Question About Playstyles
#1
Posted 15 November 2012 - 08:11 AM
#2
Posted 15 November 2012 - 08:17 AM
PPC Jenner, Gauss Jenner, AC2 jenner, LRM 5/10 Jenner.
Pick a long range weapon and run with it, although you may have to make some sacrifices to make that happen.
#4
Posted 15 November 2012 - 08:20 AM
Taryys, on 15 November 2012 - 08:17 AM, said:
PPC Jenner, Gauss Jenner, AC2 jenner, LRM 5/10 Jenner.
Pick a long range weapon and run with it, although you may have to make some sacrifices to make that happen.
two of those are impossible and the other two are dumb.
try LLs maybe.
#5
Posted 15 November 2012 - 08:21 AM
#6
Posted 15 November 2012 - 08:22 AM
I wouldn't get a Jenner for that style. Work your way up to a Catapult, K2 with Ballistics, C1 with large lasers and LRM, there are lots of choices.
Heavy mechs do well at the long range fire support role. Catapult in particular has some very good long range options. From the Dual Gauss rifle K2 doing super long range sniping to a dedicated LRM boat, and everything in the middle.
K2 is energy weapons/Ballistic C1 is Energy Weapons/Missile A is pure missile (streak cat)
Personally I favor large lasers for "hitting hard" and doing it from a distance. Also much easier to get lights to go pick on someone else if you can smack them with a large laser a couple of times. Trying to hit a light with a Gauss rifle or PPC can be pretty tough.
Edited by Ghosth, 15 November 2012 - 08:29 AM.
#7
Posted 15 November 2012 - 08:23 AM
#8
Posted 15 November 2012 - 08:23 AM
#10
Posted 15 November 2012 - 08:29 AM
#11
Posted 15 November 2012 - 08:44 AM
#12
Posted 15 November 2012 - 08:47 AM
#13
Posted 15 November 2012 - 08:48 AM
Jenners are much better in a rapid response/scout role.
#14
Posted 15 November 2012 - 08:48 AM
ShadowThunder77, on 15 November 2012 - 08:21 AM, said:
Lights in general don't no. You could make a panther out of your Jenner (PPC SRM4) But you have to lose a lot of speed to do it right. Switch to double sinks to handle the heat and add Endo for some extra tonnage for whatever else you need/want.
#15
Posted 15 November 2012 - 08:50 AM
I have the founders Jenner -D I have 2 sSRM's and 4 SL's so will keep it (because of the 25% bonus), the one I enjoyed the most was the -F w/6 SL's but the -K when mastered has 4 module slots (-F 2 & -D 3) I used the -K with a Narc Beacon & TAG when my guild mates running missile boats before the fix/nerf.
IMO the -K will be the best scout mech because of the 4 module slots and you can even mount a LRM10 with TAG but not Artemis IV.
NOTE I used SL's because I could fire them all more often without over heating and a Jenner that overheats and shuts down is dead.
I only use 300XL's.
Edited by Zynk, 15 November 2012 - 09:13 AM.
#16
Posted 15 November 2012 - 08:50 AM
You get 20 effective heatsinks just for buying it in a Jenner.
#17
Posted 15 November 2012 - 08:51 AM
ShadowThunder77, on 15 November 2012 - 08:29 AM, said:
If you want to play long range - definitely. Jenners excel at close combat, might as well bring small close range efficient weapons.
Hunchbacks are pretty cheap and can be set up as all kinds of long range fire support. I always recommend them to people who want to buy their first mech because most Hunchback variants are great out of the box without spending more c-bills (Jenners need bigger engines to be truly good).
For a dedicated long range mech Catapults and Awesomes were intended for that role, although they can easily be configured otherwise.
#18
Posted 15 November 2012 - 08:52 AM
#19
Posted 15 November 2012 - 08:56 AM
Joseph Mallan, on 15 November 2012 - 08:48 AM, said:
XL 245, DHS, Endo, 7JJ, full armor, PPC and LRM5 is very possible in TT on a 35t mech... now in MWO untill PGI fixes the JJs you can drop 6 of the JJs and throw in a 280 XL and put in Artemis IV.
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