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3Rd Person :: Its Coming

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#2641 EndoDrake 263

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Posted 15 November 2012 - 01:32 PM

3rd person camera view, in my MechWarrior? No thanks. So much for the simulator feeling, magically hovering over the shoulder of your killbot, peeking around corners and over obstacles.

The issue is that in first person view, yes, players unfamiliar to the game aren't used to coordinating the whole legs/torso system - its' the exact polar opposite of the normal WASD strafe most people are used to. Using long man-hours coding in a whole second camera mode that has a good shot of breaking the game balance - let alone splitting the playerbase, if 1st and 3rd person players have separate queues - isn't a solution. Well, it's A solution, but far from the best one.

What the game REALLY needs is a bunch of interactive tutorials for new players, in the vein of the training mssions in the old MechWarrior games. Add in a little 'third person camera drone' picture-in-a-picture thing on one of the screens in the training Mech cockpit so players can see how the system works while they try it. A little obstacle course you're meant to navigate by controlling your legs while keeping lock contact with a target or something (and thus maintaining torso orientation) wouldn't be amiss either. Maybe a segment where your 'Mech has to walk across a narrow bridge while using torso twist to neutralize targets that pop up?

At the end of it, the REAL issue here is the lack of documentation. What we need are solid tutorials and guides that get new players on their feet and enjoying MWO as it is, not dumbing the game down to match the lowest common denominator.

Sidenote, a 'sandbox' map where you get to try around your new 'Mech against simulated targets wouldn't be amiss either. It'd give new players a chance to learn to handle the controls without being shot at - plus give them a chance to try out the different weapons and see how they REALLY work. If I see one more Cicada with 4 machine guns and a flamer I'm going to scream..

Edited by EndoDrake 263, 15 November 2012 - 01:32 PM.


#2642 darknothing

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Posted 15 November 2012 - 01:32 PM

from
http://mwomercs.com/...son-its-coming/


we have spoken, do not put this in the game, end of story, now fix performance issues!!!!

#2643 Bishop Steiner

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Posted 15 November 2012 - 01:33 PM

View PostNulgaoh, on 15 November 2012 - 12:30 PM, said:



Ok I line up a shot off to my right and just as i press fire key, my turret re centered and now I'm shooting everything between my target and center.

this wont work.


soooo.. does nobody know how to use the "C" button? :)

#2644 Dimento Graven

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Posted 15 November 2012 - 01:33 PM

View PostCoolant, on 15 November 2012 - 12:15 PM, said:

I played either view in MW4:Mercs and will play both if it becomes available in MWO. But, even though there are 2000+ votes for no, that isn't even 1% of the registered members. Die-hard BT fans I would expect are very vocal and would take the time to vote for a MW game they are passionate about...but what of the other 99%? That is a vast market that I'm sure PGI would like to tap into. I guess you could make an argument that 90% of the community doesn't want 1st Person, but that certainly doesn't mean that everyone wants 1st Person only. Just the ones that are vocal and visit the forums enough to notice a certain voting thread...

True enough, but that's why we're talking about why people who are "most likely to play" should have a greater say than the vast majority.

It's very possible that the vast majority of United States citizens did not want Obama to have a second term. Unfortunately, only those that voted were counted, and the number of people voting was NOT a majority of the citizenry.

So, of the some 4000+ people we'd see counted (before they removed that counter) in game playing, we see that a number equalling a majority of that number have voted no.

Who's vote should count more? Those that play the game, care enough about it to read the forums, post, and answer a poll? Or those that log in occassionally, that can't even be bothered to learn about the two OBVIOUS indicators on their hub, or how to press the C key to align their feet and torso?

Personally, the FIRST group is probably going to be paying more money in the long run than the second group, so maybe you should coddle them a bit, eh?

#2645 CrayTrashfire

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Posted 15 November 2012 - 01:37 PM

i dont understand why you would waste your time on third person the players dont care about it why are you developing it you should just improve the great game your making

http://mwomercs.com/...son-its-coming/

#2646 Doomie77

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Posted 15 November 2012 - 01:38 PM

View PostAlex Wolfe, on 14 November 2012 - 06:09 AM, said:

Isn't "phantom mech" already in the game :) ? Here, I captured one of those rare phenomena on a screenshot... an elusive bunch to say the least.

Posted Image

*spit*

AMAZING. I'm going to bed now. Nothing the rest of the day will compare to this.

#2647 BertyBargo

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Posted 15 November 2012 - 01:43 PM

During gameplay, no I don't think it'd be a good idea.

However, during replays/after you died a third person camera would be GREAT. It'd make sitting through and watching your teammates play a little more worthwhile than forced first person.

#2648 Balfor

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Posted 15 November 2012 - 01:43 PM

Simply:

Don´t do it!!

#2649 Wolfcp

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Posted 15 November 2012 - 01:44 PM

View PostBertyBargo, on 15 November 2012 - 01:43 PM, said:

During gameplay, no I don't think it'd be a good idea.

However, during replays/after you died a third person camera would be GREAT. It'd make sitting through and watching your teammates play a little more worthwhile than forced first person.


Dead players with VoIP could just spot targets for their teammates then.

#2650 Dethl0k

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Posted 15 November 2012 - 01:46 PM

everyone would just use it to see around corners I am agianst this idea as well

#2651 DeathVader

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Posted 15 November 2012 - 01:48 PM

there is so many unused screen on the cockpit
why not just use one of them for the 3rd person view
its gonna be very small but its only use is to help out new players with the orientation of the mech
its all about adapting to the play style
at first i had problems with the game play but i got used to it in a week
and i ask around while in a match
it helped me out a lot
and the center legs to torso key is a yes for me
i personally need it for quick escapes and to chase light mechs who got passed me
the center torso to legs is not working for me

#2652 FuriA

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Posted 15 November 2012 - 01:53 PM

PGI u can make a "training" mode where players can unse 3 person view.
This way new players can learn to play.

Bun NO 3 person view at all out the "training mode"


:) cheers from Italy!

#2653 MoogyD

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Posted 15 November 2012 - 01:53 PM

I'm going to be honest here.

When I was a kid, I played in 3rd person view. A lot. Yeah, I was terrible (Still kinda am, actually. Would be getting better at the game if I didn't have 3 computer classes this semester), but I still had fun and I'm sure there were a lot of people that will say the same thing when they were starting out. Nowadays I tend to not be too big on it but having the option isn't entirely a bad thing if it's done right and doesn't change aim much at all or give you too much of a view advantage.

I'm mostly leaning no on the idea of it being in the game or using it for myself but if, and I mean IF, it's done right, it could be pretty good and fair.

#2654 Czardread

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Posted 15 November 2012 - 01:53 PM

View PostStickjock, on 15 November 2012 - 12:43 PM, said:


Not shooting you down Alois... but the sad thing about that poll?? Last count (just looked) is 2330 voted NO out of 2546 total votes... a good 91.5% of those voting are NOT in favour of 3rd Person view...

BUT... out of the total number of registered users (last count shows 400,173) that is only .58%... so be generous and round up... so just over 1/2% of the total registered users have voted against it...

:)


ok Stickjock, then could kindly post the link to ANY thread or poll where the rest of the 99.42% registered users voted favorably to 3rd person view to shut us up? or maybe you haven't considered the slightest possibility that those 99.42% are not regular players, don't go or read forums or are just registered for the sake of registering and have already either quit the game or shifted to somewhere else?

if your argument where valid, then how come obama won the election, if 45% of the population didn't show up to vote? how do you know they wanted obama and not romney?

#2655 DeathVader

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Posted 15 November 2012 - 01:54 PM

3rd person in spectator mode is ok with me as long as the camera is fixed to the position of the torso of the mech

#2656 Like a Sir

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Posted 15 November 2012 - 01:54 PM

View PostM Jordanus Sicarius, on 15 November 2012 - 01:25 PM, said:

People are way overstating it's effects on gameplay (Honestly, you can't see much more in third person than in normal), nobodys going to have anything more than a marginal advantage. Besides, you're way more accurate in first person than third person.

The other argument is "that this is a hardcore game for hardcore battletech fans who only want a simulation". ********, if that was true, this would be a single player game. If it breaks your immursion, don't use it.

People are acting crazy, how much does this "break" the game? It doesn't, it just allows you to see your mech. It gives neglible advantages and if you think it breaks your immursion., don't use it. What is it to you if someone else uses it? Fact of the matter is, third person has been party of every Mechwarrior game, even the "hardcore" ones. People are saying 3rd person isn't Mechwarrior which makes me laugh. Selective memory at it's finest.

It's an appeal factor to see your mech, and just because a bunch of people errenously think it affects gameplay/affects their style, doesn't mean much. I can guarentee if it was in the game from the start, no one would be complaining. People hate change, even if that change doesn't affect you.


So people who will have the "slight" advantage of seeing exactly where they are getting hit from, or seeing that light behind them, or seeing what's just over that hill, around that corner or in their blind spots to the left or right, also can see if their arm mounted weapons will hit or not, don't effect us how?

Developers spending a month or 2 implementing all this, for the "silent Majority", instead of fixing the net code, client crashes, adding game modes and content, does not effect us how?

Way more accurate in first person? Only if they code it to where your weapons sway around while you breathe maybe... Oh and yeah, other mechwarrior games had 3pv, they also had single player where it was perfectly fine to use it... Strap a single player campaign to MWO and throw a 3pv at that, no problem.

If this was in the game to begin with, a lot of us wouldn't be here, sounds crazy I know, but it's dead honest truth. There is nothing wrong with being a hipster and standing up for your opinion, but if you are going to scream; people just hate change, even if that change does not effect them. Please back it up with some good arguments.

Edited by Like a Sir, 15 November 2012 - 01:56 PM.


#2657 Rokuzachi

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Posted 15 November 2012 - 01:55 PM

View PostDeathVader, on 15 November 2012 - 01:48 PM, said:

there is so many unused screen on the cockpit
why not just use one of them for the 3rd person view
its gonna be very small but its only use is to help out new players with the orientation of the mech
its all about adapting to the play style
at first i had problems with the game play but i got used to it in a week
and i ask around while in a match
it helped me out a lot
and the center legs to torso key is a yes for me
i personally need it for quick escapes and to chase light mechs who got passed me
the center torso to legs is not working for me


Yes, a small graphical elemental to the cockpit UI (perhaps a small 3D model of your mech) would make orientation very obvious. That's why I don't buy into this whole 'third person for new players' bit. You can solve this problem with new UI elements. I think there's something else going on with this that we aren't aware of.

#2658 Czardread

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Posted 15 November 2012 - 01:55 PM

View PostRansack, on 15 November 2012 - 12:45 PM, said:


but a significantly smaller number voted for it :)


yep, its the VOTING numbers that count. if the rest of the 99% players want 3rd person view so bad, they can make a poll and massive vote for it, wonder why it haven't happened yet? any clues??? :)

#2659 William McNab

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Posted 15 November 2012 - 01:56 PM

From what I've read in the many many responses is that the 3rd person view is not desired by a majority of the current players.
I have read some threads regarding the use of third person in a training system, as the goal is to allow training for new pilots.

If this is a reasonable goal, then maybe there should be a training server, where players can use a third person perspective to learn to play. Once players have acquired X experience they would be encouraged to use first person play and a reminder that once you aquired XX experience third person would not be allowed.

Finally, it is very critical that 3rd person perspective not be allowed to interfere withthe Inner Sphere metagame that has long been discussed as the endgoal of MWO.

Good luck, and keep the game coming. I really enjoy it.

(I tried to post this earlier and timed out, sorry if I double post it.)

#2660 Ataboy

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Posted 15 November 2012 - 02:01 PM

@PGI - You are better than this!

@IGP - Don't be penny wise and pound foolish!

Ata out





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