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3Rd Person :: Its Coming

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#2761 Alois Hammer

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Posted 15 November 2012 - 06:10 PM

View PostZakie Chan, on 15 November 2012 - 03:55 PM, said:

http://mwomercs.com/...son-its-coming/

Perhaps the poll on the topic is clear enough...


Apparently not, since according to a half-dozen 3pv fans the Invisible Army...er, "Silent Majority" who can't be bothered to show up and vote in favor of 3rd person apparently outnumbers us from their Fortress of Isolation.

#2762 Volkite

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Posted 15 November 2012 - 06:12 PM

Posted Image
My thoughts on this. Summed up a lot better.

#2763 Hellcat420

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Posted 15 November 2012 - 06:13 PM

3rd person is horrible idea dont do it!!!!

#2764 Eiki

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Posted 15 November 2012 - 06:15 PM

Honestly, Third-Person View is against the general idea of the game. You could argue that ArmA is a Military Sim with Third-Person, but the reason that exists is because not everyone has three monitors to make up for true peripheral vision. Inside the cockpit of a Mech with a very limited FoV ignores this issue because you can't see through anything that isn't cockpit glass.
Now if there was a Shoulder-Mounted Camera or something, that would make a hell of a lot more sense than an invisible camera drone that follows behind you always.

#2765 On1m

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Posted 15 November 2012 - 06:17 PM

View PostIceSerpent, on 14 November 2012 - 10:47 AM, said:

*sigh* Would a simple "worst idea ever" suffice, or does PGI really need us to elaborate on the reasons despite the fact that those reasons have been known for at least a decade?

ditto

#2766 Vila deVere

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Posted 15 November 2012 - 06:18 PM

One of things I found most perplexing what that Russ said that 3rd person was the only way for new players to figyure out torso twist..... ummmm... TRAINING MISSIONS!!!!!!! Introduce training missions and the this problem goes away. Give the noobs, say, 2 million C-bills to finish a series of training missions. Problem. Freakin'. Solved. Without lame 3rd-person camera view.

#2767 Lucky Noob

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Posted 15 November 2012 - 06:19 PM

For me its simple.

You made over 5 millions by People who like the game in 1th person.
This is an solid Playerbase who already showed that they are willing to spend Money here.
Why scare them away now ? for maybe 1000 New Players ?

3. Person doesnt realy improve New Player expirience.

An New Player need an Tutorial and Fair Teams.

Stick Trials against Trials only and The New Players dont get Stomped over and over again. So Simply, so cheap.

#2768 ShadowFighter88

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Posted 15 November 2012 - 06:22 PM

3rd person's a bad idea all around - I loved it when one of the devs said that there'd be no third-person in order to increase immersion and I'm disappointed that the devs would change from that plan and go back on their word.

If you want to make sure new players learn that you control a 'mech like you drive a tank (that A and D aren't sidestep but turn) then a full-blown, single-player tutorial is the best way to do that. Yes it's more work but for a game as complex as a Mechwarrior title, it's necessary for any new player to know what the hell they're doing. You get someone who's used to FPS games and drop him in here; it'd be like putting Arnold Rimmer in the pilot's seat of a dropship - five minutes later it'll be lodged in the side of the nearest mountain range and then he'll be blaming the ship's designers for such a ridiculous set of controls.

EDIT: Granted, Rimmer still wouldn't know what the hell he's doing even with a tutorial, but even the most brain-dead gamers out there aren't as bad as him. At least I dearly hope not.

Edited by ShadowFighter88, 15 November 2012 - 06:25 PM.


#2769 Alois Hammer

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Posted 15 November 2012 - 06:22 PM

View PostFactorlanP, on 15 November 2012 - 04:48 PM, said:

Almost 2500 NO votes... I wonder if that is a big enough response yet? Or is it just that because we read the forums and care enough to participate in this discussion, that means we are just a vocal minority and the Devs will just ignore us and put 3rd person in anyway?


They've already got our money. Adding "short-bus mode" is about getting more money from non-Mechwarrior fans by pandering to the lowest common denominator who can't even walk one way while looking another in-game.

Because, you know, apparently the answer to people who can't figure out torso twisting on their own isn't to teach them how to torso twist. Go figure.

#2770 Sable Hawk

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Posted 15 November 2012 - 06:22 PM

NO, NO, NO, NO, NO, AND NO.

Bring 3rd Person view and you can send my money back. There is NO point for it. NO Need for it. And is TOTALLY Against what it means to be a MechWarrior. That this is even being talked about disgusts me.




The more I see, the more I start to think this will be the largest grossing game never to be released.....

Edited by Sable Hawk, 15 November 2012 - 06:33 PM.


#2771 Zeus X

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Posted 15 November 2012 - 06:24 PM

Hey look it's still a NO!!



#2772 cmopatrick

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Posted 15 November 2012 - 06:27 PM

well, i think repeating the details in this thread is not worth the effort right now, so i will save you (the reader) and me (the typer) by just summarizing:

i think it is a bad idea.

training drops are needed that allow individuals and groups to learn, test, and practice without risk.

if 3rd is our doom, then it should be treated like it is inferior or the community as a whole will not trust your implementation to be fair (consider how many people already cry foul when a good pilot one-shot cores them).
it should be restricted from the meta game altogether.
it should be a penalized mode (less los, less xp, etc), and not have any visual advantage (see only what is visible from cockpit).
to use the analogy of bicycles: 3rd is a child's bike with training wheels and 1st a full featured touring bike... but unless you show people there is a value to learning the street bike, they will lounge in the easy without ever knowing the real excitement of what is possible. if they do so, they do not belong on the servers without paying a price (or not getting a bonus, if you rather think of it that way).

#2773 Hellcat420

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Posted 15 November 2012 - 06:29 PM

View PostVila deVere, on 15 November 2012 - 06:18 PM, said:

One of things I found most perplexing what that Russ said that 3rd person was the only way for new players to figyure out torso twist..... ummmm... TRAINING MISSIONS!!!!!!! Introduce training missions and the this problem goes away. Give the noobs, say, 2 million C-bills to finish a series of training missions. Problem. Freakin'. Solved. Without lame 3rd-person camera view.


haha if people cant figure out torso twisting in this game how the hell are they even able to turn on a computer? lol my 8 year old sister was able to figure it out in under 2 mins when i let her play and i didnt even have to tell her how to do it or how to see which direction the torso is twisted.

#2774 Insidious Johnson

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Posted 15 November 2012 - 06:31 PM

Clear and constructive... yeah, um, ok. I'll parse that to mean you really don't want criticism, clearly. You've lead the community to believe for a very long time (i.e. pre founder's purchase) that the game will be one way. Now, you say it will be another. You ALREADY HAVE MY MONEY. See the problem here? I want what I paid for. PERIOD. How can we trust you with money? You can't get away with slapping the "its beta" label on this when Paul's quotes about "1PV is a Pillar..." are bouncing all over the forums in polls that clearly show that your pants are on fire. Did you people even run this past a "legal" department? Do you even HAVE one? Are you getting your advice from a legal website? I can file suit tomorrow where I live. I also want to play the game I signed onto and paid into. I find myself on the edge of a painful fence without ever moving to that position. So, YOU have put me there. I recommend YOU back down... quickly and over apologetic in the most grovelling fashion ever devised. Further, you can recoup lost potential revenue by selling highly flammable straw ephigies of Russ B. I will personally burn one daily.

#2775 RynCage

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Posted 15 November 2012 - 06:40 PM

summary of all my 3rd person related posts:
I thought i was buying a mechwarrior game, Not a mechassault game. I highly dislike the choices my money helped fund.

#2776 Brien

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Posted 15 November 2012 - 06:49 PM

They told me we paid for the Founders Mechs, CBill bonus, and Premium time and can not fulfill a refund. I call BULL SHIAT I became a Founder to support a 1st person Mech Sim set in the Battletech Universe, the perks where just that a perk. If they do 3rd person they took our money under false pretenses and should return it to those who want it. No implementation of 3rd person will be acceptable. They can spin it all they want a lie is a lie. If you give a small minority 3rd person give us back our money this will be a major change which you stated a big change could warrant a wipe in open beta. And saying this is beta only works in closed beta, open means almost ready for launch which is laughable to say about what could have been a great game.

#2777 Evilmonstar

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Posted 15 November 2012 - 06:53 PM

I listened to that podcast last night and then immediately uninstalled the game. There's a lot of gnashing of the teeth and complaining and threatening going on in these threads, but frankly I don't have the energy for it. They made their decision, and that's fine, so did I.

#2778 Thomas K

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Posted 15 November 2012 - 06:55 PM

3rd Person is a great idea if its applied in the right way, Ex. if you die, looking at other players in the 3rd person would b cool, but since you are dead communications should be cut out, but that would be hard to do.

#2779 LanceUy

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Posted 15 November 2012 - 06:58 PM

No 3rd person please. Mechwarrior is a first person game and it always has been. Doing 3rd person would mess up gameplay with looking over hills and other tricks the community will think of that will change fundamental gameplay.

It might be ok to develop a video explaining to new players how movement and concepts of a mech to work. That you can move in one direction while twisting torso. That 3rd person video is ok but please do not make in-game. Maybe use wireframe in the video and 3D model in a lab background so people do not mistake it as having ingame 3rd person.

#2780 XphR

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Posted 15 November 2012 - 06:59 PM

Third person should only be for spawn count down, death observation, knock downs and victory screens..

If implementing it in combat is an absolute must, it needs a 7k GXP module that extends a destroyable (fragile but perhaps difficult to hit) antenna with fiber camera out the back of the Mechs head.

If you force third person into main stream combat with no module requirement, please allow people to select arcade combat or simulator combat when launching rounds. Allowing them to be matched against opponents using the same settings.

Edited by XphR, 15 November 2012 - 07:10 PM.






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