#2501
Posted 15 November 2012 - 10:03 AM
You know, like a venture brothers type old school sci project movie
by the way ,, I call BS pure n simple on garth saying people couldnt figure it out.
If they truly believe that THIS is the problem with the game well then folks, our dearly beloved franchise is being slowly killed by this team of doctors<devs>
Might as well inquire as what the hospice practices are like at pgi.
"oh, mwo is very comfortable, oh yes, still chugging along... oh yes,, she looks.... strong.. " beep beep beeeep.
#2502
Posted 15 November 2012 - 10:03 AM
#2503
Posted 15 November 2012 - 10:04 AM
If you need to Make a NPC battle area where New players can get used to the mech AKA Mech School you could even make a short story from it you get them into the universe
#2504
Posted 15 November 2012 - 10:04 AM
#2505
Posted 15 November 2012 - 10:05 AM
That's why when the professional polsters out there poll our opinions on presidential races and such, they try and limit to "those most likely to vote".
These polls are being responded to by "those most likely to play", and the poll's results tell us that adding 3rd person view is an extremely bad idea.
Piotr, on 15 November 2012 - 10:03 AM, said:
The irony in this made me laugh. Thank you.
#2506
Posted 15 November 2012 - 10:06 AM
Palmtree, on 15 November 2012 - 10:03 AM, said:
ALL THAT IS REQUIRED TO MAKE THE GAME ACCESSIBLE IS A FRACKING TUTORIAL THAT ISN'T A YOUTUBE VIDEO.
Edited by Kraven Kor, 15 November 2012 - 10:06 AM.
#2507
Posted 15 November 2012 - 10:09 AM
#2508
Posted 15 November 2012 - 10:11 AM
mekabuser, on 15 November 2012 - 10:03 AM, said:
Did he REALLY say that?
Wow...
I mean, I figured it out. I'm unaware of any tutorial or instructions anywhere that indicate what's going on. Once I realized my torso could twist, and that there was a key, C, to center the torso to the legs, I started looking for the indicators that would tell me where my torso was facing in relation to my legs, FOUND THEM in the hud, and then practiced.
Yes, you have to THINK about what you're doing. You have to keep a cool head and not panic...
I think there might be a bug where if you try and turn while your torso is twisted more than say 45 degrees from your feet, turning is suddenly extremely slow (not torso twisting, turning your entire 'mech).
BUT, I figured it out. On my own...
I don't think you want players incapable of figuring it out. Those will be the players too stupid to enter in their credit card numbers correctly to purchase MC and you'll never get a dime out of 'em...
#2509
Posted 15 November 2012 - 10:11 AM
#2510
Posted 15 November 2012 - 10:12 AM
Dimento Graven, on 15 November 2012 - 10:05 AM, said:
This... is adding noise to the data. Stop arguing about the poll and make clear, constructive additions to the main topic and we got progress. Bickering about the poll is pointless.
#2511
Posted 15 November 2012 - 10:14 AM
Antasius, on 15 November 2012 - 10:12 AM, said:
This... is adding noise to the data. Stop arguing about the poll and make clear, constructive additions to the main topic and we got progress. Bickering about the poll is pointless.
No, it's just ancilliary data. It can add to your +/- factor as it can help you understand how many people may or may not have understood the poll...
#2512
Posted 15 November 2012 - 10:16 AM
TigerKarl, on 15 November 2012 - 07:39 AM, said:
We tried it in multiple previous Mechwarrior games. This huge backlash isn't just knee-jerk, it's based on what happened with 3rd person in all the other games. PvP play became nothing but a battlefield of poptarts, and you played 3rd person or lost, period.
So now that it's been tried and proven to annihilate PvP play, let's put it back in the trash bin where it belongs.
#2513
Posted 15 November 2012 - 10:16 AM
CSJ Ranger, on 15 November 2012 - 10:04 AM, said:
I find your religious euphemisms for this discussion to be fairly offensive.
#2514
Posted 15 November 2012 - 10:16 AM
The Devs are moving in the right directions, hiccups are expected and will be addressed
the more people that play the game, the better, translate into more revenue for more mechs, more game modes, more maps, etc... etc... etc...
More More More, we want more
all in good time
#2515
Posted 15 November 2012 - 10:18 AM
Dimento Graven, on 15 November 2012 - 10:14 AM, said:
Well looking at the current state of the data a lot of people dont like the 3rd option. Me included, this isnt mech assualt.
#2517
Posted 15 November 2012 - 10:21 AM
I saw a few posts that made very good suggestions
A single player training mode allowing you to get used to mech behavior and learn how to read the HUD indicators of where your torso and arms are facing without having to worry about other mechs tearing you apart.
and
Adding the 3d mech display from MW3 for those who dont want to take the time to learn to read there HUDs.
Once again I cast my vote no for third person modes.
#2518
Posted 15 November 2012 - 10:24 AM
#2519
Posted 15 November 2012 - 10:24 AM
3rd person results in the, "Pop-tart MechWarrior Culture", and that is not just a style of play, it's a slippery slope that will slowly draw first person gameplay away from MWO, even though, as you see 92% of MWO players say no way, they will ultimately bow to free-style pressure to play games that allow it. Been there, done that in MW4. 3rd person option is a Pandora's Box. You have been warned.
Edited by Lightfoot, 15 November 2012 - 10:27 AM.
#2520
Posted 15 November 2012 - 10:25 AM
Dogtoy, on 15 November 2012 - 09:58 AM, said:
Nail on the head, finger to the nose!
People are not leaving because of torso twisting. It's the grind of being a free player, no tutorial, lack of feedback, the perception of pay to win, no in game immersion that comes with having guilds or IS Houses, no in game rank or gear based on how you progress through house missions, etc. The only interaction currently in MWO is dropping in a match with 7 strangers and getting ***** by 8 more strangers due to lack of custom mechs and team coordination. This isn't good or fun for either side.
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