Ask The Devs 25!
#141
Posted 18 November 2012 - 01:36 AM
2. Do you plan new methods to buy MC? For example, using a mobile
3. Will there ever be a different number of slots at the atlas and the commando?
#142
Posted 18 November 2012 - 02:15 AM
#143
Posted 18 November 2012 - 03:00 AM
Edited by Kharnete, 18 November 2012 - 03:06 AM.
#144
Posted 18 November 2012 - 04:55 AM
#145
Posted 18 November 2012 - 04:57 AM
2- Would you consider to change the skin of the Yen-Lo-Wang? Would you consider adding 2 energy hardpoints in the left arm of the Yen-Lo-Wang so we can customize it to the upgraded version?
3- I know you are still balancing stuff, but we want numbers! Damage, heat, range of each weapon. How do you suppose a guy who doesn't know Battletech to figure out what weapons to put in his mech?
4- Could you implement an "auto target" function to the game? I see a lot of newbies who doesn't know they have to press "R" to lock targets for LRMs and SSRMs.
5- Command Console: how it will work?
6- Could you lock the purchase and mounting of ammo for a weapon the mech doesn't have? (that would simplify things a lot)
7- Where are the more "alien" maps? Are there plans to add maps with very low gravity?
8- Will you be able to implement mechs running more than 200 km/h?
9- The Dragon DRG-1G is a variant of the Dragon, not a different mech. Why it isn't in the game yet?
10- What are your plans about the C3 Computer/Slave? Will you add them? How they will work?
11- Could you consider to make matches with only Trial mechs?
12- Can we have keys for full throttle, reverse and unjamming?
Edited by Odanan, 18 November 2012 - 05:43 AM.
#146
Posted 18 November 2012 - 06:10 AM
Also from playing beta ive noticed water effects lasers (rarely use ballistics so not noticed), and am I correct in assuming that a laser will not hit its target at all if they are submerged, or does it just do reduced damage, also are the physics for this different for balistics and missiles?
And finally, if i have been disconnected, my mech stays on the battlefield, is it being planned that we will be able to jump back in the mech once we log back in, as a loss of one mech through disconnection can change an entire battle drastically.
Thanks
Edited by Thipequz, 18 November 2012 - 06:14 AM.
#147
Posted 18 November 2012 - 06:25 AM
2. Do you have any plans to implement a system to deal with the rampant c-bill farming? If so, any ETA?
Edited by Entropia, 18 November 2012 - 06:26 AM.
#148
Posted 18 November 2012 - 07:57 AM
On the same token the idea may become to stay at base and defend as well, never venturing more than a few hundred meters from base in fear that they may be capped. If done correctly this is another very effective yet still borring tactic to use on a large map since you have plenty of time to dig in and let your scouts get you intel.
What are your plans to incentivize people to actually venture out and fight rather than turtling in their own base or just push toward the enemy base without ever seeing an enemy mech? How are you going to make them want to fight when they can simply win? While I understand that it is boring for most to just stand on base or run across....there is the very large very competitive group in this game that tends to only care about those 3 little letters WIN. These are the people that I am talking about here.
Also 12 man teams change this question quite a bit since you could conceivably leave a full lance back at base and have a battle effective group but it still may be a slight problem.
#149
Posted 18 November 2012 - 08:07 AM
#150
Posted 18 November 2012 - 09:34 AM
I want to see this game succeed, but by pitting the fresh recruits against veteran pilots we're not exactly rolling out the red carpet for them...
If they only play among themselves at the outset, there's a greater margin for error allowing them to have more time alive per match, so they can learn faster and join our ranks more quickly...
2. How large of a priority is weapon balancing on the list?
#151
Posted 18 November 2012 - 10:25 AM
Is Joystick support worked on and when can we expect to see it working ingame?
#152
Posted 18 November 2012 - 10:48 AM
Is the reason you seem to be focusing on pushing out paid content related to the need for more cash to hire more developers so you can more quickly respond/repair bugs in the software/netcode/etc?
There's no dishonor if that's the case, just tell us so we can break out the wallets
#153
Posted 18 November 2012 - 11:39 AM
If I'm reading the proposed implementation of CW correctly, it's going to need to be substantially more than the current offering to give a real feeling of playing in a real game "world".
I guess a second part to that question given that would be, what is the planned roadmap for introducing additional game types and maps as we get closer to live launch and CW?
#154
Posted 18 November 2012 - 12:19 PM
#155
Posted 18 November 2012 - 01:26 PM
#156
Posted 18 November 2012 - 01:57 PM
#157
Posted 18 November 2012 - 02:02 PM
Are you still planning on integrating C3 into MWO for voice communications?
#158
Posted 18 November 2012 - 02:34 PM
Does structure and advanced, upgraded armor become locked once you purchased them?
I mean when you upgrade, your "free" dynamic armor slots become replaced with upgraded armor thats locks in, or do you perfer to do something around here, because a lot ppl makes mistakes at start.
2.
When can we expect "Bittchin´ Betty" in game?
3.
Can you add a ability in "options>controls" to assign mouse wheel to something? Because i wanna put my acceleration and deceleration on mouse wheel.
:]
Edited by Jale, 18 November 2012 - 02:42 PM.
#159
Posted 18 November 2012 - 02:49 PM
How soon is there going to be an UTF in the game chat?
#160
Posted 18 November 2012 - 03:33 PM
Is there any word on how clan tech is going to be made available to players, like as a trickle of mechs and tech as we have now, or several of them available through MC purchase first before being available for C-bills, or a bunch of clan mechs available en masse for both MC and Cbills?
Is there a set number of battlemechs you are planning to include in this game or do you plan to keep adding them as long as there are mechs to add?
Since the UNseen are out of the question, what about mechs like the Hammerhands or others that merely resemble the aesthetics/loudout of the unseen?
Will the Orion be out in time to send Kerensky's preferred mech against his descendants?
Will there be an ingame interface for Mercanry groups for contracts or will that be done solely by the players;( (communicating through their own email, vociechat etc?)
Will there be a sort of "player's market" for players to sell mechs and weapons to eachother? Or alternatively, a means for them to eb offered as a reward for services rendered? Example being Faction A hires Merc group B to blow something up, and offers to reward them with c-bills and a stock Atlas for the Merc group's use.
Once faction warfare is introduced, will players be taking part in the "major" battles of the era like teh battel fo Wolcott/Luthien/Tukayyid or will those be happening "offscreen"? Or will the players be making their own history based on the outcome of the player battles?
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