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Fix The Netcode, Seriously Guys Stop Putting It Off


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#101 Tice Daurus

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Posted 16 November 2012 - 09:37 AM

View PostMaddMaxx, on 16 November 2012 - 09:12 AM, said:

Why don't all the ArmChair Network Engineers\Programmers around here write up some Solid Code and send it in to PGI. Take you y'all, what?, a couple days and then we can move the f$&* on. ;)


There's a problem with this...not that I don't think that it's not a good idea to see if you can ask for help, but in this particular instance, if they open it up to have everyone look at the code, and they can figure out what's wrong, couldn't they also look at the rest of the code and figure out where to place in hack coding or something deadly to the systems to sabotage PGI?

Look, I'm not a coder or a hacker, and I may not know everything, but I think that opening it up to have everyone look at it isn't a good idea per se. But then again, I don't know everything when it comes to this stuff.

But I do hope the can get this fixed...to borrow Paul's response...SOONTM..

#102 Krivvan

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Posted 16 November 2012 - 09:50 AM

View PostRifter, on 15 November 2012 - 10:34 AM, said:


This was in part the reason for this thread, they are making ******** announcements like adding third person when the core game(netcode) needs so much work. How can third person be a priority(i wont even go into how bad of an idea that is anyways) over fixing the netcode.

IMO they should halt all other content patches till they fix the core game.


But announcements like adding third person (which wasn't even an announcement and was just future thinking from Russ) don't affect the people working on the netcode at all. It's not as if everyone in the studio gets pushed over to working on something at once. The people (or person) working on the netcode likely has been working on it at the same priority since day 1.

View PostMrPenguin, on 15 November 2012 - 10:27 AM, said:

Usually, most people who do programming don't actually do or even like doing networking.


Too true. ;)

#103 Kunae

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Posted 16 November 2012 - 09:51 AM

View Postpesco, on 16 November 2012 - 01:29 AM, said:

Oh, nevermind. I thought it was obvious that software engineers were the topic of this thread. Or did you think Jun was really talking about a cable plugger?!

m(

She was. A Network Engineer is a specific job, unrelated to the job posting.

#104 Windies

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Posted 16 November 2012 - 09:52 AM

View PostTice Daurus, on 16 November 2012 - 09:37 AM, said:


There's a problem with this...not that I don't think that it's not a good idea to see if you can ask for help, but in this particular instance, if they open it up to have everyone look at the code, and they can figure out what's wrong, couldn't they also look at the rest of the code and figure out where to place in hack coding or something deadly to the systems to sabotage PGI?

Look, I'm not a coder or a hacker, and I may not know everything, but I think that opening it up to have everyone look at it isn't a good idea per se. But then again, I don't know everything when it comes to this stuff.

But I do hope the can get this fixed...to borrow Paul's response...SOONTM..


You can just dissassemble it anyways. It's against the law and breaks copyright's, so does piracy ;) . If I did I sure wouldn't be stupid enough to post any type of source or correction either public or private without the consent of PGI.

Hence, If I wanna hack this game and view the contents, I don't need their permission. If I want to fix a problem and make it known to them without spending 10 years in jail and paying very very large fines, I need their permission.

#105 nitra

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Posted 16 November 2012 - 10:02 AM

View PostGallowglas, on 15 November 2012 - 12:40 PM, said:

Why haven't we found an alternative to fossil fuels yet? Honestly, scientists need to change up their priority! Stop fooling around with solving problems like climate change, curing diseases, etc. until we get this problem solved! Clearly the reason it hasn't happened YEARS ago is that all our scientists have been wasting time on things like inventing Pez, discovering what that stuff in Stretch Armstrong was supposed to be, or creating useless inventions like the computer. Lame. Obviously this shows how out of touch they are and how little they care. What a total slap in the face.

Stop being stupid and do the big boy science that I have no idea how to do myself, but I can cite as trivial due to my wealth of anecdotal evidence.

those scientist and engineers have been diddly dooing about ..

did you know we had electric cars back in the late 1800s early 1900s ??

Over a century ago we had electric cars that could go 20+ miles an hour for almost a 100 miles.

yet a century a later we only have a few electric cars with less than stellar improvments in range ? 100 freaking years.

Yet we put a man on the moon in less than 10 years.

so yeah all those scientist and engineers are didly dooing jack all nothing .

and how does this relate to netcode ??

you do it the same way the kennedy administration did the moon thing.

Spend a bunch of money and throw man power at it.

this whole new way of thinking and doing things(cheap cheap cheap) has stagnated this country to the point where progress is now outpaced by a snail.

spend the money allocate the resources get it done.

Posted Image3PV


Edited by nitra, 16 November 2012 - 10:56 AM.


#106 Sand Lantern

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Posted 16 November 2012 - 10:15 AM

View PostPythonCPT, on 15 November 2012 - 12:43 PM, said:



Not everyone knows it, check the threads complaining about jenners. Jenner pilots will let you know its just the awesome sauce they rubbed all over their bodies before going into combat that allows them to 'dodge' everything.

Also, if he's doing the pee dance you should take him to the bathroom, making him hold it could cause permanent damage to his bladder ;)

All right, as a Jenner pilot, I've just about had it with posts like this. Do you think I like the constant rubberbanding which makes it impossible to know where I am? How am I supposed to learn decent piloting skills when the game acts like this? Furthermore, I am just as effected by lag sheild as anyone else. I shouldn't have to feel like it is an impossible to take on another Jenner just because they have streaks and I have a laser build. Being able to be hit by something that you can't hit back is just as frustrating to fast mechs as it is to slower ones. :)

Edited by Sand Lantern, 16 November 2012 - 10:15 AM.


#107 Enigmos

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Posted 16 November 2012 - 10:25 AM

View PostNoth, on 15 November 2012 - 10:34 AM, said:

... I seriously wonder if people have any idea how priorities and different teams working on different things work in the real world.

Most reliably prefer a familiar opinion over an unfamiliar reality, and imagine they have only to cast their vote to make it so.

#108 Leetskeet

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Posted 16 November 2012 - 10:30 AM

View PostSand Lantern, on 16 November 2012 - 10:15 AM, said:

I am just as effected by lag sheild as anyone else.

Except that you have a full power lag shield yourself.

View PostOriginalTibs, on 16 November 2012 - 10:25 AM, said:

Most reliably prefer a familiar opinion over an unfamiliar reality, and imagine they have only to cast their vote to make it so.

Posted Image

#109 General Anxiety

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Posted 16 November 2012 - 11:47 AM

Net code being bugged is one of the primary reasons that I don't suggest this game to non mechwarrior fans.

The others are no knockdowns and no tutorials and only one game mode but they are secondary to the broken netcode issue.

But when they implement those I can't wait to start pushing it to my friends.

#110 Jman5

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Posted 16 November 2012 - 12:02 PM

I feel like all these people playing with 200+ ping think everything will magically work once they "fix the netcode".

No it wont be fixed for you. You will still have crappy delay and miss fast moving targets. Until they open up servers around your area and improve latency, you're going to struggle. Stop treating netcode like it's some boogeyman that can be quickly quashed.

#111 Sarevos

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Posted 16 November 2012 - 12:25 PM

View PostJman5, on 16 November 2012 - 12:02 PM, said:

I feel like all these people playing with 200+ ping think everything will magically work once they "fix the netcode".

No it wont be fixed for you. You will still have crappy delay and miss fast moving targets. Until they open up servers around your area and improve latency, you're going to struggle. Stop treating netcode like it's some boogeyman that can be quickly quashed.

no the fact is people with 50-60 ping like myself dont have hits registered or have misses register as direct hits something isnt right

#112 CrazyCatDaddy

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Posted 16 November 2012 - 12:32 PM

View PostMaddMaxx, on 16 November 2012 - 09:12 AM, said:

Why don't all the ArmChair Network Engineers\Programmers around here write up some Solid Code and send it in to PGI. Take you y'all, what?, a couple days and then we can move the f$&* on. :)


No need for that. The Cry Engine has a great code out of the box ready to use. There was no reason to code new code to begin with. If the existant code would have not sufficed, they could have modified it. Instead they tried to reinvent the wheel again.

#113 Rifter

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Posted 16 November 2012 - 12:47 PM

View PostMoonUnitBeta, on 15 November 2012 - 09:05 PM, said:

when ever a mech is going full speed and over heats, he rollerskates forward about 2 mech spaces. however, YOU don't see this. YOU see the last place where he shut down. And thus, you aim there, but he won't actually be there. I think you might recall that when he powered up, he teleported a mech or two foward and ran off. If you see this happen again, aim a mech or two lengths infront of the direction he was traveling and you'll nail him.


If this is true(and it might be he did teleport around 3-4 times just like the old knockdown mechanics did when he started moving again) Then this is a serious issue and they should remove overheating till they fix it just like they did with knockdowns.

#114 pesco

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Posted 16 November 2012 - 12:54 PM

View PostKunae, on 16 November 2012 - 09:51 AM, said:

She was [talking about a network engineer, not a programmer].

You are implying that she meant activities outside of coding would improve the netcode?

#115 CrazyCatDaddy

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Posted 16 November 2012 - 12:54 PM

View PostRifter, on 16 November 2012 - 12:47 PM, said:


If this is true(and it might be he did teleport around 3-4 times just like the old knockdown mechanics did when he started moving again) Then this is a serious issue and they should remove overheating till they fix it just like they did with knockdowns.


This is true. Just overheat you mech on purpuse while going full speed.

#116 Rifter

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Posted 16 November 2012 - 12:56 PM

View Postngl, on 16 November 2012 - 12:54 PM, said:


This is true. Just overheat you mech on purpuse while going full speed.


I noticed that you dont just stop dead like you used to when you power down, im not an ***** :)

What i did not realize is that PGI was to stupid TO ******* RENDER THAT ON OTHER PLAYERS SCREENS.

#117 pesco

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Posted 16 November 2012 - 01:02 PM

View PostNanolight, on 16 November 2012 - 05:10 AM, said:

A network engineer is not a cable plugger. You have no freakin idea...

Ach, stop pretending; switches, even the big ones, practically configure themselves.

#118 Sug

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Posted 16 November 2012 - 01:16 PM

They're still looking for a netcode programmer, and a lead netcode programmer.

My guess is that means we wont be seeing netcode improvements any time soon.

#119 pesco

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Posted 16 November 2012 - 01:18 PM

View PostMrPenguin, on 16 November 2012 - 05:37 AM, said:

Theirs a massive difference between a coder and a networker. The fact you don't know the difference proves that you lack sufficient knowledge to actually enter this debate.

;D

I'm disqualified from an Internet debate about coding and networks for lack of subject knowledge. I ROCK!

Edited by pesco, 16 November 2012 - 01:20 PM.


#120 Nanolight

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Posted 16 November 2012 - 08:54 PM

View Postpesco, on 16 November 2012 - 01:02 PM, said:

Ach, stop pretending; switches, even the big ones, practically configure themselves.


Plugging in a preconfigured layer 2 switch != Network engineer...

The amount of ignorance in this topic is comedy gold.

200ms ping does not disqualify you from being able to hit anything either for those who don't understand simple measurements of time ms= milliseconds... So there are 200 milliseconds between when you do something and it registering on the server. If you think you can move a 25-100 ton mech before some one can fire at 200ms you are clearly ********.

If you are having difficulty hitting people on 200-300 ping there are three possibilities...
1. They got lucky.
2. The way the game handles network traffic is garbage.
3. You can't aim.

Make up your own mind what the case for you might be.

Edited by Nanolight, 16 November 2012 - 08:57 PM.






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