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Need Advice For My Atlas-D Pls


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#1 meteorol

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Posted 14 November 2012 - 12:19 PM

Hi, i'm using an Atlas-D at the moment:

4 Medium Lasers
Gauss- 3 tons of ammo
Lrm 15- 2 tons of ammo
Srm 6 - 1 ton of ammo

-> no extra stuff like endo or dhs, standart engine 300.

Right now i feel really vulnerable at ~ 500 meters, because i can only attack with the GR and the Lrms. Given the fact that many ppl run a trail atlas (AMS) and the lrm damage was reduced, only 15 lrms feel useless.

I NEED some large laser on that build. I know they aren't perfect weapons when it comes to damage/heat ratio, but i really got used to them during my trail grind.

Taking out the Lrm 15+ ammo will give me 9 free tons to use.
Right now i'm thinking about two things to do:

1) take out 2 medium lasers (=11 free tons)-> put in 2 large lasers and 1 heatsink
2) take out 1 medium laser (=10 free tons) -> put in 1 large laser, Srm 6+ 1 ton of ammo and 1 heatsink.

What do you think will work better? ( if you think neither will work, feel free to post other suggestions)

Thank you for your answers.

#2 AceAnihilator

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Posted 14 November 2012 - 12:31 PM

It's kind of hard to say what is going to be the best build for you because it is going to depend a lot on your play style, experience, role on the field, and if your in a group. Without knowing that information it's hard to say what will be the best for you. What role do you like to play on the battlefield?

#3 Spiketail Drake

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Posted 14 November 2012 - 12:32 PM

I haven't tried an Atlas yet, but try downgrading the LRM 15 to a 10, swap the ML's for 2 LL's.

Edited by Spiketail Drake, 14 November 2012 - 12:32 PM.


#4 Joe3142

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Posted 14 November 2012 - 12:40 PM

I like this build, and use it alot:
  • Standard Engine 280 (Only reduces speed a tiny amount)
  • 27 Standard Heat Sinks
  • 2 Case (One in each side torso)
  • 4 Medium Lasers
  • 2 SRM6 (With 3 tons of ammo)
  • 1 Gauss Rifle (With 3 tons of ammo)
I love this build, its really good at close range, and is fairly heat effective (1.33)

#5 meteorol

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Posted 14 November 2012 - 12:52 PM

View PostAceAnihilator, on 14 November 2012 - 12:31 PM, said:

It's kind of hard to say what is going to be the best build for you because it is going to depend a lot on your play style, experience, role on the field, and if your in a group. Without knowing that information it's hard to say what will be the best for you. What role do you like to play on the battlefield?



I'm playing PUG only, so i'm searching for some kind of jack of all trades atlas.
I like beeing able to engage a target ranges of 500-600 meters (thats why i'd like to switch at least 1 medium for a large laser), but i don't want to be helpless when forced into a brawl. (well, since large lasers can be used at any range, they wont really cut down my brawling abilities).

But i'm fearing a 2 large, 2 medium laser build will run too hot, thats why i came up with the other build with only 1 large laser.

#6 MagicHamsta

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Posted 14 November 2012 - 12:56 PM

View Postmeteorol, on 14 November 2012 - 12:19 PM, said:

Hi, i'm using an Atlas-D at the moment:

4 Medium Lasers
Gauss- 3 tons of ammo
Lrm 15- 2 tons of ammo
Srm 6 - 1 ton of ammo

-> no extra stuff like endo or dhs, standart engine 300.

Right now i feel really vulnerable at ~ 500 meters, because i can only attack with the GR and the Lrms. Given the fact that many ppl run a trail atlas (AMS) and the lrm damage was reduced, only 15 lrms feel useless.


Lolwhat? Vulnerable at ~500 meter with that loadout?
>.<'
Your loadout be designed for such range.
*facepaw*

#7 WardenWolf

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Posted 14 November 2012 - 01:04 PM

Consider the following:

-Replace the medium lasers in arms with larges

-Drop the LRM 15 and replace with a second SRM6

-Switch to DHS (if you haven't already) to help deal with the added heat of the larger lasers

Use Gauss + large lasers at range, switch to SRMs + mediums at short range

Personally, that is too mixed of a loadout for me. I run a Gauss + 2 ERPPCs as my main armament, with a pair of medium pulse lasers in the CT as backup. That is on my Atlas D; I also have the other three variants, with different setups to fit their hardpoint layouts.

#8 meteorol

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Posted 14 November 2012 - 01:05 PM

View PostMagicHamsta, on 14 November 2012 - 12:56 PM, said:

Lolwhat? Vulnerable at ~500 meter with that loadout?
>.<'
Your loadout be designed for such range.
*facepaw*


How is this loadout dessigned for a range of ~500 meters? Medium lasers effective range is 270, maxrange 540. (if the weapon info sheets on this forum are still correct.) This means the medium lasers will deal next to no damage at 500 meters or more, and zero damage after 540 meters. Which leaves me with the GR and Lrm 15.

#9 Golden Sentinel

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Posted 14 November 2012 - 02:03 PM

View PostWardenWolf, on 14 November 2012 - 01:04 PM, said:

Consider the following:

-Replace the medium lasers in arms with larges

-Drop the LRM 15 and replace with a second SRM6

-Switch to DHS (if you haven't already) to help deal with the added heat of the larger lasers

Use Gauss + large lasers at range, switch to SRMs + mediums at short range

Personally, that is too mixed of a loadout for me. I run a Gauss + 2 ERPPCs as my main armament, with a pair of medium pulse lasers in the CT as backup. That is on my Atlas D; I also have the other three variants, with different setups to fit their hardpoint layouts.


This is pretty close to my Atlas brawler. I stuck with the stock engine (can't afford a faster one at the moment). I went to DHS and no Endo. Then I went with 3 large lasers (1 per arm, and the center torso one more as a placeholder for engine tonnage later). And then I added 2 SRM6 launchers and an LBX10 atuocannon. The SRMs and cannon are for shotgunning targets at close range, and the lasers for steady damage at distance and close range.

#10 Leeroy Mechkins

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Posted 14 November 2012 - 07:25 PM

If you want more medium range punch, go for

Gauss + AC5 + 4ML,

Gauss + 2LL

or

Gauss + 1LL + 3ML (you would be surprised how effective this is).

#11 Elizander

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Posted 14 November 2012 - 09:40 PM

View Postmeteorol, on 14 November 2012 - 12:52 PM, said:



I'm playing PUG only, so i'm searching for some kind of jack of all trades atlas.
I like beeing able to engage a target ranges of 500-600 meters (thats why i'd like to switch at least 1 medium for a large laser), but i don't want to be helpless when forced into a brawl. (well, since large lasers can be used at any range, they wont really cut down my brawling abilities).

But i'm fearing a 2 large, 2 medium laser build will run too hot, thats why i came up with the other build with only 1 large laser.


The Atlas build with 2 Large + 2 Medium (like the K) was meant to fire Large + Gauss + LRM at long range and stop firing the LL/LRM during close-range combat. Your close-range combat set would involve using the Mediums + Gauss + SRM and only if you have spare heat will you use the LLs.

I feel that you can drop the LRM if you mostly pug, but it gives you free damage at long-range while you are closing it. First though you should get Endo Steel Sorry, my bad. Endo if you don't use a lot of weapons. It's hard to DHS + Endo on an assault, you get one or the other usually. That will give you more options. Artemis is up to you. It makes the reloads cost a hell of a lot.

I don't know if you have a lot of spare cash, but you can also run 3x LL + Gauss on your AS7-D and see how that works out. Dedicate everything else to HS or maybe squeeze in an extra SRM6 for close-range damage. Gimme a sec while I try it out on my Atlas.

EDIT:

Well, here's what I got for you but my AS7-D has DHS equipped (no endo), and standard engine.

Engine: Standard 300
Internal: Standard
Heatsinks: 20 Double Heatsinks (if you want less DHS upgrade the lazors to pulse)
Artemis: No
Ferro: F*no

Large Laser (x2), Medium Laser (x2), Gauss Rifle (3 tons ammo in RT, LL, RL).

Now here are the options I tried out (note that the Atlas-K has a Heat Efficiency of 0.95):

* Add SRM4 + SRM6 with 2 tons of ammo (one in each leg) and drop down to 1.25 Heat Efficiency
* Add SRM6 (x1) + Artemis with 2 tons of ammo (one in each leg) and go down to 1.3 Heat Efficiency
* If you use no missiles and add 1 more DHS you can go up to 1.42 Heat Efficiency. Spare tonnage can be used for extra ammo + slight engine upgrade or more armor to the legs (my standard Atlas has full armor except legs which only have 57 points each)
* Changing the 2 MLs on the CT to 1 LL (for total of 3 LL + Gauss) and 21 DHS leaves it at 1.47 Heat Efficiency
* Using 3 LL and removing a DHS to add an SRM 6 and 1 ton of ammo brings it down to 1.34 Heat Efficiency.

Anyway, that's all I can think of. I hope this helps you sort out your problem. Can't try it with SHS since I'm currently fine with DHS. If you upgrade to ER LL and PML like the K, heat efficiency drops by around 0.08-0.10 or so.

Here's a SS of the LLx2, MLx2, Gauss(3 tons ammo), SRM4 + SRM6 (2 tons ammo), 20 DHS one:

Posted Image

Edited by Elizander, 14 November 2012 - 11:49 PM.


#12 Infavol

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Posted 15 November 2012 - 12:44 PM

Just drop the lrm15,and grab 2 artemis srm6s,i personally just run quad large lasers with barely any heat,or quad ppcs,nothing more satisfying than heatshotting a mech,sprinting at you

#13 Leeroy Mechkins

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Posted 15 November 2012 - 09:20 PM

Actually, I discovered this build is really versatile for midrange and brawling.

AS7-D/AS7-RS (Lasers and Rockets)
2 Large Lasers
2 Medium Lasers
2 SRM6
AMS
35 Heat sinks
No Upgrades, Stock Engine, reduce leg armor to 74 to fit.

It may not look special, but it performs very well in most fight situations.
28 dmg laser salvos alternating with 30 dmg rocket shotgun salvos gets crit damage and kills really fast.
With the lasers, it is so easy to get hits unlike ballistics that are tricky to use while moving.
And the heat efficiency means you can constantly keep firing without overheating.

Edited by Leeroy Mechkins, 15 November 2012 - 09:24 PM.


#14 MaverickCDN

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Posted 16 November 2012 - 10:01 AM

I'm liking 3 large lasers and a gauss in my founders Atlas right now. Gives me a very accurate 42 point alpha that works well from brawling range out to 500+ meters with no expensive reload costs.

#15 Galland

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Posted 16 November 2012 - 12:48 PM

Try this on an AS7-D:

Config #1
2 ER Large Lasers in arms
1 Gauss Rifle (RT) with 4 tons of ammo (legs)
1 AC/5 (RT) with 2 tons of ammo (LT)
16 DHS
CASE in both torsos

Config #2
1 Gauss Rifle (RT) with 4 tons of ammo (legs)
1 AC/5 (RT) with 2 tons of ammo (LT)
2 SRM-6 (LT) with 2 tons of ammo (LT)
4 Medium Lasers (arms and CT)
14 DHS
CASE in both torsos

I've rolled with Config #1 multiple times. Group all the ballsitics together and the lasers in another. Lots of direct long-range damage. Unfortunately, if someone takes out your RT, you lose most of your firepower.

Config #2 is yet untested, but it should theoretically give you more damage as you close with the target. Again, ballistics in group 1, lasers in group 2, and missles in group 3. When you're right in the grille of some 'Mech a double SRM-6 salvo at point blank will ruin their day.

#16 Kavoh

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Posted 16 November 2012 - 05:12 PM

View PostElizander, on 14 November 2012 - 09:40 PM, said:


The Atlas build with 2 Large + 2 Medium (like the K) was meant to fire Large + Gauss + LRM at long range and stop firing the LL/LRM during close-range combat. Your close-range combat set would involve using the Mediums + Gauss + SRM and only if you have spare heat will you use the LLs.

I feel that you can drop the LRM if you mostly pug, but it gives you free damage at long-range while you are closing it. First though you should get Endo Steel Sorry, my bad. Endo if you don't use a lot of weapons. It's hard to DHS + Endo on an assault, you get one or the other usually. That will give you more options. Artemis is up to you. It makes the reloads cost a hell of a lot.

I don't know if you have a lot of spare cash, but you can also run 3x LL + Gauss on your AS7-D and see how that works out. Dedicate everything else to HS or maybe squeeze in an extra SRM6 for close-range damage. Gimme a sec while I try it out on my Atlas.

EDIT:

Well, here's what I got for you but my AS7-D has DHS equipped (no endo), and standard engine.

Engine: Standard 300
Internal: Standard
Heatsinks: 20 Double Heatsinks (if you want less DHS upgrade the lazors to pulse)
Artemis: No
Ferro: F*no

Large Laser (x2), Medium Laser (x2), Gauss Rifle (3 tons ammo in RT, LL, RL).

Now here are the options I tried out (note that the Atlas-K has a Heat Efficiency of 0.95):

* Add SRM4 + SRM6 with 2 tons of ammo (one in each leg) and drop down to 1.25 Heat Efficiency
* Add SRM6 (x1) + Artemis with 2 tons of ammo (one in each leg) and go down to 1.3 Heat Efficiency
* If you use no missiles and add 1 more DHS you can go up to 1.42 Heat Efficiency. Spare tonnage can be used for extra ammo + slight engine upgrade or more armor to the legs (my standard Atlas has full armor except legs which only have 57 points each)
* Changing the 2 MLs on the CT to 1 LL (for total of 3 LL + Gauss) and 21 DHS leaves it at 1.47 Heat Efficiency
* Using 3 LL and removing a DHS to add an SRM 6 and 1 ton of ammo brings it down to 1.34 Heat Efficiency.

Anyway, that's all I can think of. I hope this helps you sort out your problem. Can't try it with SHS since I'm currently fine with DHS. If you upgrade to ER LL and PML like the K, heat efficiency drops by around 0.08-0.10 or so.

Here's a SS of the LLx2, MLx2, Gauss(3 tons ammo), SRM4 + SRM6 (2 tons ammo), 20 DHS one:

Posted Image

All info aside... SUDDENLY, ATLAS had me rofling so hard. A+

#17 Smokeyjedi

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Posted 16 November 2012 - 05:38 PM

I just cant get enough of my founders Atlas D.

standard 300 eng.
standard armour moved to frontside.to max arms and torso......
16 DHS
3LPL
1Gauss 3 tonnes ammo
AMS 1 ton ammo

using gauss at 550+ LPL are weak but distracting at 600M..........
cycle firing 3LPL about .5sec between for 20-30 seconds without overheat will melt alot of faces............and alpha striking awesome cockpits makes a nasty mess of the pilot that used to be in there.........





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