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#1281
Posted 14 November 2012 - 03:07 PM
#1282
Posted 14 November 2012 - 03:07 PM
#1283
Posted 14 November 2012 - 03:07 PM
#1284
Posted 14 November 2012 - 03:07 PM
Problem with people playing in 3rd person from the get go is that they won't try 1st person and all the new players will be 3rd person leaving the small hardcore 1st person pilots fighting against each other without a new influx of 1st person pilots. You all know how i pilot my Dragon so eventually it would get boring
#1285
Posted 14 November 2012 - 03:07 PM
mr dude guy, on 14 November 2012 - 03:05 PM, said:
Namely:
*Poptarting
*Corner peeking
*Clear feedback of shots to the back making assault vs light fights less interesting.
*Splitting player-base
*Loss of all that immersion from the cockpit: You guys put a lot of effort into that It would be a shame to let it go to waste.
the one ******* word of reason here.
^ like that guys post or be ******* pointless to the conversation.
#1286
Posted 14 November 2012 - 03:08 PM
Of course you can only see what is visible from the cockpit.
#1287
Posted 14 November 2012 - 03:09 PM
2 servers, 3rd (or mixed), and FPV
The FPV server has greater match rewards. This entices players to have a reason to WANT to play FPV, while still allowing 3rd person.
#1288
Posted 14 November 2012 - 03:09 PM
Nauht, on 14 November 2012 - 03:02 PM, said:
You can drive a car without being able to see.
You can also drive a car more efficiently if you're able to correctly utilize as many resources as possible to give you a heightened sense of awareness. A heightened sense of awareness can be used to facilitate faster and better responses because you are taking in more information. The real question, and the one that makes me smirk a lot at players opposed to such a feature, is whether or not they are capable of implementing such a feature into their playstyle in order to use it efficiently.
#1289
Posted 14 November 2012 - 03:09 PM
Cactus = 3rd person view
Not such a good idea afterward.
#1290
Posted 14 November 2012 - 03:09 PM
![Posted Image](http://bbsimg.ngfiles.com/1/22933000/ngbbs4e00e6e8137ac.jpg)
#1291
Posted 14 November 2012 - 03:10 PM
Still, I think that is a poor choice. Make a proper tutorial, and proper training games (I'd like those also so I can inter-scrim with my own corp), and the new players WILL use them. Like I said, allow third person in those if you want so players get an idea of the size, shape, and twist of their mechs. Just do NOT bring this anywhere near actual games.
#1292
Posted 14 November 2012 - 03:11 PM
#1293
Posted 14 November 2012 - 03:12 PM
It's THAT EASY.
This allows the programmers to focus on more important things and doesn't fragment the user community further. Why not do that instead of breaking promises and splitting users apart even more?
#1294
Posted 14 November 2012 - 03:14 PM
Do NOT allow this to alter actual games. It should be a training tool and nothing more.
#1295
Posted 14 November 2012 - 03:14 PM
HumptyWasPushed, on 14 November 2012 - 03:11 PM, said:
Yeah that's ANOTHER thing that we were told they were "working on". When you think about it, it's not so hard to see why we don't have a lot of faith in what we are "told" by PGI.
#1296
Posted 14 November 2012 - 03:14 PM
Madoc Owain, on 14 November 2012 - 03:12 PM, said:
It's THAT EASY.
This allows the programmers to focus on more important things and doesn't fragment the user community further. Why not do that instead of breaking promises and splitting users apart even more?
I'm all for new user friendly but thats a step too far it breaks almost every kind of immersion and becomes one step closer to... mechassault *shudder*
#1297
Posted 14 November 2012 - 03:14 PM
This only happens from inside the battlemech.
Now, I can see a training level where the mech is initially shown to the new cadet, this is a mech. Like a human being, you can walk in one direction, while shooting and looking in another.
This could be shown and demonstrated from a third person perspective.
The cadet would then be placed inside the mech. Made to run in a straight line forward, while shooting targets to his left and right using only torso twist, but maintaining a straight forward movement vector simply by not touch A or D.
Now, unless our cadet has an IQ of less than 80, he should be able to figure this out.
This game will not succeed by making it like every other game - it will succeed as a mechsim that challenges first person players beyond what a normal FPS does ie the thinking game, and by giving us more unique and objective based gameplay like CTF & respawn.
Respawn alone would be massive. You know how much a simple respawn gamemode would enhance training of new pilots ability? It is a lot easier to train someone when then can die infinitely than when they are shuttled into norespawn matches.
A non-paying respawn based training arena/map/gamemode would be great for this.
I just dont buy this "some guy goes to E3, grabs the controls, and is confused by the controls/torso twist etc" well duh...of course he is. Heck, I came back after nearly 8 years not palying, and using a joystick back then, to a M&K combo, the first 2 weeks I felt like a total newb...yeah, torso twist was confusing.
I even missed 3rd person because I had to use it in mech4, and it is easier, and it becomes ahabitual...a bad habit more than anything else...or easy mode due to rear view, etc etc.
The answer is in no way to bring 3rd person to this game.
It is to create a more immersive world right from the get go.
Something that makes people want to be a mech pilot, that captures their imagination.
If I want to play an FPS, there are many other FPS I would choose over MWO, and imho, MWO will not succeed by trying to cater to the lowest common denominator.
Lets be honest here, torso twist is just a little bit bigger of a learning curve than your average FPS...but then wiggle walking is a big learning curve in other FPS's too...do we bring in third person so they can see themselves wiggle walk?
#1298
Posted 14 November 2012 - 03:14 PM
destraudo, on 14 November 2012 - 03:05 PM, said:
I think the key point here is that they will be separating 3rd and 1st person players, so one does not gain an advantage over the other.
People can attack it all they want. From being an advantage to being easy mode but what it really is is a way to widen the player base and thus income base. And if a wider easy mode 3rd person sub version of the game makes it far more financially viable for the first person simulation game to exist as a free to play then people should be thankful for it because it delays the day the product becomes persistently cash flow negative and gets shut down.
They widen their income base by alienating the only people with a proven track record of giving them money, smart move.....
#1299
Posted 14 November 2012 - 03:14 PM
Madoc Owain, on 14 November 2012 - 03:12 PM, said:
It's THAT EASY.
This allows the programmers to focus on more important things and doesn't fragment the user community further. Why not do that instead of breaking promises and splitting users apart even more?
in MW3 they actually had this feature in the tutorial.
i approve.
-golfclaps-
^ YOU NAGGING FORUM WARRIOR ******* COULD LEARN FROM HIM.
#1300
Posted 14 November 2012 - 03:15 PM
While others state that 3pv would be only helpful to hardcore players who would abuse it?
Whoa whoa whoa - you mean to tell me that it could potentially be beneficial to players of all skill levels and playstyles???
No way.
Yet people bash it.
I'm grinning at the moment.
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