Clan Mechs Balancing
#1
Posted 15 November 2012 - 05:37 PM
#2
Posted 15 November 2012 - 06:52 PM
clans are supposed to be incredibly better. if it were not for their culture (such as biding for the least number needed, aka., "cutdown"), the clans would always win, especially this early in the timeline. the best balancing is not to nerf the tech (especially since it will be both balanced and included in IS mechs in a few years), but to balance the numbers allowed to drop Clan vs IS. further, unless we are able to pilot for the Clans any time soon, when equipment becomes available it will be both limited and VERY expensive.
#3
Posted 15 November 2012 - 10:37 PM
#4
Posted 15 November 2012 - 10:51 PM
#5
Posted 16 November 2012 - 10:08 AM
#6
Posted 16 November 2012 - 10:19 AM
#7
Posted 16 November 2012 - 06:24 PM
if you in a clan mech you do clan drops aka 5 on 8 or 10 on 12and to that high upkeep costs will keep them less used
if you do not win you lose K-Bills in a mach and if you do not have a sub you will not make much on a win
PS they have all ready told us they will sell Madcats/Timberwolfs someday
#9
Posted 22 November 2012 - 09:33 AM
Mongoose Trueborn, on 16 November 2012 - 10:08 AM, said:
Thorn Hallis, on 17 November 2012 - 01:36 AM, said:
Well, timeline-wise, the Clans should be showing up in the IS next March.
On the other hand, the PC Gamer article (on page 39 of Issue #233) indicates that the Clans are "biding their time", "invading Summer 2013", and "certain to have an effect on Community Warfare when they do".
Summer 2013 runs from June 21 to September 21.
So, it's not wholly impossible that the Clans could be introduced as ISN News stories and "NPC units" (though, it's potentially more likely that such Clan 'Mechs would be driven by PGI/IGP staff than by AI) weeks or months before they're made available to common players.
#10
Posted 27 November 2012 - 09:04 PM
Frankly, a pair of mixed lances against a medium weight star is a serious uphill slog for the clanners if their battle values are comparable and they're working under honor level 1 rules (Basicly they won't violate Zellbrigen at all).
And Like dal10 said: Clan weapons are frikkin' hot, since they don't have any basic energy weapons (everything they have is either ER or Pulse based). Expect the morons who mash alpha strike in a warhawk on caustic valley to be a turret for all intents and purposes.
#12
Posted 11 December 2012 - 07:21 PM
Ashla Mason, on 27 November 2012 - 09:04 PM, said:
Frankly, a pair of mixed lances against a medium weight star is a serious uphill slog for the clanners if their battle values are comparable and they're working under honor level 1 rules (Basicly they won't violate Zellbrigen at all).
And Like dal10 said: Clan weapons are frikkin' hot, since they don't have any basic energy weapons (everything they have is either ER or Pulse based). Expect the morons who mash alpha strike in a warhawk on caustic valley to be a turret for all intents and purposes.
ERPPCs for example. without true double heat sinks, the clans are already massively nerfed, they are not going to be heat efficient enough to use all of their weapons. timber wolf for example, 2 er large lasers, 2 er mediums 1 medium pulse 2 lrm 20s. that alpha will nearly cook the thing to death, and it doesn't have anywhere it can save much weight, as it is already using tech 2 equipment.
#13
Posted 11 December 2012 - 07:30 PM
unless we get bigger maps and better targeting
shooting at targets over 800 is rare as it is
#14
Posted 15 December 2012 - 08:57 PM
Clan weapons also weigh less.
IS LRM20 = 2x CLRM20s.
IS Gauss 15 tons + ammo, 15 damage, 640m range = CERPPC 6 tons + Double heat sinks, 15 damage, 810m range.
The Clan mechs can mount 2 CERPPC for every 1 Gauss rifle on an IS mech.
#15
Posted 15 December 2012 - 10:09 PM
The current maps and DHS nerf (1.4 vs 2 heat dissipation) will already seriously hamper the Clan advantages of range and heat management. Right now I'm not all that excited about the Clan invasion as there isn't a meta game, the current system's heat management is well, less than stellar and the maps are too small for any real long range warfare.
Until they implement some sort of balance management like BV or tonnage limits, I don't entertain hopes they'll get the clan vs IS right either. Most 8 man drops I've seen lately are 6 D-DC Atlases and 2 Ravens camping the base or similar tonnage anyways. Pretty lame if you run a mixed group (realistic).
#17
Posted 23 December 2012 - 02:26 AM
Skilled Pilot in Med or Light Mech will allways give hell or Death to skilled Pilot in Assault Mech. End of Story. Even if Assault Mech is Clan he aint got Lasers in his back!
#19
Posted 25 December 2012 - 09:37 AM
DSRT800, on 15 December 2012 - 08:57 PM, said:
Clan weapons also weigh less.
IS LRM20 = 2x CLRM20s.
IS Gauss 15 tons + ammo, 15 damage, 640m range = CERPPC 6 tons + Double heat sinks, 15 damage, 810m range.
The Clan mechs can mount 2 CERPPC for every 1 Gauss rifle on an IS mech.
But, as pointed out, Clan energy weapons tend to run so hot, that you won't be alphastriking with most of them. As for ballistic and missile weapons... there is precisely zero reason to run IS ballistic and missile weapons if you can get Clan variants. None whatsoever.
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