Jump to content

3Rd Person :: Its Coming

official feedback

3696 replies to this topic

#1101 DraigUK

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 627 posts
  • LocationCardiff, Wales, UK

Posted 14 November 2012 - 02:11 PM

View PostBluten, on 14 November 2012 - 01:57 PM, said:


Geez, you turned your back on this guy in like what... 4 months? It's not like he's fallen into mountains of money since then. The game isn't even a success yet. Just because he doesn't hit the forums like he used to doesn't mean he's become a greedy douchbag. I don't agree with some of Piranha's choices right now either, but I'm not giving up hope just yet.



No actually, he turned his back on us in 4 months. Not the other way.Mountains of money? Maybe not, but 5 million is no small change.

Pretty close to when the Founders package was withdrawn coincidentally, and when they crapped out over forcing us into 4 mans and playing with pugs, DHS (3 borked attempts already and counting), LRM way OP then LRM way nerfed, MM being very poor, net code being worse than what it was in Closed Beta, no effective tutorial for new players, Lights being OP (again coincidentally just around the time new players will be starting to buy them en masse)...and now...this 3rd person travesty.

Most of which they categorically said or implied they would NOT do, and wouldn't be dumbing the game down to cater for a mass crowd, and that they were going to stick to Mechwarrior and the spirit of Mechwarrior.

The last...month or so they are going in the totally wrong direction.

So, no, not me turning on him, but THEM seeing $$$ signs and turning on us and going back on what they said and implied.

Edited by DraigUK, 14 November 2012 - 02:12 PM.


#1102 Purplefluffybunny

    Member

  • PipPipPipPipPipPipPipPip
  • 1,653 posts

Posted 14 November 2012 - 02:11 PM

Soy, check my post for a decent argument against 3rd person.

#1103 TruePoindexter

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,605 posts
  • Facebook: Link
  • Location127.0.0.1

Posted 14 November 2012 - 02:11 PM

View PostAegis Kleais, on 14 November 2012 - 01:54 PM, said:

My suggestion:

Posted Image


This would be fine if everyone is really worried about seeing around corners.

#1104 Scorm

    Member

  • PipPipPipPipPipPip
  • 230 posts
  • LocationGalveston, Tx

Posted 14 November 2012 - 02:12 PM

No. If players are having trouble learning controls then make better new player guides/vidoes/tutorials/training map, not a different camera angle.

#1105 bollemrk

    Member

  • Pip
  • The God
  • The God
  • 11 posts
  • Locationnederland

Posted 14 November 2012 - 02:12 PM

no no no no

#1106 anonymous175

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,195 posts

Posted 14 November 2012 - 02:12 PM

No patch but still a topic of the week? Heaven.

Posted Image



#1107 Matte Black

    Member

  • PipPipPip
  • 84 posts

Posted 14 November 2012 - 02:12 PM

They asked for feedback I think they have it.

I am a No voter, it has all been said above so that is all I will add.

Happy to be a 90 percenter.

#1108 Vollstrecker

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 311 posts
  • LocationSan Diego, CA

Posted 14 November 2012 - 02:12 PM

View PostSoy, on 14 November 2012 - 02:09 PM, said:

Warden - the issues you brought up are the exact issues I have thought about regarding this feature, great ponts. There will definitely be issues that crop up related to bugs, balance, etc. I think some innovation solutions would be required as the feature is fleshed out and playstyles are adapted to it.



Excellent display of vanity. This tangent we're on was never about you or directed at you. Read the thread and look at all the people threatening to quit or wig out if this feature is implemented on the basis of "I paid X RL money". Why are you even bringing this up unless you really think I'm talking about you - news flash, I'm not, never was. Move on.


lol

So you're responding to my posts regarding something not really related to them and then I'm vain for assuming you're talking about me (while still referring to my posts). Brilliant, sir.

#1109 TruePoindexter

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,605 posts
  • Facebook: Link
  • Location127.0.0.1

Posted 14 November 2012 - 02:12 PM

View PostTragaperras, on 14 November 2012 - 02:05 PM, said:

You still will be able to see the laser beams hitting your back, armor starting to glow, that TAG pointing at you etc. So no, even implemented this way it still provides advantage over view from cockpit.


Damage indicators give away when you're getting hit by lasers in the back.

#1110 Orzorn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,327 posts
  • LocationComanche, Texas

Posted 14 November 2012 - 02:12 PM

This harks back to a very serious issue that they still haven't addressed: there is no tutorial.

Introducing a third person mode is a crutch for lacking a proper tutorial and training games for new players to become accustomed to the controls.

Ultimately, I think this causes more problems than it solves, and I hope they realize what the real issues are.

#1111 Fetladral

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 525 posts
  • LocationAsgard

Posted 14 November 2012 - 02:13 PM

If 3rd person is added it should disable everything but movement. Can't even fire in 3rd person. Just learn the dimensions of your mech. You don't drive your car in 3rd person view do you? And I believe there is a dotted line on your battlegrid/radar that shows leg orientation where the triangular thing shows torso orientation.

#1112 CMDR Sunset Shimmer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,341 posts
  • Twitch: Link
  • LocationNetherlands

Posted 14 November 2012 - 02:13 PM

3rd person is a crutch, and one that players seem to ignore and say it's NOT a crutch.

3rd person players who get put into FFP tend to get wrecked I've seen it time and again in Mechwarrior 4. It's why there's a split community overthere.

What's next guys? No Heat Unlimited Ammo because Ammo Management and Heat Management is too hard for new players?

#1113 KinLuu

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,917 posts

Posted 14 November 2012 - 02:13 PM

Just 2 simple points:

1. Dividing a playerbase as small as the BT/MW crowd is a very bad idea. The MW4 multiplayer should be quite a good example.

2. 3rd person view will have several innate advantages over first person view, especially awareness of weapon placement in regards to the environment - this will make sniping much more easier. So if the playerbase is not split, everyone that wants to remain competitive will be forced to use 3rd person view.

This would not be the MW game I hoped for. This would just be MW4 with a new engine.

#1114 Pocket Psycho

    Member

  • PipPipPipPipPipPip
  • 340 posts

Posted 14 November 2012 - 02:15 PM

+1 to having no 3rd person, I like the current first person view only, the use of a 3rd person view confers an unfair advantage to the player using it. As much as I'd like to see a 3rd person view for spectator mode only (or even a free floating camera), even that is open to exploitation if a dead teammate can communicate with the living which is impossible to prevent if they're on TS/Vent or any other voice chat.

#1115 RedDragon

    Member

  • PipPipPipPipPipPipPipPip
  • 1,942 posts
  • LocationKurpfalz, Germany

Posted 14 November 2012 - 02:15 PM

Please don't do it. There's no way 3rd person view could be implemented that doesn't 1) break immersion and 2) give the player advantages over players using 1st person view. And splitting the player base with different server options is a really bad idea.
If we learned one thing from MW4, it's that 3rd person view kills a Mechwarrior game. It's what made me stop playing MW4 and I don't think I'll stay long at MWO if it get's implemented.

#1116 Lord Cochrane

    Member

  • PipPipPipPipPip
  • 172 posts
  • LocationAustralia

Posted 14 November 2012 - 02:15 PM

Bravo PGI you guys are the absolute best at alienating fan bases.

#1117 Salient

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 538 posts
  • LocationTerra

Posted 14 November 2012 - 02:16 PM

1100 no votes, if this gets ignored... any faith i had in PGI will be exhausted.

#1118 DraigUK

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 627 posts
  • LocationCardiff, Wales, UK

Posted 14 November 2012 - 02:16 PM

View Postmalibu43, on 14 November 2012 - 02:05 PM, said:

Didn't the devs already say they would implement it in a way that doesn't give an advantage? Why is everyone ignoring this?


Maybe because of all the things they said they wouldn't do AT ALL, NEVER, like...3rd person view. So why should we believe them when they say they will implement it in a way that will be fine?

Hrmmm....let's think....what have they also done recently that has gone wrong....too much.

#1119 TruePoindexter

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,605 posts
  • Facebook: Link
  • Location127.0.0.1

Posted 14 November 2012 - 02:16 PM

View PostProtection, on 14 November 2012 - 02:08 PM, said:


1) Still offers a view of the terrain - judging distances or planning movements is much easier for 3rd person than first.

2) Too many assets: what about weapons fire? If a laser is fired, do we see where it originates? Do we see it at all? Do we see the same amount of it as the first person player would (and even if we did, a 3rd person player would be able to discern where it was fired from).

3) Destructible environments - supposed to be part of the game at some point. Do we just not see all the knocked down trees and fences? Or do they appear that way instantly when we get Line of sight? Again, with third person, I'd only need a small amount of that information to discern a mech's location.

4) These are not tanks - parts count and move. If I could see an Atlas's arm, only, in first person, do I get to see the whole Atlas in third person, or just a floating arm?

5) Glitchy and exploitable. You're adding more, very difficult algorithms to an already buggy game, and hoping that it wont be able to be exploited or abuse. If it is, the advantage will always be in favour of the 3rd person.

  • Your map also gives you a view of the terrain - from space.
  • I don't see that being an issue since they track who killed who anyway.
  • True but a limited case and how is that different from hearing mech footsteps or seeing the glow of Atlas eyes?
  • How is this a problem?
  • Not anymore so than shooting/hit detection as is.


#1120 xxx WreckinBallRaj xxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,852 posts

Posted 14 November 2012 - 02:17 PM

View PostFetladral, on 14 November 2012 - 02:13 PM, said:

If 3rd person is added it should disable everything but movement. Can't even fire in 3rd person. Just learn the dimensions of your mech. You don't drive your car in 3rd person view do you? And I believe there is a dotted line on your battlegrid/radar that shows leg orientation where the triangular thing shows torso orientation.


In MW 2 if you went into third person you could still shoot but had no kind of HUD at all so there's no way you'd actually hit something. That game was also mostly featured on flat terrains too. This one... isn't quite the same. It's be even less likely for you to blind shot an enemy in that mode here.





16 user(s) are reading this topic

0 members, 16 guests, 0 anonymous users