#101
Posted 14 November 2012 - 06:08 AM
#102
Posted 14 November 2012 - 06:08 AM
If you (somehow rebuilt the engine to support invisible mechs) did that, you'd have mechs miraculously appear out of nowhere when they cross that line from 3rd person line of sight to 1st person line of sight.
You would then get issues of ghosting, where lag would cause mechs to stay visible when they shouldnt, or remain invisible when they moved out of your blind spot. Also do you display physical mechs if a team mate can see them? keep them invisible but display the red triangle? or do some cool matrix style thing where a holo grid version of the mech is displayed on the other side of the building if your team mate can see it but you dont have (1st person) line of sight, but can see the location with 3rd person?
No.
Its pretty clear you can't restrict visible mechs to 1st person LOS while viewing the terrain in 3rd person mode. It'd be one ungodly mess if they attempted it.
#103
Posted 14 November 2012 - 06:09 AM
Vassago Rain, on 14 November 2012 - 05:33 AM, said:
Isn't "phantom mech" already in the game ? Here, I captured one of those rare phenomena on a screenshot... an elusive bunch to say the least.
*spit*
Edited by Alex Wolfe, 14 November 2012 - 06:21 AM.
#104
Posted 14 November 2012 - 06:11 AM
Reasons provided above.
#105
Posted 14 November 2012 - 06:11 AM
Vassago Rain, on 14 November 2012 - 04:44 AM, said:
But it's important we appeal to the Skyrim audience. i want to know why they made the cockpit if this was on the schedule all along.
No one's gonna use first person if you can see around corners, and over hills.
If we are going skyrim mode can I has nude mods?
#106
Posted 14 November 2012 - 06:14 AM
arkani, on 14 November 2012 - 04:22 AM, said:
3rd Person view is coming.
Why and How?
It seems new players have problem with torso twist, legs and movement and the coordination required to pilot the mech, according to Russ.
So they want to help, by showing via the 3rd person view.
They also plan to add a "way" to define wich type of play the match will have: 1st person, 3rd person or both.
This can be done via your House/Merc/Clan settings on community warfare.
So you will be able to choose only to play against other 1st person players, or 3rd, or allow any of the two.
Of all the things they could make seperate matches for, this is what they are doing? Uhg.. I'm all for helping improve the newbie experience, but no... just no..
#108
Posted 14 November 2012 - 06:15 AM
I'd probably end up using both, but that match type choosing makes me think most new players would go 3rd person.
#110
Posted 14 November 2012 - 06:16 AM
The Herrick, on 14 November 2012 - 06:03 AM, said:
We could replace XP with prestige levels too.
I don't know the various military ranks for mech commanders, will we have enough for a full 50 levels?
The goal would be to become a star colonel, so you can call in warship orbital laser strikes.
#111
Posted 14 November 2012 - 06:18 AM
Mockeryangel, on 14 November 2012 - 06:15 AM, said:
I'd probably end up using both, but that match type choosing makes me think most new players would go 3rd person.
WOT have the third person right but it's there own proprietary engine too so they can do a lot of thing that the dev here can't do with the cry engine.
#112
Posted 14 November 2012 - 06:18 AM
at some point I really wanted to have that 3rd person view but the most advantage this will give, the light mechs will have an absolute blast because of the wider field of view
I dunno, maybe they'll make is so you can't have a target reticle while in 3rd person and use it for getting your bearings
we shall see
#114
Posted 14 November 2012 - 06:22 AM
My roommate - who has NEVER played a Mechwarrior title before - was fine with torso twisting and keeping in touch with where his legs were pointed relative to his torso within probably 5 matches. It is different than your average shooter but it is NOT that hard and PGI is doing their "new players" a great disservice by assuming that they're all drooling idiots that aren't capable of "getting it" without having it spelled out for them in 3rd person.
#115
Posted 14 November 2012 - 06:23 AM
A tutorial and a private practice range will go a long way towards newbs learn how to pilot.
This will be even less needed once state based match making is added.
A people who cannot pilot well will be grouped together, so everyone will suck approximately equally.
#116
Posted 14 November 2012 - 06:24 AM
Wolfspot1
#117
Posted 14 November 2012 - 06:26 AM
#118
Posted 14 November 2012 - 06:27 AM
Billygoat, on 14 November 2012 - 06:22 AM, said:
My roommate - who has NEVER played a Mechwarrior title before - was fine with torso twisting and keeping in touch with where his legs were pointed relative to his torso within probably 5 matches. It is different than your average shooter but it is NOT that hard and PGI is doing their "new players" a great disservice by assuming that they're all drooling idiots that aren't capable of "getting it" without having it spelled out for them in 3rd person.
All they need to do is put in a training map with an obstacle course and some stationary targets to shoot at. That would help *immensly* with the initial learning curve when it comes to piloting. Taking the game even farther away from being a sim by adding a "Magic Cam" behind your mech is a horrible horrible idea.
I'm normally all for player choice. But as has been stated, confining view modes to seperate matches means they are going to split the player base, which is already tiny, over point of view. It's insane and it doesn't mix with the feel of the rest of the game. Improve the new player experience with a non-combat training map and lessening the grind, not ruining the sim aspect of the game.
#119
Posted 14 November 2012 - 06:28 AM
#120
Posted 14 November 2012 - 06:30 AM
3rd person works quite well for World of Tanks and I'd even say it's essential in that game. I don't see how 3rd person could detract that much from MWO. Especially if you supposedly get to choose between whether or not you want to be in a match that allows it or not - everybody picks their preference and everybody wins in that regard.
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