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3Rd Person :: Its Coming

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#101 Zyllos

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Posted 14 November 2012 - 06:08 AM

This is a HUGE mistake...

#102 Asmosis

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Posted 14 November 2012 - 06:08 AM

You can't realistically restrict 3rd person view to line of sight.

If you (somehow rebuilt the engine to support invisible mechs) did that, you'd have mechs miraculously appear out of nowhere when they cross that line from 3rd person line of sight to 1st person line of sight.

You would then get issues of ghosting, where lag would cause mechs to stay visible when they shouldnt, or remain invisible when they moved out of your blind spot. Also do you display physical mechs if a team mate can see them? keep them invisible but display the red triangle? or do some cool matrix style thing where a holo grid version of the mech is displayed on the other side of the building if your team mate can see it but you dont have (1st person) line of sight, but can see the location with 3rd person?

No.

Its pretty clear you can't restrict visible mechs to 1st person LOS while viewing the terrain in 3rd person mode. It'd be one ungodly mess if they attempted it.

#103 Alex Wolfe

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Posted 14 November 2012 - 06:09 AM

View PostVassago Rain, on 14 November 2012 - 05:33 AM, said:

We can call the mode 'phantom mech,' to fit the lore.

Isn't "phantom mech" already in the game :) ? Here, I captured one of those rare phenomena on a screenshot... an elusive bunch to say the least.

Posted Image

*spit*

Edited by Alex Wolfe, 14 November 2012 - 06:21 AM.


#104 MaddMaxx

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Posted 14 November 2012 - 06:11 AM

Voted "NO!"

Reasons provided above.

#105 197mmCannon

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Posted 14 November 2012 - 06:11 AM

View PostVassago Rain, on 14 November 2012 - 04:44 AM, said:


But it's important we appeal to the Skyrim audience. i want to know why they made the cockpit if this was on the schedule all along.

No one's gonna use first person if you can see around corners, and over hills.


If we are going skyrim mode can I has nude mods?

#106 Quxudica

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Posted 14 November 2012 - 06:14 AM

View Postarkani, on 14 November 2012 - 04:22 AM, said:

In NoGutsNoGalaxy podcast "Mechs, Devs, & Beer #2: Russ Bullock" it was announced.

3rd Person view is coming.

Why and How?
It seems new players have problem with torso twist, legs and movement and the coordination required to pilot the mech, according to Russ.
So they want to help, by showing via the 3rd person view.

They also plan to add a "way" to define wich type of play the match will have: 1st person, 3rd person or both.
This can be done via your House/Merc/Clan settings on community warfare.
So you will be able to choose only to play against other 1st person players, or 3rd, or allow any of the two.



Of all the things they could make seperate matches for, this is what they are doing? Uhg.. I'm all for helping improve the newbie experience, but no... just no..

#107 Morang

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Posted 14 November 2012 - 06:15 AM

View PostThe Herrick, on 14 November 2012 - 06:03 AM, said:

I don't know the various military ranks for mech commanders, will we have enough for a full 50 levels?

Don't you worry. As this is a video game, tabletop rules and fluff could be adapted the Devs see fit.

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#108 Mechwarrior413183

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Posted 14 November 2012 - 06:15 AM

If WoT wants World of Tanks type success then it needs a third person view to try and make it easier to get into like WoT so I think it's a great idea, purists won't like it but there are always going to be people like that.

I'd probably end up using both, but that match type choosing makes me think most new players would go 3rd person.

#109 The Herrick

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Posted 14 November 2012 - 06:16 AM

View PostDaemian, on 14 November 2012 - 06:11 AM, said:


If we are going skyrim mode can I has nude mods?


Mechs are already naked.

Spoiler


How lewd.

#110 Vassago Rain

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Posted 14 November 2012 - 06:16 AM

View PostThe Herrick, on 14 November 2012 - 06:03 AM, said:


We could replace XP with prestige levels too.

I don't know the various military ranks for mech commanders, will we have enough for a full 50 levels?


The goal would be to become a star colonel, so you can call in warship orbital laser strikes.

#111 Frosted

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Posted 14 November 2012 - 06:18 AM

View PostMockeryangel, on 14 November 2012 - 06:15 AM, said:

If WoT wants World of Tanks type success then it needs a third person view to try and make it easier to get into like WoT so I think it's a great idea, purists won't like it but there are always going to be people like that.

I'd probably end up using both, but that match type choosing makes me think most new players would go 3rd person.



WOT have the third person right but it's there own proprietary engine too so they can do a lot of thing that the dev here can't do with the cry engine.

#112 zmeul

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Posted 14 November 2012 - 06:18 AM

I have mixed feelings about this
at some point I really wanted to have that 3rd person view but the most advantage this will give, the light mechs will have an absolute blast because of the wider field of view

I dunno, maybe they'll make is so you can't have a target reticle while in 3rd person and use it for getting your bearings
we shall see

#113 Tragaperras

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Posted 14 November 2012 - 06:19 AM

View PostMorang, on 14 November 2012 - 06:15 AM, said:

Don't you worry. As this is a video game, tabletop rules and fluff could be adapted the Devs see fit.

Posted Image

Do you play EE2025 (earth empires) by any chance?

#114 Billygoat

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Posted 14 November 2012 - 06:22 AM

This is not what we meant when we said the 'New Player Experience' needed to be improved, guys.

My roommate - who has NEVER played a Mechwarrior title before - was fine with torso twisting and keeping in touch with where his legs were pointed relative to his torso within probably 5 matches. It is different than your average shooter but it is NOT that hard and PGI is doing their "new players" a great disservice by assuming that they're all drooling idiots that aren't capable of "getting it" without having it spelled out for them in 3rd person.

#115 Taryys

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Posted 14 November 2012 - 06:23 AM

No 3PV.

A tutorial and a private practice range will go a long way towards newbs learn how to pilot.
This will be even less needed once state based match making is added.

A people who cannot pilot well will be grouped together, so everyone will suck approximately equally.

#116 Wolfspot1

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Posted 14 November 2012 - 06:24 AM

If the game is dumbed down so the COD guys can run amok then all we have is another Mech Assault game. 3rd person would be an unfair advantage and force everyone to play that way to be competitive and splitting the player base is just silly.

Wolfspot1

#117 Railen

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Posted 14 November 2012 - 06:26 AM

PGI please listen to the people who have been with you and are with you now! Forsaking what you have been telling us just for the possibility of getting new players is a business model that has killed countless games. (Yes I know that is a horrible sentence. This is the first thing that has made me truly question my investment into the game. My only hope is that I will get enough time out of it as it is now, so I don’t feel like my money was total wasted) From the begging you said this would be a 1st person game only. Adding 3rd person to a skill and teamwork based game gives such a huge advantage to the people using it everyone will have to play 3rd person. We are then left with an arcade shooter, a very pretty one but an arcade shooter none the less. If you want to help new players learn how to play the game. Make a single player map with a few target mechs so people can drop in and play around before learning the hard way, of dying fast and wondering what just happened. You could have 3rd person enabled there, it would not affect game play and would be a way to drool all over your shinny shinny mech.

#118 Quxudica

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Posted 14 November 2012 - 06:27 AM

View PostBillygoat, on 14 November 2012 - 06:22 AM, said:

This is not what we meant when we said the 'New Player Experience' needed to be improved, guys.

My roommate - who has NEVER played a Mechwarrior title before - was fine with torso twisting and keeping in touch with where his legs were pointed relative to his torso within probably 5 matches. It is different than your average shooter but it is NOT that hard and PGI is doing their "new players" a great disservice by assuming that they're all drooling idiots that aren't capable of "getting it" without having it spelled out for them in 3rd person.


All they need to do is put in a training map with an obstacle course and some stationary targets to shoot at. That would help *immensly* with the initial learning curve when it comes to piloting. Taking the game even farther away from being a sim by adding a "Magic Cam" behind your mech is a horrible horrible idea.

I'm normally all for player choice. But as has been stated, confining view modes to seperate matches means they are going to split the player base, which is already tiny, over point of view. It's insane and it doesn't mix with the feel of the rest of the game. Improve the new player experience with a non-combat training map and lessening the grind, not ruining the sim aspect of the game.

#119 Dexion

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Posted 14 November 2012 - 06:28 AM

Right, because this makes so much more sense then adding a useful tutorial... Or making a trial mech que.... Or adding a low rez 3D graphic that represents your mech and shows leg direction/torso direction (that can be toggled on/off if needed).

#120 Signal27

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Posted 14 November 2012 - 06:30 AM

I'm indifferent. If 3rd person makes it in, fine, I'll use it and like it. If the devs change their mind, that's fine too, because I'm doing just fine in 1st person only.

3rd person works quite well for World of Tanks and I'd even say it's essential in that game. I don't see how 3rd person could detract that much from MWO. Especially if you supposedly get to choose between whether or not you want to be in a match that allows it or not - everybody picks their preference and everybody wins in that regard.





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