Edited by Xeven, 18 November 2012 - 05:31 PM.
Ask The Devs 25!
#161
Posted 18 November 2012 - 05:30 PM
#162
Posted 18 November 2012 - 05:59 PM
1 Blackscreen at match start
2 4 fps bug
3 mid-game crash to desktop
4 mechlab freeze after saving
So my question is: Are you having any luck chasing these down, and can we expect a fix in the immediate future?
Thanks Garth!
#163
Posted 18 November 2012 - 06:37 PM
#164
Posted 18 November 2012 - 07:41 PM
#165
Posted 18 November 2012 - 08:06 PM
Q2: Will environment damage become more detrimental to your mech in the future. For instance, if I ram my mech into the side of a mountain will my mech become incredibly damaged?
Q3: Will mech ramming become more detrimental in the future? Will mechs stagger and have to reconstitute themselves?
Q4: In the future will mechs slow down when running up and down hills and in water?
Q5: I noticed on the last ask the devs that almost all if not all of the questions answered were from founders. Why is that? Are the questions of non-founders not as important?
#166
Posted 18 November 2012 - 08:55 PM
Like a 200 player mini server type thing? Pub test server perchance?
#167
Posted 18 November 2012 - 08:58 PM
Q2: Do you guys have a bunch of good gameplay ideas that will be able to fulfill the needs of the casual PUG MWO player and the more organized "progression focused" players? I've seen many a good game totally destroyed by development that focused on the steep demands of the later, and simply used the former as ELO fodder.
#168
Posted 18 November 2012 - 09:21 PM
#169
Posted 18 November 2012 - 09:25 PM
From what I can see there seems to be a fair size community of Australian players in MWO. Is there any plans to have regional servers in the future so that us Aussies start to get nice shiny pings?
#170
Posted 18 November 2012 - 10:46 PM
#171
Posted 19 November 2012 - 12:47 AM
#172
Posted 19 November 2012 - 01:56 AM
Garth Erlam, on 16 November 2012 - 09:31 AM, said:
Are you certain that the best way to balance a weapon is by making it more fragile, and not lowering its rate of fire, lowering its damage per shot, or lowering its ammo per ton value, or buffing competing weapons that are deemed weaker by lowering their heat, or increasing their ammo per ton value?
Any plans regarding convergence issues and leading? When you lead a PPC, AC or Gauss, your crosshair is necessarily not on your current target, which means the convergence is calculated for a point in the distance, meaning your shot is likely wildly off - and attempting to lead under these circumstances will often not work, but would still be necessary.
Edited by MustrumRidcully, 19 November 2012 - 01:59 AM.
#173
Posted 19 November 2012 - 02:28 AM
I get different informations:
- PUG/Team (<- we will have)
- Gamemodes
- ELO
- 3rd view/non-third view
- tons
A game with this numbers of player can't keep much more than 3-4 different queues. I don't understand you announce ELO, 3rd view non third view queues if we already will have 4 different with team/pug conquest/assault combinations.
#174
Posted 19 November 2012 - 03:17 AM
1.) Is it planned that loadout changes will effect the appearance of a mech, i.e. if a medium laser is replaced with a PPC will the 3D modell show an appropriate representation of the new weapon?
2.) Are the following customization options planned? Moving hardpoints to a different location (i.e. from Torso to Arms) and/or removing hand and lower arm actuators to free additional slots? And if yes, will those changes have influence on the appearance?
#175
Posted 19 November 2012 - 03:25 AM
JustAStick, on 18 November 2012 - 08:06 PM, said:
Well, exactly that is scheduled for tomorrow: http://mwomercs.com/...79-matchmaking/
Of course the planning v execution problem is not unknown to PGI, but we'll see soon.
#176
Posted 19 November 2012 - 05:20 AM
Is anything planned to keep sure, that a mech stay active in the game until the round ends even if his user disconnects?
Momentary i had several games with players who disconnects the game just a second before I killed their mech. In effect of this disconnect, the Mechkill isnt counted for the winning mech.
Just for understanding I dont talk of mechs standing still in the start zone, I'm speaking of mechs who gave me a good fight for several minutes and disconnects before destruction.
Are there any plans to weaken the Gauss Rifle?
For example in the Mechwarrior Books the Gauss Rifle need so much energy to shoot - it wasn't possible to fire Lasers and Gauss Rifle at the same time. Firing more than one Gauss Rifle at the same time shouldn't be possible.
#177
Posted 19 November 2012 - 06:09 AM
so my questions is this, when that error occurred, was it because of a video card error (maybe it overheated) or.... did my unnamed pilot character get bored and go on an acid trip during the drop? I swear I saw a unicorn shooting at me with a guass... from it's horn!
#178
Posted 19 November 2012 - 06:12 AM
how do you guys manage to stay as close to canon as possible? Do you have all the sourcebooks lying around, do you lean heavily on sarna.net or do you even have a "liaison-officer" who communicates all lore-related questions to the Battletech guys at Catalyst (or whoever is responsible for the canonicity at the moment)?
#179
Posted 19 November 2012 - 06:15 AM
Q: Refering to ur list of weapon balancing i have some questions refering to certain weapons. First of all the Gauss: Do you really want to weaken this weapon any further, and make it even more fragile as it is at the moment, or does ur explenation refer to actuall set weapon behavior. Because at the moment it is pretty easy to take a gauss out of an atlas, by just opening its torso and shooting once in that open part and its out. Making it even more fragile will cause more frustration while driving an atlas an make an K2 even more powerfull. Hitting a side torso on a catapult is nearly impossible to do on purpose, and that makes the K2 with 2 Gauss a hard to beat enemie.
Next Question to the Streak SRM: Will they again be hitting the mech with each missle or will the go on, and spread past even immobile targets?
Thx 4 the awnsers
#180
Posted 19 November 2012 - 06:57 AM
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users