after all, don't forget that any nick in your armor is repaired at a premium with FF, unlike ES.
For that matter I've never noticed any significant structure bills, ES or not, so ES has yet another advantage over FF, that of being effectively free once you bought it.
#15
Posted 13 November 2012 - 11:31 AM
#16
Posted 13 November 2012 - 11:33 AM
#17
Posted 13 November 2012 - 11:37 AM
#19
Posted 13 November 2012 - 11:59 AM
I'd make it so that a mech can always carry the same amount of armor tonnage whether its using FF or standard. This would mean that a FF equipped mech would not only be able to get the same amount of armor for less tonnage, but it would be able to carry more points (but not tons) of armor than a standard mech.
For example, an atlas can carry about 19 tons (IIRC) of standard armor for a total of 608 armor points. An atlas with FF armor (IIRC FF gives a 12.5% points/ton bonus) could reach 608 armor points with 16.9 tons or could mount 19 tons of armor for a total of 684 points of armor.
#20
Posted 13 November 2012 - 12:02 PM
zorak ramone, on 13 November 2012 - 11:59 AM, said:
I'd make it so that a mech can always carry the same amount of armor tonnage whether its using FF or standard. This would mean that a FF equipped mech would not only be able to get the same amount of armor for less tonnage, but it would be able to carry more points (but not tons) of armor than a standard mech.
For example, an atlas can carry about 19 tons (IIRC) of standard armor for a total of 608 armor points. An atlas with FF armor (IIRC FF gives a 12.5% points/ton bonus) could reach 608 armor points with 16.9 tons or could mount 19 tons of armor for a total of 684 points of armor.
There is only one time when FF is mathematically worthwhile, and that is when you are running both endo 'and' ff.
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