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Mechs, Devs, & Beer #2!


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#21 arkani

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Posted 15 November 2012 - 02:35 AM

2076 member(s) have cast votes (so far)
No (1892 votes [91,14%%] )

100+ pages of replys in 2 forum threads.
There are enough suggestions and ideas in these threads, all the devs need is to pick the best ones.
3rd person will turn this game into a pop-tarting, jj scouting/snipping game with zero tactics.
This is what destroyed the previous Mechwarrior games. 3rd person will destroy this one.

Edited by arkani, 15 November 2012 - 02:37 AM.


#22 Rushin Roulette

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Posted 15 November 2012 - 03:06 AM

View PostRejarial Galatan, on 14 November 2012 - 08:45 PM, said:

dude, considering more than 1500 of us are saying: NO and only like 76 are saying YES. do you think they will make the mistake of angering a huge contingent of players?


Wait... arent you the one wanting 360° radar in a different thread even though the Devs have stated that they wont be adding this function... the irony is truely baffling.

P.S. you do konw that with 3rd person view you will be able to see a little behind you and have a good view of the rear end of your own mech dont you?

#23 o0Marduk0o

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Posted 15 November 2012 - 04:12 AM

View PostRejarial Galatan, on 14 November 2012 - 09:52 PM, said:

MechWarrior Online is being designed to put you the player in the seat of the pilot. It is 100% first person view only. Being the pilot is one of our key design pillars and 3rd person breaks that pillar on multiple levels as seen in many of the other 3rd Person discussions.

We will investigate 3rd person in the far off distance for special game settings, but this is very far off in the distance.

While we appreciate those who enjoy 3rd person, MWO will be 1st person out of the gate and in the near future.

-Paul
Lead Designer

the problem is, lead designer says No. Russ says yes. PGI looks the part of a LIAR.
gives us reason to panic. Also, if its training, who gives two sh*ts if we have third person, but, in a live, ranked match, its an absolute NO GO idea.


Yes IT IS a no-go for "real" matches with xp/cbills or community warfare. I fully agree with you there.

But imagine you want to make a cool video, 3rd person view and spectator is a must-have to make appealing videos.

Once again I see no lie. They NEVER said that they won't have a 3rd person view! Read more carefully dude.

You all can moan when they allow 3rd person for "real" matches and it would be reasonable but this **** storm is hilarious.

PGI are aware that 3rd person is not wanted ranked games, that's why I wrote "don't panic".

#24 Havyek

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Posted 15 November 2012 - 04:44 AM

The only thing that PGI could possibly do that is a worse idea than introducing 3rd person view would be to split the already limited player base into 1st person and 3rd person.

Whoever said that 3rd POV would be a handicap in brawling or targeting: ROFLMAO!
You put the little dot on the enemy and click FIRE. It's not rocket science and won't be affected by 3rd POV.
Situational awareness, and altering your POV to see over/around obstacles will be affected.

3rd person gives an advantage to those who use it. Period. When your POV is considerably lower in 1 view mode than in another, you can't see over a hill even though your 'Mech is visible.
When your POV is considerably higher, you can see over a hill even though your 'Mech is NOT visible.

#25 R E A V E R

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Posted 15 November 2012 - 04:59 AM

PGI didn't lie

"We will investigate 3rd person in the far off distance for special game settings, but this is very far off in the distance.

While we appreciate those who enjoy 3rd person, MWO will be 1st person out of the gate and in the near future.

-Paul
Lead Designer"
THIS QUOTED STATEMENT DOES NOT SAY IN ANY WAY THAT MWO WILL BE FFP ONLY!!!!!!! :lol:

This means that.... It will be something we look at in the future, but atm it is FFP and will remain as such till some point in the future.....which is what was said in the Pod Cast. At no point was this statement contradicted.

He also said in the interview, that it would most likley be a training option for new players and that ranked matches would most likely be Force First Person. that the matchmaker would have options to select these modes which is supported in the statement from Paul "Special game settings".

iM GLAD YOU PANIC MERCHANTS AREN'T LAWYERS..... You'd have some very angry clients. :lol:

PS. My idea is to help with torso twist issue... add a hip mounted camera with a small display that is incorperated into the UI that shows where the mech is going, not where the pilot is looking. This will help n00bs and pros alike. :rolleyes:

#26 R E A V E R

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Posted 15 November 2012 - 05:06 AM

Thats the other reason, is to add to the player base. MWO has a steep learning curve, which will discourage alot of new players, this needs to be addressed. 3rd person for training maps and straight out pugging (learning to play or just shooting stuff for fun in big stompy robots) will help this. Whilst to go to the next level (community warfare and ranked games) a player will be FFP.

I cannot see a problem with splitting a limited community, i see it adding a broad community rather then just catering to a small niche of self absorbed elitists, and this is a good thing, because becoming to specialised = EXTINCTION

Edited by Hammur, 15 November 2012 - 05:09 AM.


#27 Al Bert

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Posted 15 November 2012 - 06:48 AM

View Postarkani, on 15 November 2012 - 02:35 AM, said:

2076 member(s) have cast votes (so far)
No (1892 votes [91,14%%] )


As of today, the Player Base is 399,992 Total members. Let's not talk about how many inactive and so on, but the number is huge. So in which way are 2,000 votes representative? I am not talking you down here, but I don't think the poll is in any way representative, sorry. What about the answer " I don't care at all"...how many of the uninterested people would even not vote at all? I think the 100% 1st person view players/advocates here have their point of view but on the other hand, you give the best reasons FOR 3rd person view yourself: only disadvantages for the guys on 3rd person...ok, so what's this about? PGI sees a valid point and you think it is not following the MW-purists-view...so ? Nobody will force you to 3rd person view I guess. Calm down. And I have to agree totally with
this guy a view posts above.

My 2 CBills

Edited by Al Bert, 15 November 2012 - 06:54 AM.


#28 Sprouticus

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Posted 15 November 2012 - 06:56 AM

If they can split users by 1st person vs 3rd person, they can split trial mechs vs non trial mechs.

That would solve the new user problem IMO. Well that plus voice comms.

#29 Tarl Cabot

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Posted 15 November 2012 - 07:43 AM

As to see where the mech is going, change up the radar. Have the V portion rotate with the torso twist while the mech movement is always moving to the top/north of the map. That dotted line that rotates right now for the actual travel path bites.

Edited by Tarl Cabot, 15 November 2012 - 07:44 AM.


#30 Regina Redshift

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Posted 15 November 2012 - 08:13 AM

Like Tarl Cabot said. The map displays needs work. I would love to be able to set the minimap to North = Up, or at least make the compass (if it exists) more visible in the mini map. I'd also like to see the grid face the same cardinal direction A = North, 1 = West in every map.

#31 Sulf

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Posted 15 November 2012 - 08:27 AM

I'm skeptical about 3rd person, though I get the concern. Hopefully they can make it work without breaking it.

#32 AlexWildeagle

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Posted 15 November 2012 - 08:33 AM

I don't give a crap about 3rd person. DOES NOT effect me in any way shape or form. If you don't like it DON'T USE IT!

All this hysteria over such a meaningless feature.

But it will be nice when camo mode comes in so I can see my l33t design actually on my mech.

#33 Al Bert

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Posted 15 November 2012 - 09:19 AM

View PostArchwright, on 15 November 2012 - 08:13 AM, said:

[...]
or at least make the compass (if it exists) more visible in the mini map


you know the compass is in the HUD, right?
Posted Image

View PostArchwright, on 15 November 2012 - 08:13 AM, said:

[...]
I'd also like to see the grid face the same cardinal direction A = North, 1 = West in every map.


This IS the case.

#34 Marzepans

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Posted 15 November 2012 - 10:38 AM

Why must the lowest common denominator always be the deciding factor? I'd be happy if the idiots that can't figure out the controls didn't ever play the game.

#35 FactorlanP

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Posted 15 November 2012 - 10:52 AM

Just say...

Posted Image

To 3rd Person views...

#36 JohnnyC

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Posted 15 November 2012 - 11:14 AM

I was disappointed to hear the forum participants denigrated so much that one of the people felt the need to speak up and defend the forum participants.

I get the part about people sometimes going overboard and getting emotional in their posts... but that is hardly everyone.

Either way... I felt dismissed by the end of the interview for being an older guy (36) who participates in the forums (and tries to keep his posts civil, entertaining, and/or informative) even though it was claimed "that's not who is in the forums". Maybe the best tactic isn't to complain about the complaints but to lift up the people who are trying to participate in a constructive way? Just a thought...

#37 Monky

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Posted 15 November 2012 - 01:48 PM

View PostJohnnyC, on 15 November 2012 - 11:14 AM, said:

I was disappointed to hear the forum participants denigrated so much that one of the people felt the need to speak up and defend the forum participants.

I get the part about people sometimes going overboard and getting emotional in their posts... but that is hardly everyone.

Either way... I felt dismissed by the end of the interview for being an older guy (36) who participates in the forums (and tries to keep his posts civil, entertaining, and/or informative) even though it was claimed "that's not who is in the forums". Maybe the best tactic isn't to complain about the complaints but to lift up the people who are trying to participate in a constructive way? Just a thought...


There are a lot of kneejerk reaction posts to any issue, but there are also gobs of useful, intelligent feedback one good and viable alternatives. The devs have done a generally good job of listening historically, and I think they will listen on this issue given that possible alternatives are very viable.

#38 Marvyn Dodgers

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Posted 15 November 2012 - 04:13 PM

May have already been said (short of time and too lazy to read them all) but for those who are commenting about them only wanting positive comments, that is not what I heard. They are open to criticism (i.e. negative comments . . .) but just with a tone that isn't a rage of whatever, i.e. no over the top hyperbole about the issue at hand. State your problems with the issue and why, just keep the tone civil (I know, likely fighting a lost cause on that part but . . .)

Edited by Marvyn Dodgers, 15 November 2012 - 04:14 PM.


#39 Rejarial Galatan

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Posted 15 November 2012 - 08:32 PM

View PostMul T, on 14 November 2012 - 10:19 PM, said:

See now that's a good point Rej - I know I would've been more receptive to hearing that instead of You said this, on this date & now you're a liar - no one would respond to that & technically there is no 3rd person view in-game currently
it's just a discussion & they're testing/playing/exploring possibilities with it but it has not effected anyone yet
(just a potential threat - hehh)

well, right now, on the thread that has the poll, 2500+ are <i am one of them obviously XD> categorically opposed to ANY third person, heck, when closed beta was going on, we even submitted bug tickets when the camera would suddenly go third person when we would collide and fall down, and even in death it would go third person if we changed spectator positions.

#40 Antagonist

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Posted 16 November 2012 - 02:30 PM

I am opposed to 3rd person view also. Make of that what you will.





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