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How To Reduce The Grind And Create A Great New User Experience


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#101 Zakie Chan

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Posted 15 November 2012 - 10:53 PM

Very nice post. Most suggestions are great and cater to all players.

#102 StandingCow

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Posted 16 November 2012 - 03:18 AM

I support this idea.

#103 Arcaist

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Posted 16 November 2012 - 03:50 AM

@OP

Great post, I totally agree!

#104 Mr Mondragon

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Posted 16 November 2012 - 04:31 AM

Not sure about the DON'T DO's, but agree with all the DO's on OP!

#105 whitelie

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Posted 16 November 2012 - 12:42 PM

logged in JUST to like the op.

#106 Rathelas

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Posted 16 November 2012 - 12:49 PM

Awesome awesome post. I love the suggestions. Great work OP!

#107 Elddric

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Posted 16 November 2012 - 02:07 PM

I support this also.

#108 Xelah

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Posted 16 November 2012 - 04:12 PM

View Postmyke, on 15 November 2012 - 07:16 AM, said:


. . . .

Allow creation of clans per houses. (FOUNDERS are the only ones allowed to lead a clan)

. . . .

I believe it will give a lot of fun for players, and will give the founders a reason to stay as they are the elites who can only host a clan.



And this will severely annoy those of us that couldn't get in on the closed beta. Founder bonuses have already been awarded. Also, what happens when there are no more founders? They aren't going to be selling any more founder packages. So no. This will not work.

#109 Wrenchfarm

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Posted 16 November 2012 - 04:23 PM

Fantastic post. A lot of great points made.

On the topic of text/non-voice communications, a few pre-canned messages easily accessed would help dramatically. "Focus Fire - [Current target]", "Need Assistance - [Current map grid]", "Roger", "Negative" and so on. Most PC FPS games have those tools because it is often impractical to type stuff out while under fire.

These tools are all the more important when voice comms are not a default and consistent option. Sorry, but relying on some third party software is bush-league. I love the game, but everyone I've talked to about it has done a double-take when I tell them the devs say "use G3 or teamspeak, there are servers around somewhere, probably"

#110 Blaank

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Posted 16 November 2012 - 07:31 PM

I can not find a single sentence I disagree with. like, +1, fav, share, tweet, link, facebook.

#111 Lycan

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Posted 16 November 2012 - 07:40 PM

This might be off topic, and if so, I apologize but maybe one of you can shed some light on this.

When I first found out about the game, there was talk about "role warfare" and making each weight class be meaningful on the battlefield. Trying, it seems, to steer away from the "assault mechs are the "top tier" chassis and what you should be striving for" feel that all the other MW games had.

There was also talk of everyone getting to pick on mech, any weight class, on launch of game. (Yes, i know the rabid "this is beta not launch" crowd will jump all over this telling me that the game HASN'T launched. But, yes, it has). Instead, we seem to have the utterly abysmal "Trial Mech" experience instead.

Now, what that long winded intro basically boils down to is this.

When/If the idea of everyone getting to pick a free mech is brought up, it's either shot down immediately OR it's downgraded into a "I can see a Light of Medium but not a Heavy or Assault"?

Why? If its suppose to be "the pilot and not the chassis" that matters, why restrict the weight class of mech? Isn't that contributing to the "assault is best" mentality when it really should all be about "role warfare"?

#112 Daemoroth

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Posted 16 November 2012 - 09:09 PM

/signed

I bought MW Credits for 2 reasons - to give the devs money, and to get out of the trial mech grind (Wanted to start gaining XP and get access to the mech lab). If I wasn't in a position where I was happy to fork out my CC details, it would have been really difficult for me to keep playing with any enthusiasm.

#113 MustrumRidcully

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Posted 17 November 2012 - 02:39 PM

A random idea:
An interesting thing I've seen in some games is "Rest XP". That means when you are not playing the game for a while, you earn a special form of "bonus XP". These Xp on their own cannot be used for anything, but as you earn "real" XP, you gain a portion of that bonus XP...The accumulate slowly and there is a cap - so you can earn much more XP for actually fighting in that time, and the limit is such that you cannot get an infinite bonus.

Maybe one could give something like that to all players - A small bonus you earn while you do nothing. This creates an incentive to get back into the game often, to turn your bonus XP into real XP, and to ensure that you get the most out of your "Rest XP". Of course, in MW:O, it wouldn't necessarily be about XP,b ut be about bonus C-Bills.. We could call it "interest" - the bank is paying you interest on your savings.

Edited by MustrumRidcully, 17 November 2012 - 02:40 PM.


#114 Chiefi

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Posted 18 November 2012 - 11:00 PM

This would go a long way.

#115 Red Klown X

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Posted 19 November 2012 - 12:42 AM

( hope you will understand my english :( ) .

nice post ,

3Rd view .
If some player need it , we can implemented it , the point is how ?
We can run the a 3rd view like a satellite view , only show the mech from his top , player will not capable of aim , can act like a maxi zoom in the map ( b shortcut ) .

Trial must win the acces to mechlab with xp , and start to deblock the mech from ligth to heavy with xp pilot . Hudge tutorial ( mechlabs , aim , group , move etc ) . And a map where trial can only figth trial .

Do not... integrate C3 for PUGs: That s will bring all the problem from other game who have a chat client integrate at the game . It will be turned off and most of the people in will be mute ... It s pathetic but when someone dont care about something it s useless to bring him the stuff ... The people who want join and want try teamplay are already in ts :D .

Do not... add Stat Based Matched Making: that s will not work and create long and boring game , saw that by experience ( wot , they drop this idea very fast ) . And matchmaking will be the hardest point to get . You will have player like me , who bring their stat down or near 50% , for farm ( you can dissagree ... ) . Matchmaking is about farming and greeding xp and cbills .

... option to Lock Torso to Legs: Do not... option to Auto-rotate Legs to Torso: no needed if you can lock the torso to the legs ( they must learn to pilot a bit ... ).

... adjust XP/CBill Rewards:
XP and cbill must be shared for all the team at equal ! doesnt matter if you make more kill , have the top damage , be a noob , be afk or whatever ! It s about team or not ?

AFK/Suicide Farmers = add a report button .

Add more function to the commandant : F1-F5 , like this ( an exemple ) , for veteran it will be easier so maybe this function can only be use if you are master and commandant :
F1 base under attack
F2 reform at me
F3 attack my target
F4 defend the square where i am
F5 retreat to me

Edited by klownnection, 19 November 2012 - 12:49 AM.


#116 Thomas Covenant

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Posted 19 November 2012 - 01:06 AM

I liked your suggestions. I am eager to see how Piranha does 3rd if they do try it though. They are confident they can come up with something agreeable it sounds like.

Also if 3rd is or does go out I really like a suggestion I heard in another thread for sort of digital model of your mech on one of your displays. *can't seem to find a pic of it though*

#117 MangoBogadog

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Posted 19 November 2012 - 03:57 AM

All good suggestions and should be taken seriously by PGI ;)

#118 Taryys

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Posted 19 November 2012 - 06:45 AM

Yea, assault mechs are not necessarily the top or pinnacle of the game. Role Warfare means that each mech class (ligh, medium, heavy, assault) and mech role (scout, brawler, fire support) has a mechanics that allows them to operate successfully in the game. It also means that if the mechs of the different roles and classes do not work together then they will be defeated. Ligh and medium mechs are needed to defend the heavy and assault mechs from other light and medium mechs. A light mech can defeat an assault mech. Each role and class is needed.

I do not agree with the giving a light mech to newbs is a good idea. I think it is really a bad ideal. I have added a section to my original post covering this. Light mechs are really hard to pilot, and are not ideal for new players to learn in. With the ideas I have posted in my OP I think trial mechs can have a good and workable place in the game.


View PostLycan, on 16 November 2012 - 07:40 PM, said:

When I first found out about the game, there was talk about "role warfare" and making each weight class be meaningful on the battlefield. Trying, it seems, to steer away from the "assault mechs are the "top tier" chassis and what you should be striving for" feel that all the other MW games had.

There was also talk of everyone getting to pick on mech, any weight class, on launch of game. (Yes, i know the rabid "this is beta not launch" crowd will jump all over this telling me that the game HASN'T launched. But, yes, it has). Instead, we seem to have the utterly abysmal "Trial Mech" experience instead.

Now, what that long winded intro basically boils down to is this.

When/If the idea of everyone getting to pick a free mech is brought up, it's either shot down immediately OR it's downgraded into a "I can see a Light of Medium but not a Heavy or Assault"?

Why? If its suppose to be "the pilot and not the chassis" that matters, why restrict the weight class of mech? Isn't that contributing to the "assault is best" mentality when it really should all be about "role warfare"?


#119 MidnightGrass

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Posted 19 November 2012 - 07:36 AM

Want to know how to make the grind lessen or shorter....

Pay them....

Then they give you ingame credits....

Do not want to pay them money? Want to keep playing a game they worked on for free?
Welcome to the grind buddy...

#120 Quad Ace

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Posted 19 November 2012 - 09:13 AM

Signed. Dev's, make this happen!

Also, can we get a sticky on this?





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