Kousagi, on 13 November 2012 - 03:27 PM, said:
Anyone tested this? As i do know someone that tested it over hour time frames. Speed caping vs fought out battles. And the found out battles earned more over that time then speed capping.
You must subtract what you lose for repairing your damage. I have a CDA-M,as a free player, and when I manage to speed cap, it's usually a ~5min match. zero repair. ~120k earnings
with some repair, maybe could be 100k earnings
If I go all on battle, usually I will lose my entire mech. Suppose my team wins every game, it's for an average of ~10min per match with ~80k in earnings. If the team losses, then it's ~50k in earnings.
Those numbers are only for my mech and loadout. I am not going to change my loadout because you want me to not consider capping, even when it is THE OBJECTIVE OF THE GAME.
So stop complaining. Capping is profitable, that is why we speed cap every time we can.
If the developers don't want us to cap, then they should lower repair bills and capping earnings.
For all you founders, might be a pain in the ***. You know, you paid for this, have your assault mech and just want to pwn!!... sorry!