following things would be okay for me to implement 3rd person:
1.IF they add a trial vs. trial only que for players with a battle/ skillrating 0 - XXX, which is meant to be "training grounds" ...
problem here: ppl would get used to 3rd person and QQ that much, until PGI gives in to it and adds it to all game modes...
2. in spectatormode, like in many other games too
problem: could be abused in teams...
like mentioned before "you can choose with whom you play" is like "you have the choise to not play the game"... basically...there is enough community split already...
the most important argument for me (or better, one of many) is, that the cockpits are already so damn well designed, and if you guys noticed, there are lots of monitors added now, which are at moment "offline"... one can imagine that they will be used for many things, and that will push the immersion immensely... all wasted, if most people run around in arcade 3rd person view with arcade huds and displays... i call that a total waste, like diamonds to the pigs...
to be honest "people just have problems with the torso blabla" sounds like a bad excuse to me, to give in to the arcade crowd, and to calm us "pro-cockpit" mechwarriors down... 2 days ago, i´d never suspected me to say soemthing like that, and ...ouch...
PGI: spare the energy and ressources to add a 3rd person camera in fight, and better use them to create a goddam tutorial and EXPLAIN new players how you watch on your radar, see where your legs and where your torso point... it´s not like you have to go through combat-flying school to learn that...
and add a "CENTER LEGS TO TORSO" button...about time...
Edited by Adrienne Vorton, 15 November 2012 - 09:40 AM.