Keifomofutu, on 14 November 2012 - 09:00 AM, said:
If PGI is actually worried about their new player retention then here is what they need to do.
STOP FORCING PEOPLE TO GRIND FOR HOURS IN TRIAL MECHS.
You need to coddle new players a bit. Not stuff them in the worst mechs in the game with zero progression for hours at a time. Its probably a good four hours before you can get in a half decent mech like a jenner and a bit longer for a hunchback.
Remember most players aren't all stoked to get a commando.
Untrue. These are not the worst Mechs in the game, but since PGI decided it was a good idea to double armor to make fights last longer, if these 'Mechs are ammo dependent, or have a big gun or two which are, they become less viable. The Mechs are not terrible. The Atlas is pretty nasty and so is the Catapult. I don't have a problem with the Commando either. The Cicada will be tough for a noob because of needing to compensate for both your and your enemy's movement when firing the AC 5. I guess you could argue the same thing about the Atlas but you really only have to compensate for enemy movement since your Atlas is so dirt slow.
Your grind numbers seem a bit low. I guess thre are people out there who optimize and will run in, shoot some bad guys up and die in 2 minutes, exit the match, get in another trial, run in, get shot up, die in 2 minutes. But if we assume you're actually playing the game and trying to kill the other team and are focusing on the match at hand, I'd say it'd take you about 3 hours to earn a Commando. That's assuming about a 50% loss rate and an average earning of around 80k credits due to damage done, assists, spotting, etc... Also assuming about 7 or 8 minutes a match. so you roughly double that amount to get a Jenner but there would be vairance depending on the variant of Jenner.
Does this help prove your point? I guess so, but my point is, if you're actually playing the game and using the trial Mechs you're improving your aim, learning form other people and learning not to waste ammo so you don't actually need to design a Mech that needs 8 tons of gauss ammo to get 2 kills. You also learn what speeds and weapons systems you like best. Do you like Missiles, Lasers or Projectiles? Do you like a small, fast Mech or a big lumbering menace? To me, Trial Mechs are one of the best things PGI has done for noobs. You learn the game learn what you like and you don't have to pay for getting your Mech trashed while learning the game.