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3Rd Person :: Its Coming

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#401 BoldarBlood

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Posted 14 November 2012 - 09:45 AM

View PostVassago Rain, on 14 November 2012 - 09:08 AM, said:


Even if it's in jest, casualfest shooters are almost all in first person, co-op, easy-digest, over-the-shoulder shooters, with low FOV. They're doing this because god knows why.

no, they are not. nearly all casualgamer shooters for consoles are in 3rd person. only cod is the big exception.

#402 Josef Nader

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Posted 14 November 2012 - 09:45 AM

View PostRathe, on 14 November 2012 - 09:44 AM, said:


This stuff isn't going to happen in competitive play and you'll be able to opt out of it with a single check box. 3rd person is going to be the 'noob training wheel mode,' and I'm ok with this.


Except it's training noobs in skills that are going to be completely irrelevant when they grow out of it. Teaching them to play in third person isn't going to teach them anything about keeping their legs and torso straight in first person.

#403 Zylo

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Posted 14 November 2012 - 09:45 AM

View PostWolfways, on 14 November 2012 - 09:42 AM, said:

I understand we need more players, but do we have to cater to the stupid ones?

My wife has never played an fps, or anything even remotely similar to MWO in any way. Yet i told her what the keys do and what the mouse does and she was playing really well within her first three games.

Personally i want to play a mech sim (i actually wish it was more sim than it is) and not an arcade shooter.

I hope PGI has the sense to avoid adding a 3rd person view.

New players need to change their playstyles from past games to learn a new game rather than try to change a new game to fit their playstyle in a previous game.

Changing MWO now by adding a 3rd person view is going to cost PGI the target group of players who simply aren't going to put up with this **** and will decide to spend money somewhere else.

#404 Felicitatem Parco

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Posted 14 November 2012 - 09:46 AM

1st person gamers should be protected from corner-peeking 3rd person players.

As one MechWarrior Brilliantly Put it earlier:

"You can have your Third-Person view as long as I can see your pilot floating 10 feet in the air above and behind your Mech so I can one-shot him with a Machinegun."

Edited by Prosperity Park, 14 November 2012 - 09:47 AM.


#405 Keifomofutu

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Posted 14 November 2012 - 09:46 AM

View Postflackee, on 14 November 2012 - 09:42 AM, said:


Yeah, I really don't want the option of third person for everyone, partly for that reason.

What I'm suggesting splits neither of those, but rather splits off a trial queue for third person. I'm saying lock premades/lone wolf to first person only and give just trials the option of third person, splitting off those very new players.

But then the new players are getting trained for a gamemode that they won't be able to play in the future. So once they have to start playing first person mode they'll have to relearn how to drive all over again.

The feet thing was a little odd at first but after five games or so it was pretty much second nature to me. Its not the roadblock they are trying to make it out to be.

#406 Vassago Rain

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Posted 14 November 2012 - 09:46 AM

View PostDeathofSelf, on 14 November 2012 - 09:37 AM, said:

I am often confused in real life by the fact that I can walk and look in different directions. I need 3rd person view IRL please.


Aye. I, too, share this common disability.
I can also recover lost limbs if I stay out of enemy fire for a few seconds.

#407 John MatriX82

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Posted 14 November 2012 - 09:48 AM

ABSOLUTELY NO.

Give us a D a m n rear view camera and NOTHING ELSE. New players need to understand torso/leg movement (oh so difficult!) with in-game tutorials, with no external links to yt or such things. Imho of course.

#408 Vassago Rain

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Posted 14 November 2012 - 09:48 AM

View PostBoldarBlood, on 14 November 2012 - 09:45 AM, said:

no, they are not. nearly all casualgamer shooters for consoles are in 3rd person. only cod is the big exception.


CoD IS the casual shooter. So is medal of honor. I can't list a third person 'shooter' that casual people play, that doesn't fit the template I posted much earlier.

#409 alVolVloLy

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Posted 14 November 2012 - 09:49 AM

Again, just have the mini map follow the legs instead of the torso. That is the most confusing part of orientation in this game, the fact that the mini maps turns even though the legs are walking straight. The mini map should only turn when the mech changes direction.

#410 RedHairDave

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Posted 14 November 2012 - 09:49 AM

View PostProsperity Park, on 14 November 2012 - 09:46 AM, said:

1st person gamers should be protected from corner-peeking 3rd person players.

As one MechWarrior Brilliantly Put it earlier:

"You can have your Third-Person view as long as I can see your pilot floating 10 feet in the air above and behind your Mech so I can one-shot him with a Machinegun."


i think shooting the drone camera would work, but if the pilot is there, thats fine to.

#411 ManDaisy

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Posted 14 November 2012 - 09:49 AM

Say hello to mw4 missile/ gauss poptarting all over again.

#412 Aym

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Posted 14 November 2012 - 09:50 AM

Would be ok if it was locked right above the mechs head looking strait down so they could only be used for torso/leg twist, but somehow I doubt this. Major disappointment here. Better come AFTER community warfare and any number of other fixes they've been "working on" for 5 months now.

#413 Busukaba

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Posted 14 November 2012 - 09:50 AM

View PostKeifomofutu, on 14 November 2012 - 09:00 AM, said:

If PGI is actually worried about their new player retention then here is what they need to do.

STOP FORCING PEOPLE TO GRIND FOR HOURS IN TRIAL MECHS.

You need to coddle new players a bit. Not stuff them in the worst mechs in the game with zero progression for hours at a time. Its probably a good four hours before you can get in a half decent mech like a jenner and a bit longer for a hunchback.

Remember most players aren't all stoked to get a commando. :(

Untrue. These are not the worst Mechs in the game, but since PGI decided it was a good idea to double armor to make fights last longer, if these 'Mechs are ammo dependent, or have a big gun or two which are, they become less viable. The Mechs are not terrible. The Atlas is pretty nasty and so is the Catapult. I don't have a problem with the Commando either. The Cicada will be tough for a noob because of needing to compensate for both your and your enemy's movement when firing the AC 5. I guess you could argue the same thing about the Atlas but you really only have to compensate for enemy movement since your Atlas is so dirt slow.

Your grind numbers seem a bit low. I guess thre are people out there who optimize and will run in, shoot some bad guys up and die in 2 minutes, exit the match, get in another trial, run in, get shot up, die in 2 minutes. But if we assume you're actually playing the game and trying to kill the other team and are focusing on the match at hand, I'd say it'd take you about 3 hours to earn a Commando. That's assuming about a 50% loss rate and an average earning of around 80k credits due to damage done, assists, spotting, etc... Also assuming about 7 or 8 minutes a match. so you roughly double that amount to get a Jenner but there would be vairance depending on the variant of Jenner.

Does this help prove your point? I guess so, but my point is, if you're actually playing the game and using the trial Mechs you're improving your aim, learning form other people and learning not to waste ammo so you don't actually need to design a Mech that needs 8 tons of gauss ammo to get 2 kills. You also learn what speeds and weapons systems you like best. Do you like Missiles, Lasers or Projectiles? Do you like a small, fast Mech or a big lumbering menace? To me, Trial Mechs are one of the best things PGI has done for noobs. You learn the game learn what you like and you don't have to pay for getting your Mech trashed while learning the game.

#414 Anarcho

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Posted 14 November 2012 - 09:51 AM

Nope nope nope!

Separate players from 1st or 3rd view matches IMO will only make things more confusing... Please, focus in MORE CONTENT, MORE MAPS, MORE GAME MODES!

Make a more intuitive UI, with hints and help boxes for the new users!

Add the option to lock torso like they said here!

Edited by Anarcho, 14 November 2012 - 09:54 AM.


#415 Jason1138

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Posted 14 November 2012 - 09:52 AM

View Postarkani, on 14 November 2012 - 04:22 AM, said:

In NoGutsNoGalaxy podcast "Mechs, Devs, & Beer #2: Russ Bullock" it was announced.

3rd Person view is coming.

Why and How?
It seems new players have problem with torso twist, legs and movement and the coordination required to pilot the mech, according to Russ.
So they want to help, by showing via the 3rd person view.

They also plan to add a "way" to define wich type of play the match will have: 1st person, 3rd person or both.
This can be done via your House/Merc/Clan settings on community warfare.
So you will be able to choose only to play against other 1st person players, or 3rd, or allow any of the two.

______
Sugestion to make PGI realize this is not a good idea.

send email to :
support@mwomercs.com
subject:
3rd person
mail text:
i dont want 3rd person.
See this thread as to why not:http://mwomercs.com/forums/topic/73078-3rd-person-its-coming/


if you can choose to not battle people who use 3rd person then why do you care? how will it affect you?

#416 Kharn Nete

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Posted 14 November 2012 - 09:52 AM

3rd person is a *BAD* idea on this game.

Splitting playerbase on what camera they use, is even worse.

#417 Quxudica

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Posted 14 November 2012 - 09:53 AM

View PostJason1138, on 14 November 2012 - 09:52 AM, said:


if you can choose to not battle people who use 3rd person then why do you care? how will it affect you?


Reduces the size of the available pool of players for games (which will already be reduced by pre-mades fighting only pre-mades). And it does not address the real problems of this game not having any in game tutorial, something that would be far far more helpful for introducing new players.

#418 Vassago Rain

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Posted 14 November 2012 - 09:55 AM

View PostJason1138, on 14 November 2012 - 09:52 AM, said:


if you can choose to not battle people who use 3rd person then why do you care? how will it affect you?


Because the playerbase is getting split further.

We currently have golds, and pubs. In these two groups, there are those who are grouped, and those who aren't. In these two camps, there are those who are good, and those who are suicide farming.

Now they want to add a viewmode to further split us. We don't have 800,000 players, and there aren't many new ones coming in. Porting world of tanks to battletech won't accomplish anything.

#419 Squid von Torgar

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Posted 14 November 2012 - 09:55 AM

I am simply amazed this is being worked on.

This one feature alone has the potential to ruin MWO. It will split the community. Not to mention it being totally not needed.

Make an decent in game tutorial, dont ruin the entire game pandering to people who obviously have the attention spans of goldfish.

#420 Wispsy

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Posted 14 November 2012 - 09:57 AM

Also I have never played world of tanks but I assume you are looking at a tank that cannot jump and is fairly low to the ground and spread out....Mechwarrior has really tall mechs built like people where to see enough to see how you are turning your torso in comparison to your legs will really have to be quite far back especially if you still wish these inexperienced players to see forward......It really would be gamechanging.





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