Lrm's Arnt Powerful Enough
#21
Posted 15 November 2012 - 05:56 AM
#22
Posted 15 November 2012 - 06:03 AM
Dagnome, on 15 November 2012 - 03:28 AM, said:
Don't get me wrong, I LOVE the fact that we have more brawlers on the field, which is what they wanted out of this game, but I still think there is a balance issue after reviewing the new status of LRM's. I truly think the damage reduction was a bit too much. Again I don't play LRM boats. I did when Artemis broke them to see what everyone was griping about other than that I play brawlers so this isn't a LRM boat'er whining that all my mechs are not effective.
Thoughts, Comments, concerns?
PGI, ignore this $h|t please!
#23
Posted 15 November 2012 - 06:07 AM
#24
Posted 15 November 2012 - 06:11 AM
John Clavell, on 15 November 2012 - 05:19 AM, said:
I wouldn't freak out if they tried those numbers.
Right now I wouldn't take LRMs, well I wouldn't take them at 2.0 damage either except after Artemis patch where I played them for 2hrs for maximum lulz and then got bored..
Edited by Ghogiel, 15 November 2012 - 06:11 AM.
#25
Posted 15 November 2012 - 06:19 AM
I really see no ther reason other than craving for easy kills, that could make you think they are "overnerfed".
LRM's are weapons designed to harras, not as a main kill method.
#26
Posted 15 November 2012 - 06:29 AM
LRMs need to be buffed because ECM will soon be implemented.
LRMs should encourage the user of cover, though TAG / NARC should possibly be allowed to bypass cover (provide a 90 degree angle) to encourage dedicated spotter 'mechs. However, ECM should have a wide radius (500 meters?) and should cancel out TAG and NARC.
Or something.
#27
Posted 15 November 2012 - 07:25 AM
-Decrease grouping: Questionable
-Decrease damage: WTF!!!
Damage prior to the Nov 5th patch was acceptable, and with a good AMS umbrella, manageable. More importantly, since collision has been removed, LRM was the only way the larger and slower mechs had of keeping those pesky Jenners and Commandos away. With a good spotter and TAG, you at least had a chance to kill them before they got close enough to start hugging your nuts.
With the inclusion of Artemis, missile grouping was improved. But by reducing the missile grouping, it now requires an Artemis, it no longer is an improvement/option, if you don't have an Artemis and you are using LRMs, you are just wasting time, tonnage, and money.
Bring missile damage back to 2.0, return the groupings back to pre-hotfix. The only thing that should have been done was to reduce the missile arc to what it was prior to the Nov 5th patch.
#28
Posted 15 November 2012 - 09:06 AM
Targets out in the open melted fast, targets who take cover appropriately survive, this is as it should be.
I'd say in general the community probably thinks LRM's are "light" now, as you see a lot fewer of them on the battlefield.
Personally I think it is probably fairly well balanced here.
Biggest issue to me is LRM flight path not damage. Pre-hotfix I saw LRM's going past a building then doing a downward 180 turn to hit mechs in the back that should have been in cover. So yes flight path needed lots of work. I'm not sure grouping or damage needed to be changed.
There is no point in having Artemis on your system, and paying increased ammo cost if it is not going to provide a real advantage.
Edited by Ghosth, 15 November 2012 - 09:10 AM.
#29
Posted 15 November 2012 - 09:09 AM
#30
Posted 15 November 2012 - 09:09 AM
#31
Posted 15 November 2012 - 09:14 AM
#32
Posted 15 November 2012 - 09:16 AM
I am tired of hearing Joe Average players complaining about having their I Win Button taken away.
#33
Posted 15 November 2012 - 09:23 AM
#34
Posted 15 November 2012 - 09:31 AM
#35
Posted 15 November 2012 - 09:37 AM
Edited by VXJaeger, 15 November 2012 - 09:38 AM.
#36
Posted 15 November 2012 - 09:48 AM
Lrming is now slightly more tactical and involves some thought instead of standing at base and instantly dominating the field for 1000m.
If you were to stand in the open even with ams and ignore my dedicated lrm support you would regret it very very quickly. If you were to stand in the open and get rained on by a trial mech, well ye sure there is a good chance they will not be terribly effective due to no accuracy increase and limited ammo and lack of player skill.
The cost is a little prohibitive but lrms are not weak. Lrms are in a good spot right now taking out cost considerations. In the hands of a skilled player they will wreak havoc and will have a significant influence on the battlefield. The fact that it now requires a little thought and not every game is dominated by the lrmboat/s is not a bad thing in my opinion, they are now in like with performance from other weapons.
Also lrms aside standing in the open is a risk anyway, most games have at least 1 sniper mech, cover has not become ineffective, people are just able to stand in it for more then 5 seconds in a pug game without an instant "DO NOT GET WITHINT LOS OF MY TEAM NOOB!"
As a ddc I average 600-1000 damage a match usually without spending all my ammo unless I have been particularly wasteful during with them, the majority is on the centre/side torsos and I get a few kills but not the regular 5+ I used to have for not moving a single time during the whole fight whilst being completely unsupported by my team.
#37
Posted 15 November 2012 - 09:57 AM
Glory, on 15 November 2012 - 09:16 AM, said:
I am tired of hearing Joe Average players complaining about having their I Win Button taken away.
As of right now they are not fine, they are not balanced... Something is wrong with them for sure, as people do not fear them at all and do not take cover... Now before you say that I'm crying or a LRM fanboy I did not own a A1 or C4 until after the quick patch nerf that put them in the state they are now. However I know that in any other mech I have I do not worry about them unless I am on the verge of getting killed. Only at that point I will take cover... I also see the same thing from most others that are being fired on by them. I'm not saying make them 2-4 shot killers by any means, however they need to do something with them because right now they are worthless for the cost. Not to mention that once you fire on someone they see you, come right to you from 1000+ meters, kill you, and you did not hurt them firing on them multiple time in clear plain sight...
If anyone says they get 400-1000 dmg in a round with LRMs ONLY I want to see a video from start up to finish
#38
Posted 15 November 2012 - 09:59 AM
Missiles can be weak/splash damagey, but let me actually hit things without having to stand out in the open getting ripped apart by Gauss rounds.
#39
Posted 15 November 2012 - 10:03 AM
The only time LRM's may need a buff is when ECM comes out but we'll have to see then. Right now it's a matter of people actually learning how to use them before crying they suck.
#40
Posted 15 November 2012 - 10:07 AM
Damage reduction is fine, the trajectory had to be fixed, but now the spread is so large that even all my LRMs + Artemis are worthless. I've taken LRMs off of all my 'Mechs and replaced them with SSRMs. LRMs without Artemis are laughable.
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