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Ask The Devs 25!


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#101 Budor

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Posted 17 November 2012 - 02:53 AM

Q1: Any word on SLI support?

Q2: Any chance to get a button/checkmark to disable DOF. Something like the motion blur one would be great.

#102 StandingCow

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Posted 17 November 2012 - 03:22 AM

Q: What is everyone's favorite hockey team?


Boo lockout. :(

#103 Hoshi Toranaga

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Posted 17 November 2012 - 03:23 AM

Q: Can you please bring the PPC heat level down to a LL and ER PPC to ER LL (they are already balanced with more tonnage and more crits and useless any other way and no EMP effect will change that unless the effect is OP, which we do not want, do we?)

#104 Klaus

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Posted 17 November 2012 - 04:07 AM

Q1: When can we expect to hear some music in the game along with getting Betty up and running?

Q2: When can we expect to get the PPC 'fizzle'?

#105 Livewyr

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Posted 17 November 2012 - 04:28 AM

Is there a plan to make Artemis more worthwhile for LRMS for the price?

(Currently not a significant improvement over regular LRMs but cost 2x as much.)

#106 Ragor

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Posted 17 November 2012 - 04:52 AM

Paul listed the upcoming balance directions for most of the ballistic weapons.

What was not mentioned was the LBX-10.

Any plans what will happen with it?

(me personally would favour a tighter spread and shooting 20 pellets @0.5 damage instead of 10 @1)

#107 Rixsaw

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Posted 17 November 2012 - 05:48 AM

Last week you stated something that made me gasp at how out of touch with metagame you are currently. LRM's do more DMG than Guass? Cuz my 1 armed grandmother could out dps an lrm boat with 1 ton of guass ammo on a legged raven with no armor. How do you feel you can balance working on the game and getting enough good feedback as to make these choices considering that you have recently broken the rules of engagement by changing multiple things about LRM's at the same time and we are now stripping AMS out of all of our mechs cuz the LRM's are useless in game?

#108 DerMaulwurf

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Posted 17 November 2012 - 05:52 AM

Q: Is there any ETA for the reintroduction of knockdowns?

Q: Will you consider keeping first person cam during knockdowns?

Q: Will we get reseens?
-That even cash-strapped CGL still uses the reseen Battlemaster pretty means there is probably no legal problem. And I'm sure Alex can pull of some good redesigns.

#109 Icaruss

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Posted 17 November 2012 - 06:15 AM

Do you guys see much in the way of video optimization coming soon? Specifically for AMD core and video card users?

#110 JonDoeIowa

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Posted 17 November 2012 - 07:02 AM

*Will there be any future patch to allow multiple monitors? Even if the cockpit display cannot be placed across 3 screens will we be able to load the battle map on a second monitor to keep up at all times or even side, rear cameras?

Thank you

#111 Tekadept

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Posted 17 November 2012 - 08:29 AM

Based on you current progress what quarter next year (if EVEN next year) do you anticipate the metagame?

If the meta game fails to appears next year do you think MWO can still be profitable with out?

Are rumours true that you are understaffed at the moment?

Is your netcode and lag issues not being resolved quick enough due to the fact that you are currently trying to hire a "Lead Network Programmer"? to help get it sorted once and for all?

#112 Felicitatem Parco

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Posted 17 November 2012 - 09:03 AM

There's been a lot of chatter on the forums regarding what DHS values are exactly set at. Many people are saying that Engine DHS are actualy set at 2.0x strength but only the external DHS are acting at 1.4x, while the Developers say that all of them are 1.4x...

Can we have an updated official developer stance on the exact values that DHS are working at?

#113 Snib

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Posted 17 November 2012 - 09:31 AM

View PostKrzysztof z Bagien, on 16 November 2012 - 02:14 PM, said:

Once again: any chance for game servers outside America? Any ETA maybe? Would love to have two-digit ping :blink:

Was gonna ask this, too. The chance was already confirmed, but a very rough time frame would be nice considering it's technically released now. The current connectivity/netcode allow for random suiciding but it would be nice to be able to start playing seriously without warping.

#114 Kdogg788

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Posted 17 November 2012 - 09:39 AM

Q: How do you plan to balance clan technology against Inner Sphere equipment to guarantee an balanced and enjoyable game for all players?

This has been a very heated topic recently and the players have very divided opinions. Please consider answering this one, instead of some of the off topic ones that always sneak in.

-k

View PostProsperity Park, on 17 November 2012 - 09:03 AM, said:

There's been a lot of chatter on the forums regarding what DHS values are exactly set at. Many people are saying that Engine DHS are actualy set at 2.0x strength but only the external DHS are acting at 1.4x, while the Developers say that all of them are 1.4x...

Can we have an updated official developer stance on the exact values that DHS are working at?


I expect them to stay close to this value in the end, however clan DHS will probably be a much mor expensive upgrade as they occupy less critical slots (or did in Battletech).

-k

#115 M a y h e m

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Posted 17 November 2012 - 09:45 AM

Any chance of seeing an option to save variant builds within the mechlab, previous versions of MW have utilized this feature. If not why? As it stands now people are still changing variants, this feature would simply make it easier. I can't see how it could affect your revenue stream, but if that's the case please elaborate?

Thanks
Alaric.V

#116 Clideb50

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Posted 17 November 2012 - 10:51 AM

Do you have any plans for any type of tournament play? (for example: the alliance tournament in eve-online.)

#117 Blastcaps

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Posted 17 November 2012 - 11:05 AM

I've suggested a couple of times on forums about making solaris a starting point for community warfare, with houses (allowing players to pick their house etc) before community warfare finaly gets added, having basic arenas which have elements randomly generated to prevent players being bored of the same rotation of maps over and over, as well as having leagues and ladders.
Are the devs planning on adding solaris anytime soon? :blink:


http://mwomercs.com/...93#entry1401293

Edited by Blastcaps, 17 November 2012 - 11:07 AM.


#118 Butane9000

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Posted 17 November 2012 - 11:21 AM

Can you tell me why the Orange slayed the Rake?

#119 Randodan

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Posted 17 November 2012 - 11:28 AM

QUESTION: How will those 3D displays within the 3D cockpit be used? What content can we cycle through on those displays in the future? Camera views? Weapon configurations? Damage reports? Beagle Probe views? Map views? Other 'Mechs' tactical data? What content could move from the HUD to those displays instead?

In other words: devs, please utilize those nicely rendered displays inside the cockpit for something useful in the game in the future. I guess there's a reason why those are there. Like in a flight sim, those should be usable. Very much so.

#120 Strum Wealh

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Posted 17 November 2012 - 12:18 PM

Will there ever be plans for a user-operated toggle for the PPC Field Inhibitor, where the minimum range can be disengaged in exchange for a risk of damage to the PPC itself and/or the firing 'Mech?





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