Founders Hunchback
#1
Posted 14 November 2012 - 02:33 PM
I'm curious; There seems to be little love for the Founders Hunchback variant in the guides section, and nobody seems to openly enjoy playing the damn thing, but contrary to the nature of the MwO Forums, there's no shitstorm brewing about it!
How is this possible!
#2
Posted 14 November 2012 - 03:11 PM
I actually just sold my 4-G yesterday for its terrible performance. I can't find a single good loadout on it. Few 'Mechs allow more than one ballistic weapons mounted, but mounting two or more Autocannons inevitably lead to XL engine (According to my experience, a medium should have at least a 245 engine to obtain ideal maneuverability), which is highly vulnerable on a HBK and very expensive to fix.
#3
Posted 14 November 2012 - 03:32 PM
#4
Posted 14 November 2012 - 03:38 PM
#5
Posted 14 November 2012 - 03:43 PM
#6
Posted 14 November 2012 - 03:55 PM
VangerWraith3, on 14 November 2012 - 03:43 PM, said:
http://www.mechspecs....php?152-******
#7
Posted 15 November 2012 - 01:29 AM
It's very cheap to rearm and repair, and with founders and premium bonuses, it's my primary money maker.
#8
Posted 15 November 2012 - 07:39 AM
When I have some spare cash, I might drop back to the MLAS, maybe drop another heat sink if I have to, and bump it up to a 225STD engine. I think I'd need another half ton from somewhere though, and I'm not sure I have it. Upping to XL isn't an option if I want to keep the AC-20.
I think the most important thing to remember in the HBK is not to rush ahead... because you don't have the speed to rush back. That may seem counter-intuitive, but the point is don't be first to the fight. Start of the match I am usually moving at 48kph and not my max of 64kph. That's because I want to match the speed of the assaults and heavies, and only up it if I need to chase down (to my limited capacity) whatever ends up swarming them.
#9
Posted 15 November 2012 - 08:00 AM
#10
Posted 15 November 2012 - 07:41 PM
#11
Posted 15 November 2012 - 10:52 PM
You have to run XL, but my mentality behind it is that you are nothing without the hunch anyways (left with two lasers if RT goes down) so you might as well throw an XL in there and get maximum output.
Repairs can be pricey but you still make money on losses even if your engine gets blown.
My build is XL, endo, DHS.
The dual ACs really help with hitting the little guys; it's not as painful as missing your AC/20 shot, and it is still devastating to the backside of any heavy/assault. You still have to use cover and peek.
If you are lucky enough to be around a mech that draws fire, you can wreak havoc.
#12
Posted 16 November 2012 - 12:47 AM
#13
Posted 16 November 2012 - 01:03 AM
DerSpecht, on 16 November 2012 - 12:47 AM, said:
I have the same ping and it's not impossible to compensate for it. It takes allot of practice, you both have to lead your target and your own angle. It also helps if you stand still to take your shot.
Though I generally only bring my 4G when my lance has at least two assaults. This gives me some big slow targets on the other team to shoot at.
Don't expect damage beyond the 300 though. With the 4G that's enough to kill at least 3 mechs.
Edited by Hauser, 16 November 2012 - 01:06 AM.
#14
Posted 16 November 2012 - 01:16 AM
Does a very respectable 79 km/h, packs a reasonable punch.
But don't go at it alone.
#15
Posted 16 November 2012 - 01:44 AM
#16
Posted 16 November 2012 - 02:36 AM
It is heat efficient with 16 DHS too..
It plays completely unlike the standard hunchback playstyle.
Edited by Leeroy Mechkins, 16 November 2012 - 02:49 AM.
#17
Posted 16 November 2012 - 03:25 AM
Leeroy Mechkins, on 16 November 2012 - 02:36 AM, said:
It is heat efficient with 16 DHS too..
It plays completely unlike the standard hunchback playstyle.
Sounds like snipah!
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