

Colorblind Pilots Unite!
#61
Posted 16 November 2012 - 01:02 PM
#62
Posted 16 November 2012 - 01:10 PM
even if those do work as discribed. Deuteranopia is colorblindness, deuteranomaly is deficiency. Don't think they will help him...
geek. sorry it didnt help. if you're on window7, check to see if their are addons or some kind of screen filter program. I remember an Art major friend of mine saying she was using a similar program to help with some of her digital arts projects.
#63
Posted 16 November 2012 - 01:19 PM
SirTrollsAlot, on 16 November 2012 - 11:45 AM, said:
Try this Troll, maybe it will give you an idea of what it is to play the game in color-blind unfriendly hud color scheme AND at the same time show you what any and all windows/vidcard/external program changes do to the game.
Go to your vid card color settings, find 'Digital Vibrance' and set it to 0.
That turns your screen into black and white.
Now go play MWO in forest colony or Caustic.
You will not be able to see target locks, target indicators. This is very similar to what playing as a color blind person is like when it comes to seeing target locks and hud icons.
The color changes to the entire screen is how any program/setting for color correction changes the entire look of the game. You will see some terrain objects become blurry blobs of stuff and mech bodies either stand out easily or become swallowed by the background terrain.
Next, lower vibrance to about 25% and change the color hue/brightness settings to 25%. The game will now look VERY weird and probably give you a headache.
Color blind support cannot come from all-color encompassing settings. This is why only the game devs can change specific things in the games to make them color friendly.
Customizable HUD icon color is #1 no matter what game it is.
Alternate color selection for highly specific things (like zoom view or view modes, terrain maps or 'pick me up' loot objects for example) is #2.
Everything else we're ok with. We have lived all our lives with the problem and we can manage. But for the 2 things above we do need the devs to make it visible. And its not that hard to do.
#64
Posted 16 November 2012 - 01:23 PM
please refrain from TKing each other
I kid, I kid...
Edited by Broceratops, 16 November 2012 - 01:24 PM.
#66
Posted 16 November 2012 - 01:45 PM
However, surely everyone would like the ability customize the colors of their HUD and such. So it would be a win, win for everyone

#67
Posted 16 November 2012 - 02:01 PM

Nowhere near as bad as you make it sound.
#68
Posted 16 November 2012 - 02:16 PM
#71
Posted 16 November 2012 - 05:13 PM
#73
Posted 16 November 2012 - 05:25 PM
I noticed when they added colorblind correction to BF3, i tried it out just to see and it made some of the colors different (HUD only as far as i could tell), but it also made it easier to see. Instead of being all bled out shades of super cool bloom, the colors were solid and had a black border around them.
#74
Posted 18 November 2012 - 03:34 PM

#75
Posted 20 November 2012 - 12:15 PM
[color=#CCCCCC]
Niko Snow said:[/color]
[color=#959595]
HUD colour palette causes difficulty for some colour-blind players.
Steps to Reproduce
1. Boot the game.
2. Login to the game.
3. Select any Mech.
4. Launch a match.
5. Observe Red/Green colour patterns overlapping.
Notes
To experience this issue, you may need to disable some photoreceptor cells.
As there are many different kinds of colour blindness, experience may vary for players depending on the type and severity of their condition.
Workarounds
Adjust video card colour settings until colour contrast meets your visual needs. [/color]
#76
Posted 21 November 2012 - 03:49 PM
Sevaradan, on 16 November 2012 - 02:01 PM, said:

Nowhere near as bad as you make it sound.
Nah, he has it wrong. You have to set your individual color channel settings.
Red: Brightness default, contrast 100%, gamma 0
Green: Brightness 0, contrast 0%, gamma 0
Blue: default.
Then try playing.
#77
Posted 21 November 2012 - 04:11 PM
#78
Posted 21 November 2012 - 04:13 PM
#79
Posted 21 November 2012 - 04:21 PM
PythonCPT, on 16 November 2012 - 05:25 PM, said:
And if DICE can add a colorblind mode you'd think anyone else could. The option to tweak color values by type would be nice and shouldn't be terribly complex to do. Even I wouldn't mind shifting some of the colors a bit.
Tarball, on 21 November 2012 - 04:13 PM, said:
I've been feeling a same way and I can see the colors. Nightvision seems incredibly dark as well...either way the vision modes don't seem as helpful.
#80
Posted 21 November 2012 - 04:32 PM
Karyudo ds, on 21 November 2012 - 04:21 PM, said:
And if DICE can add a colorblind mode you'd think anyone else could. The option to tweak color values by type would be nice and shouldn't be terribly complex to do. Even I wouldn't mind shifting some of the colors a bit.
I've been feeling a same way and I can see the colors. Nightvision seems incredibly dark as well...either way the vision modes don't seem as helpful.
The nightvision is just awfull for everyone.
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