Taryys, on 21 November 2012 - 10:40 AM, said:
Having trial mechs at least a little customizable gets them access to the mech lab sooner, so that the grind is not so grindy, plus the stock mechs are not so well put together for MWO's mechanics. Trials will be great place for them to learn the basics with Level 1 Tech, so nothing special like Pulse Lazors or XL engines. This is also acts like a carrot to get them to purchase their own mech so than can have full customization.
I also agree with the idea because it is a teaching tool. If you give new players the ability to tweak engines and armor, they can cause a lot of problems for themselves and get frustrated. Restricting it to weapons, ammo, and heat sinks would help a lot, although I personally disagree about restricting different tiers of tech. I just think we should restrict equipment, armor, and engines. Heat sinks, weapons, and ammo are all you could change, which would be enough for new players to be able to understand the game with.