Ac/uac 20S
#1
Posted 15 November 2012 - 05:57 PM
#2
Posted 15 November 2012 - 06:01 PM
Nothing will change unless the AC/20 gets a significant range increase and an ammo count buff.
#3
Posted 15 November 2012 - 06:03 PM
#4
Posted 15 November 2012 - 06:06 PM
Khobai, on 15 November 2012 - 06:03 PM, said:
What's funny is that the idea in regards to impulse is one I made in the CB forums that got a large amount of attention.
I was; however, looking for not just impulse but also Knockdowns on Light Mechs. That'd give the weapon a real advantage over the Gauss. Regardless - I'd like to see some normalization with impulse. AC/2's shouldn't be a car crash simulator and the AC/20 should do a lot more than it does now.
Give it some range, like 150 yards more than it's current optimum. Give it like an 8 count per ton. Increase the impulse.
Do those three things and suddenly it becomes tremendously useful.
#5
Posted 15 November 2012 - 06:10 PM
Khobai, on 15 November 2012 - 06:03 PM, said:
We only know of "1" proposed change. The increased impact buff. But according to the post by Paul "AC/20 needs a fairly big boost", and I doubt that the expect an increase to the impulse to be that fairly big boost.
#6
Posted 15 November 2012 - 06:13 PM
The AC/20, unless you take quite a few heat sinks along with it, winds up running really hot, and you can't get very many shots out of it at max RoF before you start risking shutdown. With the Gauss as it is now, you can take a ML and some heat sinks and basically equal the damage output of the AC/20 for a very similar tonnage/critical investment.
#7
Posted 15 November 2012 - 06:14 PM
#8
Posted 15 November 2012 - 06:23 PM
Khobai, on 15 November 2012 - 06:14 PM, said:
I am sorry but minimum range simply does not make sense what so ever... It barely makes sense in the PPC. Maybe in a more esoteric table top game it worked but not in a major first person shooter.
I like what they have planned so far and I am already running to the mech lab to figure out how to put CASE in my Gauss carrying mechs
#9
Posted 15 November 2012 - 06:41 PM
#10
Posted 15 November 2012 - 06:44 PM
Ronin Starwalker, on 15 November 2012 - 06:41 PM, said:
That doesn't make the AC/20 better.
I don't understand how so many people who play this game can't differentiate between nerfs and buffs.
A nerf to one weapon is not a buff to another.
#11
Posted 15 November 2012 - 06:51 PM
Norris J Packard, on 15 November 2012 - 06:44 PM, said:
That doesn't make the AC/20 better.
I don't understand how so many people who play this game can't differentiate between nerfs and buffs.
A nerf to one weapon is not a buff to another.
Actually it does make the AC20 better by comparison. that is the whole point of nerfs. Balance is a comparative issue therefor a nerf to one weapon can make another better. In this case since the GR can brawl as good as it snipes it outdoes the AC20 since there is nearly no reason to run the AC 20 over the Guass. By increasing the cooldown of GR to 5-6 seconds you make it weaker at brawling and thus teh AC20 becomes the better choice for brawling.
#14
Posted 15 November 2012 - 07:08 PM
I think that the Gauss' HP loss hinders Brawler Gauss builds drastically, and the ammo increase to ac20 really made a difference. I expect that the proposed changes will cinch AC/20 as the preferred brawler cannon, as it should be. I can't afford to go directly into the fray with such a breakable weapon as the gauss. The ammo explosions are still a huge danger, especially with the high heat load, but it's nice to have a drawback to balance.
The proposed changse seem to confine Gauss to a sniper role, which is good by my books.
Edited by IQwrassler, 15 November 2012 - 07:12 PM.
#15
Posted 15 November 2012 - 07:08 PM
#19
Posted 16 November 2012 - 05:09 AM
#20
Posted 16 November 2012 - 05:19 AM
Vapor Trail, on 15 November 2012 - 06:13 PM, said:
The AC/20, unless you take quite a few heat sinks along with it, winds up running really hot, and you can't get very many shots out of it at max RoF before you start risking shutdown. With the Gauss as it is now, you can take a ML and some heat sinks and basically equal the damage output of the AC/20 for a very similar tonnage/critical investment.
Guys, Just stop. Seriously please.
The Gauss Rifle is the only weapon in the game that is working as it should. LRMs are right behind it. The Gauss made the AC20 obsolite 25 years ago. The AC20 should still hit a bit harder, but its lack of range and heat are what they are. If it's allowed to hit it is an armor smashing monster, but the Gauss only gives up a pinch of power, for monster range, cool running, and better ammo. Also when we start facing the clans it is the only weapon on par with Clan Tech. I don't want my only equalizer nerfed cause of short sighted over reactions.
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