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Lrm's Arnt Powerful Enough


41 replies to this topic

Poll: LRM's too "Nerfed"? (137 member(s) have cast votes)

Did they nerf LRM's too much?

  1. Yes (68 votes [49.64%])

    Percentage of vote: 49.64%

  2. No (24 votes [17.52%])

    Percentage of vote: 17.52%

  3. LRM's are "balanced" right now. (45 votes [32.85%])

    Percentage of vote: 32.85%

What damage would be appropriate?

  1. 2.0 (33 votes [26.19%])

    Percentage of vote: 26.19%

  2. 1.7 (37 votes [29.37%])

    Percentage of vote: 29.37%

  3. 1.5 (23 votes [18.25%])

    Percentage of vote: 18.25%

  4. Other (33 votes [26.19%])

    Percentage of vote: 26.19%

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#41 Sybreed

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Posted 15 November 2012 - 10:15 AM

took them off my Centurion and replaced them with 3 SSRM2

In the current way lrms are, never going back

#42 Diewell

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Posted 15 November 2012 - 03:08 PM

LRMS are a support weapon and they should in fact be 1 point of damage per missile. This is not a missile game and your lucky to have a 1.7 damage per missile. Currently the Lrms are balanced and do considerable damage when used right.

Poor babies that can't destroy a mech in seconds, Oh no! Now you have to play the game and work on your piloting skills, lol.





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