Edited by Kalthios, 15 November 2012 - 10:14 AM.
Double Or Triple Machine Gun Damage
#1
Posted 15 November 2012 - 06:28 AM
#3
Posted 15 November 2012 - 08:02 AM
On flamers, pretty much what Road said, but buffing those needs to be handled with great care.
#4
Posted 15 November 2012 - 08:15 AM
IE there should be parity between an SRM2 and two machineguns in all matters except range.
#5
Posted 15 November 2012 - 08:26 AM
Edited by Hidirian, 15 November 2012 - 08:27 AM.
#6
Posted 15 November 2012 - 09:29 AM
#7
Posted 15 November 2012 - 09:36 AM
x Marder x, on 15 November 2012 - 09:29 AM, said:
*snerk*
OK? Erm, no. You can sit there with an entire ton of MG ammo hitting a target and fail to kill it- or indeed, deal any significant damage.
As noted, it's incredibly low on damage levels vs. the "real" ones in TT.
And flamers need a look as well. Make them heat guns or damage guns, just allow people to swap back and forth as they like- just like in TT.
#8
Posted 15 November 2012 - 09:41 AM
x Marder x, on 15 November 2012 - 09:29 AM, said:
Just so you know mgs currently have a range of 90-200m and small lasers have 90-180m. Their range is fine its their damage that is totally off.
#9
Posted 15 November 2012 - 09:49 AM
wanderer, on 15 November 2012 - 09:36 AM, said:
*snerk*
OK? Erm, no. You can sit there with an entire ton of MG ammo hitting a target and fail to kill it- or indeed, deal any significant damage.
As noted, it's incredibly low on damage levels vs. the "real" ones in TT.
And flamers need a look as well. Make them heat guns or damage guns, just allow people to swap back and forth as they like- just like in TT.
You know that you have get rid of enemy armor so MG gets useful? MG is a support weapon not your main weapon.
In Dog Fights with 2 or 4 tons of ammo its quite good, Low heat lots of rounds and if you aim at parts with no armor and ammo/weapon you destroy it faster than with laser.
Killing a target with MG? LOL wutt?! Its a support weapon not you main weapon maybe cooking off ammo that you hit with MG kills the enemy.
Rate of fier of MG + more DMG would be to to deadly.
#10
Posted 15 November 2012 - 09:57 AM
Hidirian, on 15 November 2012 - 08:26 AM, said:
In TT a MG does 2 damage in a 10 second round, that means 0.2dps. Hence, the MWO MG has double the TT DPS.
Also, since it generates no heat, the MG is more efficient per ton than any energy weapon (DPS / [weight of weapon + 2t ammo + needed heat sinks]).
The problem with the MG is that the hardpoint system prevents mounting enough of them to take advantage of its efficiency.
One solution would be to allow mounting multiple machineguns per ballistic hardpoint.
Edited by Matiasdu, 15 November 2012 - 09:59 AM.
#11
Posted 15 November 2012 - 10:14 AM
Matiasdu, on 15 November 2012 - 09:57 AM, said:
Also, since it generates no heat, the MG is more efficient per ton than any energy weapon (DPS / [weight of weapon + 2t ammo + needed heat sinks]).
The problem with the MG is that the hardpoint system prevents mounting enough of them to take advantage of its efficiency.
One solution would be to allow mounting multiple machineguns per ballistic hardpoint.
You do know that in TT 1 ton of ammunition holds 4,000 rounds, broken down in 200 "shots" for gaming purposes and each "shot" is a 10 rounds burst don't you? That's 0.20 damage per "round" and since they 10x'd the ammo in MWO and firerate it should be 2 Dps or 2 damage a round just like in TT. And as for mounting more MGs per hardpoint that's what MG arrays are for but they don't come out till later in the timeline. Btw the MG is not more efficient than a SL, a mg takes 2 tons and 3 crit slots(gun+ammo+case)and is not hitscan meaning you have to lead your target where as a SL takes 1 crit slot half a ton and its heat is negated by the engine heatsinks by itself.
Edited by Hidirian, 15 November 2012 - 10:49 AM.
#12
Posted 15 November 2012 - 10:43 AM
x Marder x, on 15 November 2012 - 09:29 AM, said:
MG's can hit out to ~270m. All ballistic weapon ranges are maxed out at x3 of their standard max range.
I do agree however that this range is absolutely silly. If anything the MG should hit out to 600m ...its a pepper gun anyway.
MG's should simply have a faster rate of fire imo. That increases the bullets they fire @ 0.04 dmg per bullet and at the same time consumes more ammo. A balanced thing in my opinion.
Edited by Skyfaller, 15 November 2012 - 10:44 AM.
#13
Posted 21 February 2013 - 08:35 PM
#14
Posted 22 February 2013 - 12:28 AM
Just a thought, but you can certainly do better with a UAC5 on a Raven 4X or a Cicada 3C than the MG. The MG still is not that useful.
#15
Posted 22 February 2013 - 12:52 AM
#16
Posted 22 February 2013 - 01:12 AM
Machineguns should generate heat at least on par with a small laser. The small laser would do higher alpha damage than the MG. The MG would do higher sustained DPS than the small laser. These values should probably be constrained to ~10% of one another.
Flamers should be balanced against Medium Lasers. They should produce higher DPS, lower alpha (since it's a continuous-fire weapon, duh), and secondarily, some heat to the target. The trade-off is that if you're not close enough to pop open the canopy and spit at your enemy, it's a useless weapon.
There is no critical damage buff that will ever make flamers or machineguns powerful enough to be useful. That would turn them into niche-guns that are useless in everything except a very narrow number of circumstances. Even if a Flamer or machinegun instantly destroyed all components on a body part when damaging internal structure, would we really notice in the normal flow of day-to-day combat?
Change. The. Values.
#17
Posted 06 March 2013 - 02:17 AM
Agreed - just tested a triple machinegun on my hunchback in the testing grounds and..yeah.. not pretty. Damage should be doubled. Not leaning toward tripled tough - that would put it along small laser damage, and machinegun has no heat...but as you say, it DOES use ammo, and you need to be on target all the time...
Edited by Eternal Hunter, 06 March 2013 - 02:17 AM.
#18
Posted 06 March 2013 - 11:42 AM
#19
Posted 06 March 2013 - 01:11 PM
small laser dps 1 at .5 tons
so 1.5 tons of small laser is 3 dps
i would say the machine gun should be buffed to match the dps of the small laser at least. even then it will still be only 1/3 of the power of a the same tonnage of small lasers
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