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3Rd Person :: Its Coming

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#2681 XSive Death

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Posted 15 November 2012 - 02:47 PM

Want to make it easier for new players? Just do a damn training simulator with an assault course and targets.

Job done.

#2682 Mordekai

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Posted 15 November 2012 - 02:48 PM

Now look at that. If PGI ignores this they deserve to go bankriupt. 3rd person sucks. MWO would degenerate to arcade junk.

#2683 Edison Chen

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Posted 15 November 2012 - 02:48 PM

"We understand the concerns voiced by some in our community. We are confident that once 3rd person is implemented, those players will see it is not a "gamebreaker", or "end of the world" as some as put it. We as the developer must consider the needs and accessibility of the community as a whole, from long time fans to those of the next generation."

#2684 DreyfussFrost

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Posted 15 November 2012 - 02:48 PM

DO NOT DO NOT DO NOT DO NOT DO NOT DO NOT

DO NOT ALLOW THIRD PERSON IN ANY TUTORIAL OR TRAINING MODE IF IT WILL NOT BE ALLOWED IN MULTIPLAYER!

How can anyone possibly think this is a good idea? Can you imagine how confusing it would be to learn a game from one perspective and then forced to change before you're allowed to play? ESPECIALLY for new players, who do you think is using these modes? You don't think those players will be extremely annoyed that they have to relearn a huge part of the game after finishing the mode that's supposed to teach it to them?

It would be better to split the playerbase and have the 3rd person players continue to play than create a bait-and-switch tutorial that will TANK your review scores. You do need a tutorial, but this is NOT how to do it.

As for the control issues, there is already a big obvious dotted line at the bottom of the screen, and another indicator at the top. If people can drive tanks in BF3, they can pilot a mech. You just need to have faith in the concept of **** sapiens as an intelligent life form and stop this toxic practice of coddling players.

I don't think I need to add my opinion on the inclusion of 3rd person after 80 pages of NO in 2 days.

Edited by TheBaron, 15 November 2012 - 02:48 PM.


#2685 SgtMaster

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Posted 15 November 2012 - 02:52 PM

well, unless you own a
FFS X™ series,
http://www.mechtroni...fs-x/ffs-x-zft/

then i guess it is not really a sim heh...

there is talk about the new concept joystick with a touch screen display might actually be an Iphone or Ipad... but MWO was not supposed to be available on other platforms...
But if it was, there would be a ole lot of Mac users registering...

the vote means nothing because 99% of registered voters are current players, the goal here is to bring more new players to the brand... and thus 3rd view is coming,

And from reading many posts, many of you have very interesting ideas of how it should be implemented.
Cudos to you ..!

this will only mean More More More content, more maps, more mechs, more weapons, more game types,
woohoo for more...!

Edited by SgtMaster, 15 November 2012 - 03:01 PM.


#2686 DegeneratePervert

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Posted 15 November 2012 - 02:53 PM

This game does not need 3rd person. It needs a tutorial mode.

#2687 Terran123rd

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Posted 15 November 2012 - 02:53 PM

View PostCzardread, on 15 November 2012 - 12:16 PM, said:


huh, you noticed where piloting mechs, NOT tanks right?

if you want to keep drolling over how hot your mechs is, how about a view your mech mode where you can do just that instead of wanting to do so on the battlefield where your mates could use another mech focused on the enemy and not on his paintjob.

And just to finish, we don't want a 360 view to avoid being sneaked upon, we want the sneaking around to continue and the looking over hills and corners without popping out of them to get fired upon NOT to exist at all.


Your point, sir? Do you have one or are you just interested in flaming me? I have no intrest in "drolling' over my "paintjob". I have an interest in what allows me to immerse myself more in the game. I care about the 'mech, not the meat-puppet inside. The 'mech is my avatar, and I like to be able to see my avatar every once in a while.

However, an option in the mechlab to be able to just look at a mech would also be splendid.

I have no problem if said 3rd person view is done in a limited way (no special vision modes, small FOV, etc., etc.) Hel, that's how Battlefield does it.

I suggested adding the viewscreen as a way to counter the people who would inevitably try to use even that limited 3rd person to try to gain an advantage (because a munchkin is a munchkin is a munchkin) (which could easily also be countered by only showing the player what the pilot would see, ala World of Tanks. That way, there could be a whole furball going just beyond the ridge, but you wouldn't be able to see until you popped up or around.). It was also a way to nod to the canon (which PGI seems to want to hold to as closely as possible), and I even suggested paring it down to as little as 120 degrees, to still allow people to sneak up on you.

Hel, the viewscreen could probably stand to be implemented any way (and the ability to knock it out, of course).

I'll even understand if said 3rd person is taken away, or not implemented, and keep on playing anyway. I wouldn't like it, but I wouldn't b|tch and moan like a lot of people seem to want to do about everything PGI does these days.

#2688 White Bear 84

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Posted 15 November 2012 - 02:56 PM

Nuff said... ..pop the balloon, win a prize!

Posted Image

Edited by White Bear 84, 15 November 2012 - 02:56 PM.


#2689 Doomie77

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Posted 15 November 2012 - 03:00 PM

Guess what? I mentioned that PGI should implement a tutorial in a facebook post, and they told me this....

"Maybe you should go post in the forums and let us know how you would do a tutorial"

REALLY PGI? We arent programming your game, we shouldn't have to give you suggestions on HOW to do a tutorial. It should be pretty obvious.

The head is disconnected from the body it seems.

#2690 Aetam

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Posted 15 November 2012 - 03:00 PM

Well this game is a simulation. Movement does not work like in a shooter. If people would like to run around and jump like in most games they will probably not like MWO. A 3rd person view wont change that.
This game is a simulation and it should stay one. That you are in your cockpit is an important part of the atmosphere of the game. Taking that away would be a huge mistake. Also balancing a 3rd person will not be easy. It does not only allow you to look around edges you will also see enemy fire more clearly. If someone attacks you from behind/the side you have to pay attention. With 3rd person it would be impossible to miss. Also your field of view would simply be bigger.

Also matchmaking based on 1st or 3rd person view... how is this going to work? If my merc corp attacks a planet and the defenders choose another view? What happens?

#2691 checker

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Posted 15 November 2012 - 03:01 PM

I've been playing mech warrior for near 2 decades and feel like if the 3rd person view can be a choice selected by the players prior to entering a drop then it would be a welcome addition to MWO. If it's not a personal selection in a game mode and is available in ALL of MWO then I would prefer to not see it here at all. Ruins the simulation and immersion of the game. Does that mean I'll cry FOUL and leave; NO it most certainly does not as I've played other mech games that had the 3rd person view and while I personally did not use it, I was aware of it and detested it but I didn't quit because of it.

#2692 Alois Hammer

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Posted 15 November 2012 - 03:01 PM

View PostEdison Chen, on 15 November 2012 - 02:48 PM, said:

"We understand the concerns voiced by some in our community. We are confident that once 3rd person is implemented, those players will see it is not a "gamebreaker", or "end of the world" as some as put it. We as the developer must consider the needs and accessibility of the community as a whole, from long time fans to those of the next generation."

Posted Image



#2693 ZealotTheFallen

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Posted 15 November 2012 - 03:03 PM

Im an old original mech warrior 3rd person comes to this game ill leave and go to another game period

#2694 MacKoga

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Posted 15 November 2012 - 03:04 PM

A tutorial mode that has 3rd person available in it would be fine.

Standard 3rd person floating cameras would be a negative change to gameplay, and would interfere with ambush tactics.


Commander-launched drone fly-over cameras viewable on a display within the cockpit, or similar type extended viewing capabilities would be fine if balanced / implemented well. That could be a neat enhancement to the game.

#2695 Gimpy Warpig

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Posted 15 November 2012 - 03:05 PM

View Postdestraudo, on 15 November 2012 - 03:00 AM, said:


I just want to confirm that you know that it will be set up so that you can select to play games with no third person players, and as such for anyone who does not like it it will have zero impact on how they play the game.

In that scenario it is no more rational to feel alienated than if burgerking added pizza to their menu, and you felt alienated because someone else could order a pizza.

I have seen a few people say it will 'fracture' the player base. Looking at the polls that is clearly not the case, last one i saw last night was something like 90 plus percent against.



So, checklist.

Fractional impact on the current 1st person player base numbers.

Current player base can choose to avoid 3rd person mode and players totally and thus not be impacted in any negative way.

Allows for a much expanded monetary base and player base overall and better chance the game wont be canned.


So if it is not being forced on anyone, and for all intents and purposes to anyone who does not like it it may as well be a separate game that they literally never see, what is the problem?

How does someone ordering a pizza in your burgerking russle your jimmies so much. And how is burgerking selling someone else a pizza alienating you or anyone else.


You guys are blowing this thing way out of proportion, when all it will mean to you is ticking a fricken checkbox in the options so that you don't get put into servers with 3rd person players.


Couldnt agree with this more.

#2696 Himitsu Tai

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Posted 15 November 2012 - 03:10 PM

I have no problem if a third-person view is enabled. It is true that you can gain an advantage if you get behind a corner and move the camera to see if anyone comes out the other side, but otherwise you will see how beautiful is your 'mech with the new camouflage, or take pictures or see how it is the emblem of the corporation in your 'mech if they come to enable that. Anyway, when heavy fire time comes, is much better fight from inside the cab.

#2697 Xavier Wulf

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Posted 15 November 2012 - 03:15 PM

Another example of catering to those who complain.

3rd person goes against everything you said this game stood for. Giving a feel of actually being the pilot of a giant stompy death robot.

The people who have trouble with torso twists need to utilize the already implemented center torso button.

If this is implemented, my comments are as followed:
"BAD MWO, BAD! DON'T DO THAT ANYMORE!"

#2698 Atayu

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Posted 15 November 2012 - 03:16 PM

Posted Image



That is what we paid into founders to help make not a 3rd person view shooter. 3rd person has not been implemented in a sigle game i know of without changing how the game plays. The main reason MW4 failed was you guessed it 3rd person view. If you really do this you need to remove everywhere it says SIM because it is no longer a SIM. Then you need to explain why you told us we were founding one type of game and give us something completely different. Please go back to the july view on this. I mean if they really still do this it shows they are not listening to the community at all. Right now for every one person that says they like the idea over 20 do not. So if it holds how it is if 1,000 people thought it was a good idea that means 20,000 think it is a very bad idea, and like 30 don't care. This was more lopsided then the is the game ready for beta poll by far.

#2699 Squid von Torgar

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Posted 15 November 2012 - 03:22 PM

I guess we are still waiting for official word on this one.

Regardless of what happens (and I do hope PGI wake up to the strong feelings within the community over this one) we need some communication from the Devs.

Please can you explain your reasons and the route you want to take with this. The silence over this is just making the speculation rife.

#2700 Lightfoot

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Posted 15 November 2012 - 03:29 PM

View PostMarctraider, on 15 November 2012 - 12:10 PM, said:

Even when im sad that most people vote 'No', i like the idea of having it.

Just let people have the option to play like this, i don't see the big problem.


When they add the option to allow third person it will become forced on everyone like it was in MW4. In MW4 third person was optional, but eventually all but one league was forced to accept it. It becomes forced because the players who want it complain they should be allowed the freedom to do as they wish and everyone else forced to comply.

The problem is that 3rd person and 'mechs with jump jets results in a gameplay style called "Pop-tarting", where players go to their favorite hill or wall to hide behind, then wait for a player to approach, looking over the hill in 3rd person, then pop up on jjets just enough to shoot the approaching player, then drop back down till the next shot is ready. Okay, now imagine a team of eight players doing this. Somebody said you can run in and brawl them while there weapons recharge, well you couldn't in MWO, but you really couldn't in MW4 either if the pop-tarting team was any good.

Anyway, PGI, your decision, but you can't put the beast back in the box once you turn it loose. You say players can choose to not play 3rd person, but how do you keep them from being forced to play 3rd Person by pressure from other teams and player made 3rd person leagues? You open the door to those leagues by splitting the MWO player base into two camps. Think carefully. Do you want MWO with a split player base?

I don't mean to be all doom and gloom, but I just don't see how you avoid the above scenarios from repeating.

Wouldn't a tutorial with instructions to press the "C" key if they become confused be more effective? Easier to balance?

Edited by Lightfoot, 15 November 2012 - 03:41 PM.






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