#361
Posted 14 November 2012 - 09:30 AM
Personally the 3rd Person view has no place in a BT Mech Sim. The feature to free look in the cardinal directions is about as far as it should go. You could argue for a rear view camera as a picture in picture video feed and PGI cold make it into a piece of equipment with weight and a master module, but that is about as far as I am willing to support.
#362
Posted 14 November 2012 - 09:31 AM
If some want to play in 3rd person for random casual matches that is fine.
But all Community Warfare must stay first person only.
#363
Posted 14 November 2012 - 09:31 AM
Keifomofutu, on 14 November 2012 - 09:30 AM, said:
How many ER Large Lasers does that thing have?!
http://www.sarna.net...28Black_Hawk%29
ER Mediums. 12, to be exact.
(This is why proper-working DHS are bloody important, by the way. This mech can't possibly exist in the current game state, but that's another argument)
#365
Posted 14 November 2012 - 09:32 AM
do not put in 3rd person view
#366
Posted 14 November 2012 - 09:32 AM
Zeh, on 14 November 2012 - 09:27 AM, said:
But it's been around much longer. I had hoped this would be the next big thing... those hopes are annoyed by this development.
Because no one plays living legends, and no one did before MWO released, either. So if you want your giant robot fix, which I'm not too desperate for, unless it's at least a pretend-sim, you can go hawken, or uhhh, run hamachi games of MW3.
#367
Posted 14 November 2012 - 09:33 AM
Taryys, on 14 November 2012 - 09:30 AM, said:
Honestly, this game does need more players, and, for some more work they can have the game appeal to a whole different demographic of people - the CoD/BF people. I begin to see this as less problematic if they give us the option to play against those in first or third person views to segregate the player experiences for us. Can this end up being a problem because of the segregation - yes, it is possible.
They are basically able to create 2 games in one, which will appeal to 2 different demographics and will greatly widen the appeal for the game and help its success
That being said, will I play 3rd person and do I want it.. NO!
The real answer for new pilots is a comprehensive tutorial with client side practice arena, and stat based match making, which will educate the newbs and keep them together while they are learning and keep them from getting ROFLstomped
Just a few thoughts.
Even if their reasoning is sound and it garners new players, my problem is that it's being used to cover up the larger incompetence they have displayed so far with introducing new players to the game.
Also, if I was a Founder, I would take this as an out and out lie. If I had put up $120 on a game and was told it was going to be Arma III, I would be quite angry when they delivered me a copy of Gears of War.
And don't think for a second this won't spill over. If the 3rd person is more popular, it will gradually receive more and more dev time and resources will shift to that arena. Over time, this will become a completely different game than what we were sold.
Edited by tenderloving, 14 November 2012 - 09:36 AM.
#368
Posted 14 November 2012 - 09:33 AM
For the love of god, don't touch this with a barge-pole, not an option, not a 3rd person flavour, not so much as a sniff, please.
If you are intent on doing this, I hope someone leaks the source code so that the mod community can make their own version of MWO - It's a truism that slippery slopes are only ever visible from the passenger-side windows.
Edited by BigJim, 14 November 2012 - 09:38 AM.
#369
Posted 14 November 2012 - 09:33 AM
Agent of Change, on 14 November 2012 - 09:29 AM, said:
I'm aware of that, but thanks for pointing it out.
What i'm envisioning in the "some people are too stupid to figure it out on their own" argument, that there be a big toggleable, clear as day "you are facing this way your legs are going that way" indicator
You'll note i mentioned there was earlier int he same quoted post.
There's the upper bar, the crosshairs in the center, the noise and how your movement changes, the map arrow... I cannot make this more ***** proof, even if I wanted to.
They're doing this to port over world of tanks.
#370
Posted 14 November 2012 - 09:34 AM
We have been trying out a first-person MechWarrior game. Not a third person one.
Third person games different A L O T from first person. Not just when it comes to the actual perspective, but the entire gameplay changes.
For example; You will be able to see hidden angles, which you previously couldn't. You will be able to see behind, without losing vision to the front. And the list just goes on.
Bottom line is; If you change the perspective to third person, you won't be having my support.
Then this game will fall from my nr.1 game this year, to the bottom of the barrel.
Please, stay stick with your first person perspective. You could however implement a third-person view with a 5-10 second delay. That might be worth some thought.
In the meantime however.. Do N O T change the perspective! :/
#371
Posted 14 November 2012 - 09:34 AM
#372
Posted 14 November 2012 - 09:34 AM
And I wish Hawken advocates would quit coming into the MWO forums to fish for players. That they have to says volumes about the quality of game they are attempting to promote. Maybe they would have better success in WOW?
#373
Posted 14 November 2012 - 09:35 AM
#374
Posted 14 November 2012 - 09:35 AM
Vassago Rain, on 14 November 2012 - 09:33 AM, said:
There's the upper bar, the crosshairs in the center, the noise and how your movement changes, the map arrow... I cannot make this more ***** proof, even if I wanted to.
They're doing this to port over world of tanks.
Well I suppose they already copied their pay system. And premium tanks.
If we can only get the terribad spotting system this game will be GOLD
Edited by Keifomofutu, 14 November 2012 - 09:37 AM.
#375
Posted 14 November 2012 - 09:36 AM
Rathe, on 14 November 2012 - 09:14 AM, said:
http://nogutsnogalax...2-russ-bullock/
There's the link for the info. I was really turned off by third person, but Russ seemed to be pretty confident that it would only be used for the very newest players, and you'll be able to mark 'only play 1st person.'
The 3rd person stuff is all talked about at between 19:00 and 23:00 in that podcast.
Transcription:
Russ bullock: "for me, first person is the way mechwarrior is meant to be played. I was actually really against 3rd person for a long time. I'm beginning to realize that was a mistake. Originally in closed beta, first person was for the really hardcore fans. The most complex thing for new player is the torso aspect, believe it or not. At E3 or some trade show, a totally new player steps up to the game and moves his mouse, seeing the screen movement he expects that he's moving that way like any other shooter. They don't realize why they are running in place. of course, what they don't realize is that they're running into a building, and it's just that little aspect of torso which is the number one hardest thing for new users. The only way to truly show people what's happening in the game is 3rd person."
"the tanker anology helps a little bit, but you can tell people they're driving a tank all day long and it doesn't really sink in. why is world of tanks so damn easy to play? It's cause you're staring at your tank. you can see which way you're driving. The biggest concern I had with 3rd person was I didn't like the peeking around corner thing. but there' sno denying that if we want MWO to acheive the next level of players is that we need 3rd person"
"First and foremost, we're totally caucausing what the hardcore player base wants. If you don't want to play 3rd person and you don't want to play 'against' people in third person, we're making that an option. think of third person like a training camera. if for the first few hours, someone gets to view 3rd person camera angle that teaches them how the mech functions, and then a few hours into the game they pop into first person to experience the more advanced aspects of the game, the mercenary aspects, the CW aspects. think, 'here's how we train people how to play the game.'"
I'm really finding that hard to argue against. As long as my 'srsbzn' mech game is first person, then third person will only make it easier to get new players into the game.
Honestly that has not sold me the idea. If new players are having problems create a 10minute tutorial map. In my opinion you would be better off locking the torsos together so you cannot turn separately then implementing this.
You will not encourage people to buy your cockpit accessories if they only ever enter their cockpit when they are at a disadvantage to how they started and learnt the game...only a small thing I know but still
#376
Posted 14 November 2012 - 09:36 AM
!!! so you can see your matees
Edited by Inkarnus, 14 November 2012 - 09:36 AM.
#377
Posted 14 November 2012 - 09:37 AM
the day I play a mech in 3rd person and the day MWO becomes WoT... is the day I hang up the neurohelmet forever
if it is a specific setting for the match that can be toggled... fine... let those that want to play 3rd person go off and do it
i support 3rd person for spectator mode, but beyond that it is not for me.
#378
Posted 14 November 2012 - 09:37 AM
I would put up with pay-to-win before I support 3rd person view being added to MWO but most likely I would just play something else instead.
#380
Posted 14 November 2012 - 09:37 AM
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