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#1 Souldoubt13

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Posted 15 November 2012 - 08:17 PM

I just want to go on the record as saying this for any new players. at first I was afraid I was petrified....no sorry gonna stop right there. but as I was using the trial mechs I will admit to feeling somewhat inadequate on the field. I saved up enough bills to buy a jenner. I did some research on mechspecs. I cannot stress enough how crucial it is to check those forums and get ideas/build from there, if you played any mmo game research on your class/mech is key!. the game does get better the trial mechs may not seem the most valid starting solution but stick with it buying your first mech and doing the research is completely worth it. please please please do not get frustrated :) I really want to have many many players to battle with.

#2 Dagnome

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Posted 15 November 2012 - 08:20 PM

Ohm's Guide for all your mech/weapon/build planning needs.

#3 Freeride Forever

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Posted 15 November 2012 - 08:34 PM

PGI ****** this royally by releasing it to the public without having at least a tutorial (level, not video) & all the necessary stats in game. All this 3rd party **** is ********. You need 3rd party VOIP, 3rd party tutorials, 3rd party info sheets. Unacceptable for a game with this steep of a learning curve. Good for you for sticking with it. I wonder how many others out there will do the same. I wonder how many won't.

#4 Vermaxx

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Posted 15 November 2012 - 08:49 PM

Oh, we know how many won't stick with it. Most of them. Of course, a huge portion of them were going to quit without paying ANYWAY, so we probably didn't lose a whole lot with the early open beta.

Ultimately, the problem with Mechwarrior is that it is a niche franchise. Armored Core proved that the mech setting is more palatable when it is anime style speedy robots blasting away with zero heat guns that level enemies quickly. Mechwarrior games attract MECHWARRIOR FANS, not the average internet twitch lover.

I don't really know how much more populated MWO would be right now even with a semi-functional version of Community Warfare running and all the new-player shart you're asking for. I haven't played a true mech game (MW4 didn't count because you could just run it arcade mode) in years, but I sat down and got back into it pretty fast. For the people just coming in the door with zero attempt to learn anything, well honestly I assume they were on the way out from day one. The learning curve is not that steep. It is definitely more than your average console shooter, so a lot of people leave right there. Most of them are probably younger than what I assume the target audience is.

This is a Mechwarrior game, made to be as true to Battletech as possible, for Mechwarrior fans. It was never going to be an astounding League of Legends / World of Tanks cash cow. Anyone who thought it would be huge was misleading themselves. All we can hope for is that it survives to CW, and CW is good enough to keep profits high enough that IGP doesn't shut the lights off.

#5 Souldoubt13

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Posted 15 November 2012 - 08:52 PM

well ive been informing as many friends as I have that I know would be involved in this sort of thing. including some old mw players. also sharing it on FB and anything else I can do to spread the word. also telling them how I stuck through as well as what I did to improve my game. so im hoping what little I can do will help :)

#6 Bunz of Steel

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Posted 15 November 2012 - 09:11 PM

Well... I have been lurking the forums now for a week as well as playing with the mechlab simulator I found.

"Jump on in... the waters great!"

I think I am gonna go for it. Starting a new game is a big deal for me. I take them seriously and once I am in, I stay until I simply can not take it anymore... coming from Diablo 3 right now and have been "homeless" for about 10 days now. If your a gamer, it really does feel wierd to be in those times where you are not playing anything at all. MWO has my attention. However worried about:

-Not understanding the physics or controls at all and being dumped on the field. If I could just pilot the dang thing in an open field with a few cones like a driver's ed course...that'd be greeeeeat. Now I read how Commandos get "legged" at the start of a match because they are deemed not fit for service (makes mental note...no commando). So what I have to look forward to is dropping in, moving backward when I am thinking I am gonna move forward, get my limbs blown off by a teammate who is irritated with me, then I go out to the front line with no arms and get swallowed like a goldfish. Sign me up!

- My other problem is the cash aspect to the game. I wanna spend about 60 bucks, the price of a game and would like to do it right away... but I do not know what the interface is going to look like. Will it just be one button to push to purchase the Wang and that is it? Can I purchase any mech I want with real bucks straight out the gate? If I wanna convert dollars to in-game money do I have to purchase something I do not want and then sell it back for half price just to get the in-game money?

- Can I use a gaming pad to play the game and is their support for such in the options?

If someone could help me with these 3 concerns, I would be grateful.
Thank you

#7 Souldoubt13

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Posted 15 November 2012 - 09:28 PM

as far as commando. I played only commando until I bought a jenner and modified it according to stuff I read on mechspecs. the commando wasn't as bad as I think people think it is. atleast to me. first game I died horrifically admittedly, my very second game 2 kills yaay! then a series of defeats but I was making good money and had the goal of owning my own mech. mainly I would be asked to scout ahead so I did my job and the first sign of trouble id run back to the pack and use the big mechs as shields :) lol its true tho the minute youre in a light mech and you get herded away its over and the minute a light mech starts circling your commando its kinda over too. but just do your role and if its good for the team youll get paid either way. I have not invested any money into the game yet. admittedly its based manly on the fact im not sure what im exactly buying yet. I mean I can buy mc and use that to buy mechs. ok..but I see premium time and things and not sure what that's going to entail to me precisely yet. so im backburnering it for now. but have every intention to clan/group up and play competitively eve n so im sure this will happen. as far as controllers im surprised how much I like the mouse keyboard. back in my mw4 days I wouldn't be caught dead without my sidewinder 2 then my Saitek x52. but this game handles well for mouse keyboard for a mw game. I may not be the best to answer your questions in depth but its a start maybe. and theres a lot of very knowledgeable players on these forums.

#8 Guido

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Posted 15 November 2012 - 09:30 PM

View PostBunz of Steel, on 15 November 2012 - 09:11 PM, said:

-Not understanding the physics or controls at all and being dumped on the field. If I could just pilot the dang thing in an open field with a few cones like a driver's ed course...that'd be greeeeeat. Now I read how Commandos get "legged" at the start of a match because they are deemed not fit for service (makes mental note...no commando). So what I have to look forward to is dropping in, moving backward when I am thinking I am gonna move forward, get my limbs blown off by a teammate who is irritated with me, then I go out to the front line with no arms and get swallowed like a goldfish. Sign me up!


Unfortunately, that's something the MWO community has been begging for since the closed beta. It hasn't happened yet. Fortunately, the trial mechs don't cost you anything in regards to cbills (in-game currency) to use, and it doesn't cost you repair and rearm (r&r) bills. It's kinda like taking the tutorial against live opponents, but without the helpful guide to help you understand the game.

The best thing I can help you with is to take a look at this as far as game and controls.
http://mwomercs.com/...raining-grounds

Quote

- My other problem is the cash aspect to the game. I wanna spend about 60 bucks, the price of a game and would like to do it right away... but I do not know what the interface is going to look like. Will it just be one button to push to purchase the Wang and that is it? Can I purchase any mech I want with real bucks straight out the gate? If I wanna convert dollars to in-game money do I have to purchase something I do not want and then sell it back for half price just to get the in-game money?


If you want to pay sixty, you get sixty dollars worth of MC - Mechwarrior Credits. You can purchase all kinds of stuff with MC, including any mech currently available. You however, need cbills to purchase or customize, and you can only earn that by selling your mechs and weapons, or by playing the drops.

You can indeed purchase any mech in the mechlab with MC. It's not particularly hard to purchase a mech. It's got enough safeguards to prevent you from accidentally buying a mech, but simple enough that it isn't hard to figure out. Click on a mechbay, add a mech, find the mech you want, click purchase with MC.

Quote

- Can I use a gaming pad to play the game and is their support for such in the options?


If someone could help me with these 3 concerns, I would be grateful.
Thank you


They don't have a lot of gaming device support right now. Right now, customizing config files are the only way to use gaming devices.

They do intend to add in support.

#9 IQwrassler

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Posted 15 November 2012 - 09:34 PM

Welcome to MechWarrior!

I hope you enjoy the game, and find other players to be as helpful to you as they are passionate about the franchise!

View PostBunz of Steel, on 15 November 2012 - 09:11 PM, said:

-Not understanding the physics or controls at all and being dumped on the field. If I could just pilot the dang thing in an open field with a few cones like a driver's ed course...that'd be greeeeeat. Now I read how Commandos get "legged" at the start of a match because they are deemed not fit for service (makes mental note...no commando). So what I have to look forward to is dropping in, moving backward when I am thinking I am gonna move forward, get my limbs blown off by a teammate who is irritated with me, then I go out to the front line with no arms and get swallowed like a goldfish. Sign me up!

- My other problem is the cash aspect to the game. I wanna spend about 60 bucks, the price of a game and would like to do it right away... but I do not know what the interface is going to look like. Will it just be one button to push to purchase the Wang and that is it? Can I purchase any mech I want with real bucks straight out the gate? If I wanna convert dollars to in-game money do I have to purchase something I do not want and then sell it back for half price just to get the in-game money?

- Can I use a gaming pad to play the game and is their support for such in the options?


-I agree with you 100% that such a tutorial is needed for the game, but for the time being most people recommend joining a group to play with using the game's Teamspeak server to communicate. There is a forum section devoted to Mech Guilds so you can find some teammates to show you the ropes, as well as information on the teamspeak server elsewhere on these forums (sry I don't have link, I play solo :))

-You don't need to spend as much as $60, although that would get you quite a bit of in-game currency, called MC. There are 2 types of currency: C-Bills (free, earned by playing), and MC (cost $$). There is an exchange rate for MC and a button in-game that links you to a page to buy MC. I recommend trying the mechanics out before you buy, although buying a mech off the bat will improve your experience greatly.

-The game support joysticks, and there are threads currently active regarding specific controller support. I'd venture to say that most controllers work, but are none are yet officially supported. Personally, I would recommend Mouse + Keyboard overwhelmingly, with the exception of a good joystick + throttle setup once it is fully supported.

#10 Bunz of Steel

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Posted 15 November 2012 - 09:46 PM

Thank you to all three of you who replied to my questions.
I have one more thing to ask about MC purchases please:

What is the resale rate for mechs?

Let's say an Atlas costs a nice round number like 10,000,000
When you go to sell it, will you get 5,000,000? or is it a better rate then that?

Edited by Bunz of Steel, 15 November 2012 - 10:05 PM.


#11 That Guy

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Posted 15 November 2012 - 10:03 PM

my advise is not to buy a light mech as your first. they take a more experienced pilot to really shine. (unless you have found great success with the trial lights, then go right ahead). if you have trouble with torso twist the high speed of a light will screw you over.

i would suggest a hunchback as your first mech. its tough, adaptable, fairly cheap, and not too fast.


there is no way to convert MC to CB. aside from selling a mech purchased with MC. i would not recommend that as the return is rather low. just play a few game and you should have enough for customization. though advanced equipment like XL engines will take some time

#12 TheCaptainJZ

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Posted 15 November 2012 - 10:28 PM

View PostBunz of Steel, on 15 November 2012 - 09:46 PM, said:

Thank you to all three of you who replied to my questions.
I have one more thing to ask about MC purchases please:

What is the resale rate for mechs?

Let's say an Atlas costs a nice round number like 10,000,000
When you go to sell it, will you get 5,000,000? or is it a better rate then that?

I'm not sure but it's roughly half. Not worth it at all. You gain 75,000+ Cbills from a loss and 100,000+ Cbills from a win. If the mech you use is one you bought, you have to pay repair and rearm costs, and those vary. In my light mech I might pay around 30,000 on average, but again, that is a light mech with some expensive parts.

Someone already mentioned it, but a Hunchback is a good starter mech. You could buy one now and save the rest of your MC for later when you know what you want to spend it on. After a couple matches, you can start customizing your mech, a little bit at a time.





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