This is not directed at people who got their first experience with Dark Age. I'm glad you're here. I hope you get to see what made so many of us love this universe and follow it for literal decades (or already have) as you roll back in the timeline. So again, no ill will towards the players. In fact, I'll even say that Dark Age probably wasn't an horrendous game - just so so - but it was an horrendous BattleTech game.
Now that this is all out of the way - let me jump back to the point of this rant. Once upon a time, WizKids was a company founded by an ex-FASA founder determined to re-invent FASA games into a hybrid of wargame and card game. They did this for Crimson Skies and BattleTech at the least, and I believe there were plans (action?) to do it for Shadow Run. The problem is that while the newer IPs were just starting to get established (but I have a feeling got damaged in the process as well; I can't say for sure), BattleTech was a universe with a lot of history and a lot of lore.
So they decided the best course of action was to throw it out and get a fresh start by jumping the timeline forward.. while the main game was still running. I'm not opposed to this idea entirely; it does allow for new characters to show up, the setting to radically change, etc. while still retaining the universe we all know and love. This plan went to total hell.
The problems are many but obvious; they started the major events that changed the timeline way too soon after the end of the civil war, meaning massive back story was needed to bring players up to date; they didn't jump the timeline far enough, meaning descendants of previous main characters were now major players, something that had already been done once before (Don't even get me started on the *removed* clone baby). They were at once deciding to burn down everything we liked about the universe by isolating the new game setting from the rest of the galaxy, while at the same time afraid to touch it, leaving all the major houses surrounding this new "Republic of the Sphere" apparently unwilling to just step in and obliterate a completely disarmed ex-Chaos March. In short, if you got into Dark Age fresh, you'd be confused; if you got in as a veteran, odds are you'd just be pissed off.
Anyway, long story short: Newcomers didn't have it set right with them and classic fans for the most part probably feel like I do: The new systems and over simplifications ruined the game and the fiction was all but horrendous. The word "abomination" gets thrown around a lot, but honestly, it kind of sticks here. Long story short, the game died.
Now to back up again. While the FASA situation was happening, a new company called Catalyst games was able to step in and resume production of Classic BattleTech. This means new rulebooks, new art, new TROs - some of the very newest stuff pretty well done. Everyone was very happy to see that no, their favorite universe wasn't extinct. However, one problem - the fact they were now under direct contract to link CBT into Dark Ages, so one could feasibly play CBT all the way to the Dark Age timeline and beyond. This leads to the point of this post: We're now riding a universe that's been rail roaded into linking up with a completely dead, failed game. I think the sheer problems with that statement really explain why I'm writing this.
In summary, I know the writing took some hits just after the civil war started; the novels went from politics to non-stop fights that sounded like written summaries of MechWarrior matches, characters turned so black & white they belonged in Disney films and suddenly the Lyrans went from aristocratic merchants more concerned with parties to blood thirsty serial killers because their leader
I don't know exactly what to do about it. When MechWarrior Online was first announced (talking 3024) and threw the word "reboot" around I was relieved. I think that's exactly what we need. We don't need to clear the slate all the way story wise; it was a good setup before and still is. I love MWO being set in 3049 and think it's a good option (along with 3058) to jump back to and play everything differently from that point. Maybe make some radical changes right off the bat to clear it up to players that no, things were not going the same way this time. Something as simple as having Victor Davion get his cockpit caved in for leading the charge and Katrina's scheme fail right off the bat, changing the course of the entire universe while clearing room for new baggage-free characters that actually constitute a reboot. Hire some good writers and actually pay them this time, basically.
I think the game system (talking Table Top here) could use a serious retooling and modernizing, sure. It's got lots of flaws that have been solved by later war games; some weapons need balance changes here and there, and it'd be nice to get completely in the clear artwork for every single 'mech in the game as canon.
All in all, that's the only solution I have. I haven't run into a single CBT fan who likes anything added after 3070 at the latest game wise, or long before that story wise. A lot of the new equipment (Plasma Rifles? HAGs?) is just plain silly and a lot of the art/concepts before the most recent books got pretty absurd (Rottweiler armor where infantrymen are running around on fall fours carrying their rations in their mouth.. really??) and I'd be entirely alright with nuking all of it. Redesigns or re-imaginings of fan favorites added after this cut-off could be brought back in the game earlier, free from previous timeline commitments.
Long story short, I love BattleTech and as such, I hate to see the universe as a whole steadily locked into marching towards one long, depressing decline because several years ago bad decisions were made. Again this isn't directed at MWO, because they did do the very smart thing and set this game in 3049, about the perfect setting to make the majority happy (all the nice new techs and Clans - something I think is important despite some hating them - and still at a high point for the game).
That's really my point, though. If this game was set in, say, 3080 I would not be half as excited as I am, no matter how good the gameplay or graphics. I might begrudgingly tolerate it, but nowhere near as much as I do right now. If I go to play a Megamek game, odds are almost 100% we won't be breaking out any tech post 3072 at the absolute latest, and generally then, mostly pre-3062. We definitely won't be playing any campaigns in this period.. and I don't think we're alone.
So yeah, that's the end of my rant. I think CBT could be great again, attract new war gamers and have an interesting politic-heavy fiction set against the backdrops of major 'mech battles. It'd be bonus points if ideas like scarce technology and how low-tech outlaying worlds were got brought back to the forefront, too. (Really, CBT was pretty much Rome meets Firefly before the later writing seemed to forget how bad tech was for every day citizens away from the core). But I'm pretty much 100% positive it won't reach those heights while it keeps slowly, slowly stumbling like a zombie towards the dead-and-buried and very, very aptly named Dark Ages.