Will you invert your mouse?
#1
Posted 26 April 2012 - 10:49 AM
Will you be using an inverted mouse, or have you gotten used to the regular control scheme that's been being used in first person shooters ever since they started using mouselook?
#2
Posted 26 April 2012 - 10:52 AM
#3
Posted 26 April 2012 - 11:04 AM
#4
Posted 26 April 2012 - 11:15 AM
It really just depends on which feels more natural.
#5
Posted 26 April 2012 - 11:30 AM
I find my mouse works best when the "flat side with the shiny LED" is pointing down.
Sorry... I couldn't help myself!
#6
Posted 26 April 2012 - 11:45 AM
(I also use up to accelerate, down to decelerate/reverse, left/right for chassis turning and mouse exclusively for torso control, so it's really very FPS like...)
#7
Posted 26 April 2012 - 11:47 AM
#8
Posted 26 April 2012 - 11:50 AM
#9
Posted 26 April 2012 - 12:16 PM
#10
Posted 26 April 2012 - 12:18 PM
#11
Posted 26 April 2012 - 12:22 PM
#12
Posted 26 April 2012 - 12:27 PM
It makes sense for a joystick to work that way as you physically pull the stick towards you when you wish to "aim" up, but a mouse moves on a flat surface so I see no benefit to inverting axises, not that it should not be an option for the masochistic amongst us.
Edited by Vodkavaiator, 26 April 2012 - 12:31 PM.
#13
Posted 26 April 2012 - 02:14 PM
We need no stinking mouse.
The mouse is so 1990's...
#14
Posted 26 April 2012 - 02:19 PM
I think of it as my head. If I push my head forward, I'm looking down. Tilt it back, I'm looking up.
#16
Posted 26 April 2012 - 02:23 PM
#17
Posted 26 April 2012 - 02:24 PM
#18
Posted 26 April 2012 - 02:25 PM
That just seems odd to me, though.
#19
Posted 26 April 2012 - 02:29 PM
#20
Posted 26 April 2012 - 04:23 PM
It's nice to have the option tho! God Bless PGI and PC games.
It'd be even more interesting to have it set one way, and the exact opposite for freelook. Hmmm.... that'd be a nice prank....
Although if TrackIR is implemented I'll be in heaven.
Cheers.
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