- SSRMs will spread damage across LT,CT,RT instead of always just hitting CT. On moving targets, limbs will be hit as well.
- LRMs will get a 0.1 damage buff.
- Heat balance?
- Projectile Speed?
Current issue most people have isnt that SSRMS are hitting all over a mech now...thats pretty much the way it should be... Its that having one or even both missiles miss, even against targets that are standing still, is clearly not how the weapon is supposed to work...thats the whole point of needing a lock, and maintaining the lock while youre maneuvering and the added weight and cost of the system itself.
LRMS will need more then a .1 buff. I believe that would put them at 1.8...Still not enough with current grouping/tracking speed and the reduced damage to heads thats still in the code. To 1.9 and with the current trajectory fix... and that supposed 5% spread nerf to Artemis, would make paying for the Artemis rearms worthwhile.
The PPCs heat is near fine...the issue is that its still fairly easy to miss with it at the ranges its supposed to be accurate at. Fixing advanced zoom would do a lot for that, and also a further increase in the travel speed. DHS outside engine at 2.0 would also help. Netcode/server side authorization.
ERPPC...simply too much heat for too little effect, all other buffs same as the PPC.
However, if the ECM effect of PPC fire is pretty strong, then its possible no further buffs are needed.
Everything else listed in the post I agree with, and im glad to see AC/20, MGs and Flamer getting some work.
EDIT: UAC/5 Jamming mechanic seriously needs to be addressed pronto, especially if your going to have new players using trials mechs that come equipped with them. Nothing would put me further off a chassis then to take one not knowing what it does, and have its main weapon jam out 15 seconds into a match. Dont think Id touch that Cicada etc, again.
Edited by SpiralRazor, 16 November 2012 - 02:05 PM.




















