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Is Artemis Worth It?


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#1 Praehotec8

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Posted 14 November 2012 - 10:46 PM

Do you all think artemis is worth it for a LRM support mech?

At the moment I run a catapult A-1 with:

2X LRM 15
2X LRM 5
2X SRM 6

Do you think it's worth it to accept less number of missles (ex. 2X LRM 10 and 2X SRM 6, or something similar) to carry artemis?

TL;DR Does artemis justify the weight increase and costs of use?

#2 Johnny Reb

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Posted 14 November 2012 - 10:53 PM

Nope, reg lrms are actually better at the moment.

#3 Scratx

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Posted 14 November 2012 - 10:56 PM

View PostJohnny Reb, on 14 November 2012 - 10:53 PM, said:

Nope, reg lrms are actually better at the moment.


How? Other than price and weight/tonnage per launcher, that isn't true as far as I know.

Of course, I'm going to say NO for a different reason. The rearming bills are insane. 2x base LRM cost...

#4 Vassago Rain

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Posted 14 November 2012 - 10:58 PM

Right now, not really. It was uber when they had just added it.

#5 Stingray Productions

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Posted 14 November 2012 - 11:09 PM

I like artemis and think artemis missles should just take up more slots, we don't want to make them worthless either.

#6 1215

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Posted 14 November 2012 - 11:12 PM

I don't know. I'm still saving up for a command module that as far as I can tell - does nothing.

#7 Elizander

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Posted 14 November 2012 - 11:47 PM

View PostPraehotec8, on 14 November 2012 - 10:46 PM, said:

Do you all think artemis is worth it for a LRM support mech?

At the moment I run a catapult A-1 with:

2X LRM 15
2X LRM 5
2X SRM 6

Do you think it's worth it to accept less number of missles (ex. 2X LRM 10 and 2X SRM 6, or something similar) to carry artemis?

TL;DR Does artemis justify the weight increase and costs of use?


Turn off auto-rearm. compensate with more ammo. Artemis ammo cost penalty negated~

#8 Mr 144

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Posted 15 November 2012 - 12:08 AM

Need more info to make an accurate assessment. Exact variant and Loadout requested for direct comparison. Money no object? Free rearm useage? Playstyle?

My own personal opinion is based on ammo consumption. If you typically run with low ammo / maximum launchers, and use skill, patience, and/or TAG/NARC/scouts to make your volleys count, then Artemis can help that playstyle. If you love inexaustable carpet bombing and carry tons of ammo, than going without artemis is probably best.

For a mixed ranged build like yours, I would hesitantly say yes, Artemis would help, as it provides an increase and ammo effeciency worth it's weight simply because of multiple ammo types. Really though, opinions differ so much presently that it really is something you need to bite the bullet and cost and test for yourself.

Mr 144

#9 thenightisdark

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Posted 15 November 2012 - 12:10 AM

View Post1215, on 14 November 2012 - 11:12 PM, said:

I don't know. I'm still saving up for a command module that as far as I can tell - does nothing.


I have one, its 1 slot, 3 tons. You have to put it in your head. Then, when you are in combat, click the MAP button. Now, in the upper left is a button you can click called "Take command" You now get a new color to your text in chat, and can set way points.

#10 Johnny Reb

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Posted 15 November 2012 - 12:14 AM

View PostScratx, on 14 November 2012 - 10:56 PM, said:


How? Other than price and weight/tonnage per launcher, that isn't true as far as I know.

Of course, I'm going to say NO for a different reason. The rearming bills are insane. 2x base LRM cost...

Well after running both extensively, I see no difference other than the cost.

#11 80sGlamRockSensation David Bowie

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Posted 15 November 2012 - 12:16 AM

I run a 3 LL, 2 Lrm 10 + artemis build, and I say its still worth it.

#12 Johnny Reb

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Posted 15 November 2012 - 12:19 AM

I'm not gonna downgrade but I would not upgrade.

#13 Calmon

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Posted 15 November 2012 - 12:30 AM

View PostVassago Rain, on 14 November 2012 - 10:58 PM, said:

Right now, not really. It was uber when they had just added it.


It was never "uber". The problem was the when it came out they modified arc for the LRM. Also they introduced DHS 2.0 engine (even it should be 1.4). Both leads to LRM totally OP. I rund LRM boat without artemis at this time.

Artemis itself didn't and still doesn't help much.

Edited by Calmon, 15 November 2012 - 12:30 AM.


#14 Logen Ninefingers

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Posted 15 November 2012 - 12:31 AM

View Postthenightisdark, on 15 November 2012 - 12:10 AM, said:


I have one, its 1 slot, 3 tons. You have to put it in your head. Then, when you are in combat, click the MAP button. Now, in the upper left is a button you can click called "Take command" You now get a new color to your text in chat, and can set way points.


Do you really think a (atm not functional) command console is needed to take command....?
This game needs a tutorial and a in game description of items asap... ;)

#15 MadcatX

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Posted 15 November 2012 - 12:34 AM

I'm rather curious about his as well and if anyone actually has some numbers or any data about this. All I've been able to get is "more missiles hit target" and hear people say it works better with bigger launchers. Perhaps I havn't dug into the dev's notes deep enough, is there an actual percentage given?

#16 JewBoy

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Posted 15 November 2012 - 12:42 AM

View Postthenightisdark, on 15 November 2012 - 12:10 AM, said:


I have one, its 1 slot, 3 tons. You have to put it in your head. Then, when you are in combat, click the MAP button. Now, in the upper left is a button you can click called "Take command" You now get a new color to your text in chat, and can set way points.


Thank you for proving that you not only have no clue what youre talking about, but that your mech is wasting 3 tons and putting your team at a competitive disadvantage. Anyone can do that without a command module.

View PostMadcatX, on 15 November 2012 - 12:34 AM, said:

I'm rather curious about his as well and if anyone actually has some numbers or any data about this. All I've been able to get is "more missiles hit target" and hear people say it works better with bigger launchers. Perhaps I havn't dug into the dev's notes deep enough, is there an actual percentage given?


It didnt seem to do anything at all for the 6x SRM6 CPLT-A1. I'm not motivated enough to spend 2m CBs to take it off and put it back on my 2x LRM15 CPLT-C1.

Edited by JewBoy, 15 November 2012 - 12:51 AM.


#17 Cole Allard

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Posted 15 November 2012 - 12:49 AM

Dear OP,

how do you want us to answer this for you? I never played with you and in such...well...it comes down to:

1) you play lonewolf in PUG's? Then no...keep away of artemis, it wont make the difference.

2.) you play with friends on Headset and one in your team is a scout? Then YES, you want Artemis and you will want to listen to your scouts target designations.

(and yes...its about the contrary of how it should be...its how I notice it to work).

PS: be ready for the laughs after game, LRM damage is not shown in the endlist...so yes...your damage score will show quiet disapointing.

Edited by Cole Allard, 15 November 2012 - 12:53 AM.


#18 Tragaperras

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Posted 15 November 2012 - 01:00 AM

It depends. If you pilot a LRM boat with a good scout with TAG on your team, Artemis is useless. In majority of occasions you will fire missiles at a target that will be:
a)Beyond 650m (Artemis range)
b)Outside of your line of sight (Artemis improved homing and grouping requirement).
c)Target will be already painted with TAG (TAG+Artemis effects doesn't really stack)

So, all in all, it's extra weight and cost for nothing.

If you are solo pugging, than... maybe yes, depending on your playstyle. Remember, to make it work you will need to fire at a target that is within 650m and in your line of sight. Rearm and installation costs are something to consider (or use the free ammo bug/exploit).

Edited by Tragaperras, 15 November 2012 - 01:03 AM.


#19 Bloody

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Posted 15 November 2012 - 01:56 AM

no imho. Even if they did result in abit more damage the reload cost is too much

#20 SpiralRazor

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Posted 15 November 2012 - 01:56 AM

Not currently im afraid, no.





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