Ask The Devs 25!
#1
Posted 16 November 2012 - 09:31 AM
#2
Posted 16 November 2012 - 09:32 AM
In case it gets lost...
http://mwomercs.com/...son-its-coming/
1) Will Collisions ever include crunching, grinding, sparks flying, and screen shake?
Good Ref Below:
Edited by ManDaisy, 18 November 2012 - 11:43 PM.
#3
Posted 16 November 2012 - 09:32 AM
#4
Posted 16 November 2012 - 09:37 AM
Q2: Will the transition to the Clan WAr be instant on the day of invasion, or will it be a slow transition of patches bringng more and more clan stuff into game?
Q3: If ECM is brought ito the game, will LRMS receive a rebuff to deal with this countermeasure? LRMs seem pretty unpopular compared to lasers postpatch, and I would like to see a balance of ballistics, missles, and lasers ingame.
Q4: Will you guys be doing any contets in the future for holidays and other events to promote the game via C-bills, Mech Giveaway promo codes, Free MC and such?
#5
Posted 16 November 2012 - 09:38 AM
Why no plans to implement an in-game tutorial system (not mere video but an actual in-game boot camp or training area with specific instructional tasks) to guide pilots on the nuances fo pilotting a Battlemech?
#6
Posted 16 November 2012 - 09:39 AM
#7
Posted 16 November 2012 - 09:39 AM
#8
Posted 16 November 2012 - 09:41 AM
#9
Posted 16 November 2012 - 09:45 AM
1: Would you be up for some 1 on 1 <interview chat format / email > With the 480+ members of the FWLM? Let me know and ill start gathering a questioniar for ya:)
2: Will i EVER GET my Favorit mech of all time, the ASSASSIN ?!?!?!?!?!
3: When is a "projected" date for actuall release so we can stop hearing the Release vs Beta arguments LOL
4: My mech needs cup holders... when can we get these installed?
5: Larger maps have been mentioned ... can we get an ETA on these long awaited additions?
6: Can we get an idea of the size of the hit box on the Cataphracts cockpit? big fear of the mech is that H U G E cockpit sitting at the top of the CT.
7: AC-20's do you love em???
and Finally ..... do you think that the overwhelming votes AGAINCED a 3rd person view is mainly due to the fact that since this is a 1st person based game, and billed as such, that the 3rd person based players just arn't here?
Edited by GenDread, 16 November 2012 - 10:06 AM.
#10
Posted 16 November 2012 - 09:48 AM
#11
Posted 16 November 2012 - 09:57 AM
#12
Posted 16 November 2012 - 09:58 AM
#13
Posted 16 November 2012 - 10:03 AM
I feel like other issues are getting due attention and nothing has been asked in a while about primary controls, which in my opinion should be a primary concern. If I spent as much time playing MWO as I did trying to hack controls and figure out workarounds for the lacking controls I would be pretty good by now, but being good is not what defines my MWO experience; I'm trying to have fun. To see that goal through, I am making a mechpit http://mwomercs.com/...440-my-mechpit/ , but having such sub standard support on primary controls gets frustrating from time to time. PGI, please, for the love of all things MechWarrior, forget about paint jobs and bobbleheads until at least primary infrastructure like analog turning is in place.
-Loc Nar
#14
Posted 16 November 2012 - 10:06 AM
#15
Posted 16 November 2012 - 10:10 AM
- How will the Command Console be implemented into the game? Any ETA for when we can expect the Command Console functionality?
- Can you give us some more information regarding the paper doll lag and the fix for critical hits that apparently was in the 11/6 patch?
- Any chance you can post the road map the Devs are trying to follow for game features? I have the feeling the team has started to take the stance of "keep dev plans close to the vest so the forum folks don't bust our chops when stuff doesn't go as planned", and I can understand this. Something with even broad timelines (next month, next Qrtr, etc.) would give us an idea of how the game is planned to progress.
#16
Posted 16 November 2012 - 10:18 AM
#17
Posted 16 November 2012 - 10:21 AM
#18
Posted 16 November 2012 - 10:28 AM
Do you think there will be a way for us (say using MC) to change the outfit of our pilot? I'm sure Paul would love to go sporting around in a pink Jumpsuit with frills. I wouldn't mind something in red so my mech goes faster (red = faster right? lol) Obviously just graphical changes.
#19
Posted 16 November 2012 - 10:38 AM
Lately, we've been quite surprised by some decisions (DHS and 3rd Person to name just a few), so do you feel that communication is still good ?
#20
Posted 16 November 2012 - 10:40 AM
What will determine if a mech falls or not after a collision?
Will there be modules or pilot skills that will help to mitigate the chance of falling after a collision?
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