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Ams Ammo And Mg Ammo


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#1 Ferus Torlan

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Posted 15 November 2012 - 07:03 AM

I couldn't help but realize that AMS ammo is 1000 rounds per ton, where as MG ammo is 2000 rounds per ton. If this is true that would suggest that AMS rounds are two pounds each, therefore suggesting a higher caliber tahn MG, but MG rounds sound and look much larger than AMS rounds when fired. I'm not a hundred percent sure if the ammo counts should be changed or damage values adjusted or whatever but it looks really disproportionate.

#2 Ragor

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Posted 15 November 2012 - 07:06 AM

You can go on with this:

1 SRM missiles is about 10kg
1 AC/2 shell is about 13kg

and so on...

#3 RedHairDave

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Posted 15 November 2012 - 07:09 AM

the ammo also counts the loading system and what not, the ams needs more speed to get the ammo out than the mg, so the feeding system needs to be more robust. its not just a ammo bin, its the system to get the ammo from the bin, to the weapon.

#4 _Rorschach_

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Posted 15 November 2012 - 07:10 AM

I feel you can't directly translate ammo weight into weight per bullet. AMS needs to be able to fire loads of bullets in a very short time frame. So maybe the feeder systems for the ammo are much heavier than those for MG ammo. Hence the higher weight for the same amount of ammunition.
Also, game balance and fun > logic. After all it's giant robots :rolleyes:

edit: ninja'd by a minute ^^

Edited by pack wolf, 15 November 2012 - 07:10 AM.


#5 Hythos

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Posted 15 November 2012 - 08:41 AM

Think of the Phalanx system, and how many rounds are fired to destroy a single missle.... granted, they'll knock down cruise missles, but think of the ROF... (Figured I'd link it for arguement's sake)...
http://en.wikipedia....ki/Phalanx_CIWS
In the Battletech Universe, it stil wouldn't be a 1:1 ratio; though I'd see AMS as more of a shot-munition deployment system. Easier to hit a missle with buck-shot, and in a volley of missles, that extra spread might incidentally strike additional missles, etc, but may still require a couple hits to destroy a single one.

At any rate, be happy it was increased from 12 shots per ton, and didn't consume 2d6 PER USE :P

#6 Ferus Torlan

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Posted 15 November 2012 - 11:35 AM

View Postpack wolf, on 15 November 2012 - 07:10 AM, said:

I feel you can't directly translate ammo weight into weight per bullet. AMS needs to be able to fire loads of bullets in a very short time frame. So maybe the feeder systems for the ammo are much heavier than those for MG ammo. Hence the higher weight for the same amount of ammunition.
Also, game balance and fun > logic. After all it's giant robots :wacko:

edit: ninja'd by a minute ^^


The giant, stompy robots concept always makes me smile, and granted I have JUST started looking into such terms about armament, however I wouldn't think that in an ammo package the feeding system is included. Initially I would figure, that the .5 tons that constitutes the AMS itself consists of the weapon, it's ammo bin, and and it's ammunition feeder as well. I'm only a 17 year old kid who is just now learning to stop acting like he knows everything, but it still doesn't add up in my head. If it IS how you suggest, I'd like to see such an impressive loading mechanism put into the MG, it needs to be stronger.





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