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3Rd Person :: Its Coming

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#1281 Curt Starkiller

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Posted 14 November 2012 - 03:07 PM

I don't think third person fits with the "simulator" style. It is not a great idea. I really can't see why this is even being worked on when you have so much else to worry about.

#1282 Rhaegor

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Posted 14 November 2012 - 03:07 PM

Voted no, it will ruin the game.

#1283 Slow Poke

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Posted 14 November 2012 - 03:07 PM

worst idea ever comes to mind. this is a pilot sim not a turn-based table top. people will use it just to get a better field of view than is currently available, to see what's over that rise, to see what's behind them.

#1284 AceTimberwolf

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Posted 14 November 2012 - 03:07 PM

He really did "light the world on fire"
Problem with people playing in 3rd person from the get go is that they won't try 1st person and all the new players will be 3rd person leaving the small hardcore 1st person pilots fighting against each other without a new influx of 1st person pilots. You all know how i pilot my Dragon so eventually it would get boring

#1285 Hikyuu

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Posted 14 November 2012 - 03:07 PM

View Postmr dude guy, on 14 November 2012 - 03:05 PM, said:

It is your game, and you should do whatever you think would make it better regardless of player opinion on it, but there are several legitimate concerns you need to address if this mechanic is introduced.
Namely:
*Poptarting
*Corner peeking
*Clear feedback of shots to the back making assault vs light fights less interesting.
*Splitting player-base
*Loss of all that immersion from the cockpit: You guys put a lot of effort into that It would be a shame to let it go to waste.


the one ******* word of reason here.

^ like that guys post or be ******* pointless to the conversation.

#1286 Shismar

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Posted 14 November 2012 - 03:08 PM

I don't care if anyone wants to cripple themselves by using 3rd person view. This is a shooter, 1st person is always going to be superior.

Of course you can only see what is visible from the cockpit.

#1287 alVolVloLy

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Posted 14 November 2012 - 03:09 PM

Another idea:

2 servers, 3rd (or mixed), and FPV

The FPV server has greater match rewards. This entices players to have a reason to WANT to play FPV, while still allowing 3rd person.

#1288 Soy

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Posted 14 November 2012 - 03:09 PM

View PostNauht, on 14 November 2012 - 03:02 PM, said:

Holly crap! I'm going to patent the first tiny camera on a wire 5 feet above you that hooks into your retinas so all the people that find walking hard and losing their perspective can use 3PV on themselves!


You can drive a car without being able to see.

You can also drive a car more efficiently if you're able to correctly utilize as many resources as possible to give you a heightened sense of awareness. A heightened sense of awareness can be used to facilitate faster and better responses because you are taking in more information. The real question, and the one that makes me smirk a lot at players opposed to such a feature, is whether or not they are capable of implementing such a feature into their playstyle in order to use it efficiently.

#1289 Uncl Munkeh

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Posted 14 November 2012 - 03:09 PM

Developer I once knew in Canada, one day they took all their clothes off and jumped in a mess of cactus. I asked them the same question, why? They said it seemed to be a good idea at the time.

Cactus = 3rd person view

Not such a good idea afterward.

#1290 Sarevos

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Posted 14 November 2012 - 03:09 PM

Third person in MWO?
Posted Image

#1291 Orzorn

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Posted 14 November 2012 - 03:10 PM

Guys, I do have to say in their defense: In the podcast, he mentioned not allowing it in "serious games". You'd only use it for a little while, I guess in, say, your first 10 nooblet games against other nooblets, and then when you get out of that, you get put into serious games and your special third person view stripped from you.

Still, I think that is a poor choice. Make a proper tutorial, and proper training games (I'd like those also so I can inter-scrim with my own corp), and the new players WILL use them. Like I said, allow third person in those if you want so players get an idea of the size, shape, and twist of their mechs. Just do NOT bring this anywhere near actual games.

#1292 HumptyWasPushed

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Posted 14 November 2012 - 03:11 PM

Instead of 3rd person view why not add an 'auto center to torso' option. When it is on, your legs will center to your upper torso when the pilot lets go of the a or d key or centers their joystick.

#1293 Madoc Owain

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Posted 14 November 2012 - 03:12 PM

If PGI is interested in helping new players figure out how to drive a 'mech at a trade show, the quickest, simplest thing to do is to program an "EASY" mode that simply locks the torso, remaps left/right mouse to turn left/right or similar.

It's THAT EASY.

This allows the programmers to focus on more important things and doesn't fragment the user community further. Why not do that instead of breaking promises and splitting users apart even more?

#1294 Orzorn

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Posted 14 November 2012 - 03:14 PM

Add proper tutorials, add the ability to start a practice match (would also be useful for scrims against my own merc corp for training purposes), and let people start THOSE matches as third person, first person, or mixed modes.

Do NOT allow this to alter actual games. It should be a training tool and nothing more.

#1295 Agent of Change

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Posted 14 November 2012 - 03:14 PM

View PostHumptyWasPushed, on 14 November 2012 - 03:11 PM, said:

Instead of 3rd person view why not add an 'auto center to torso' option. When it is on, your legs will center to your upper torso when the pilot lets go of the a or d key or centers their joystick.


Yeah that's ANOTHER thing that we were told they were "working on". When you think about it, it's not so hard to see why we don't have a lot of faith in what we are "told" by PGI.

#1296 Sarevos

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Posted 14 November 2012 - 03:14 PM

View PostMadoc Owain, on 14 November 2012 - 03:12 PM, said:

If PGI is interested in helping new players figure out how to drive a 'mech at a trade show, the quickest, simplest thing to do is to program an "EASY" mode that simply locks the torso, remaps left/right mouse to turn left/right or similar.

It's THAT EASY.

This allows the programmers to focus on more important things and doesn't fragment the user community further. Why not do that instead of breaking promises and splitting users apart even more?

I'm all for new user friendly but thats a step too far it breaks almost every kind of immersion and becomes one step closer to... mechassault *shudder*

#1297 Corvus Antaka

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Posted 14 November 2012 - 03:14 PM

You are a mechpilot. You play this game to pilot a mech. In the same way other play real combat flight sims like Falcon to play airplane sims.

This only happens from inside the battlemech.

Now, I can see a training level where the mech is initially shown to the new cadet, this is a mech. Like a human being, you can walk in one direction, while shooting and looking in another.

This could be shown and demonstrated from a third person perspective.

The cadet would then be placed inside the mech. Made to run in a straight line forward, while shooting targets to his left and right using only torso twist, but maintaining a straight forward movement vector simply by not touch A or D.

Now, unless our cadet has an IQ of less than 80, he should be able to figure this out.

This game will not succeed by making it like every other game - it will succeed as a mechsim that challenges first person players beyond what a normal FPS does ie the thinking game, and by giving us more unique and objective based gameplay like CTF & respawn.

Respawn alone would be massive. You know how much a simple respawn gamemode would enhance training of new pilots ability? It is a lot easier to train someone when then can die infinitely than when they are shuttled into norespawn matches.

A non-paying respawn based training arena/map/gamemode would be great for this.

I just dont buy this "some guy goes to E3, grabs the controls, and is confused by the controls/torso twist etc" well duh...of course he is. Heck, I came back after nearly 8 years not palying, and using a joystick back then, to a M&K combo, the first 2 weeks I felt like a total newb...yeah, torso twist was confusing.

I even missed 3rd person because I had to use it in mech4, and it is easier, and it becomes ahabitual...a bad habit more than anything else...or easy mode due to rear view, etc etc.

The answer is in no way to bring 3rd person to this game.

It is to create a more immersive world right from the get go.

Something that makes people want to be a mech pilot, that captures their imagination.

If I want to play an FPS, there are many other FPS I would choose over MWO, and imho, MWO will not succeed by trying to cater to the lowest common denominator.

Lets be honest here, torso twist is just a little bit bigger of a learning curve than your average FPS...but then wiggle walking is a big learning curve in other FPS's too...do we bring in third person so they can see themselves wiggle walk?

#1298 Lord Cochrane

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Posted 14 November 2012 - 03:14 PM

View Postdestraudo, on 14 November 2012 - 03:05 PM, said:

Hmm.

I think the key point here is that they will be separating 3rd and 1st person players, so one does not gain an advantage over the other.

People can attack it all they want. From being an advantage to being easy mode but what it really is is a way to widen the player base and thus income base. And if a wider easy mode 3rd person sub version of the game makes it far more financially viable for the first person simulation game to exist as a free to play then people should be thankful for it because it delays the day the product becomes persistently cash flow negative and gets shut down.


They widen their income base by alienating the only people with a proven track record of giving them money, smart move.....

#1299 Hikyuu

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Posted 14 November 2012 - 03:14 PM

View PostMadoc Owain, on 14 November 2012 - 03:12 PM, said:

If PGI is interested in helping new players figure out how to drive a 'mech at a trade show, the quickest, simplest thing to do is to program an "EASY" mode that simply locks the torso, remaps left/right mouse to turn left/right or similar.

It's THAT EASY.

This allows the programmers to focus on more important things and doesn't fragment the user community further. Why not do that instead of breaking promises and splitting users apart even more?


in MW3 they actually had this feature in the tutorial.

i approve.

-golfclaps-

^ YOU NAGGING FORUM WARRIOR ******* COULD LEARN FROM HIM.

#1300 Soy

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Posted 14 November 2012 - 03:15 PM

Isn't it ironic, how some players think 3pv would be implemented in order to help newbies?

While others state that 3pv would be only helpful to hardcore players who would abuse it?

Whoa whoa whoa - you mean to tell me that it could potentially be beneficial to players of all skill levels and playstyles???

No way.

Yet people bash it.

I'm grinning at the moment.





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