The issue is that in first person view, yes, players unfamiliar to the game aren't used to coordinating the whole legs/torso system - its' the exact polar opposite of the normal WASD strafe most people are used to. Using long man-hours coding in a whole second camera mode that has a good shot of breaking the game balance - let alone splitting the playerbase, if 1st and 3rd person players have separate queues - isn't a solution. Well, it's A solution, but far from the best one.
What the game REALLY needs is a bunch of interactive tutorials for new players, in the vein of the training mssions in the old MechWarrior games. Add in a little 'third person camera drone' picture-in-a-picture thing on one of the screens in the training Mech cockpit so players can see how the system works while they try it. A little obstacle course you're meant to navigate by controlling your legs while keeping lock contact with a target or something (and thus maintaining torso orientation) wouldn't be amiss either. Maybe a segment where your 'Mech has to walk across a narrow bridge while using torso twist to neutralize targets that pop up?
At the end of it, the REAL issue here is the lack of documentation. What we need are solid tutorials and guides that get new players on their feet and enjoying MWO as it is, not dumbing the game down to match the lowest common denominator.
Sidenote, a 'sandbox' map where you get to try around your new 'Mech against simulated targets wouldn't be amiss either. It'd give new players a chance to learn to handle the controls without being shot at - plus give them a chance to try out the different weapons and see how they REALLY work. If I see one more Cicada with 4 machine guns and a flamer I'm going to scream..
Edited by EndoDrake 263, 15 November 2012 - 01:32 PM.
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