Ask The Devs 25!
#41
Posted 16 November 2012 - 12:22 PM
#42
Posted 16 November 2012 - 12:29 PM
#43
Posted 16 November 2012 - 12:42 PM
I know there have been various objections made, but I haven't seen any comment on them. Personally, it does seem odd to me that the caps are variant based rather than chassis based, leading to situations like the Centurion, where the A can only mount a 260, but the D can mount a 390. My own opinion is that a more reasonable interpretation of the stock 200 and 300 engine would be that a 300 is the upper end of what a centurion can mount, not that a centurion D can mount an XL that takes up 60% of its weight limit and goes 126kph. On the other hand, it seems wrong to me that the A can't mount an engine that comes stock in another variant.
For a more concrete way in which the current implementation violates at least some canon examples, consider the 35 ton Jenner IIC (Clan) that mounts a 315XL and goes 151kph. Obviously this mech is unlikely to make it into MWO, but it does establish that the 140kph speed limit imposed by the 8.5*tonnage rule is not hard and fast within BattleTech.
The 8.5*tonnage rule causes some notable balance problems among lights. Currently, a Jenner has no problem hitting the speed limit. Because of that, the primary benefit of being smaller (speed), is gone from anything smaller than the Jenner. Having smaller hit boxes is of some benefit, but as long as matchmaking is based on size category rather than tonnage, I don't see strong arguments for using mechs like the Flea. The Jenner can go just as fast, but carry multiple times the payload and armor while doing so.
~~~~~~~
2) Any chance we'll see the behavior of holding down the trigger on the UAC5 changed to be the standard, non-jamming fire rate, or to have a toggle for this? I think it would do a lot for the usability.
~~~~~~~
3) Do you think mech efficacy by size is currently balanced, or do you think heavier mechs are, in general, more powerful? Is matchmaking by tonnage under consideration?
While there are some aspects currently buoying the lots of lighter mechs such as "lag shielding", it does seem like there is still a degree of bigger is better going on. There are currently 3 mechs in game that are 10 or more tons lighter than something else in their weight class (Commando, Cicado, and Awesome).
While none of these are awful mechs, I think it's fair to say that all of them are viewed as weaker choices than the other options in their weight classes. Jenners are broadly viewed as the best light, Cicadas aren't bad, but don't really offer much a Jenner doesn't, and most people seem to dislike that you're essentially picking a light and giving the enemy a medium. Awesomes are a nifty mech, but when stacked up against an Atlas, they are mostly outdone unless you grab the 9M and embrace the full absurdity of the fast assault. On paper, they excel at boating, but generally speaking, the Atlas does the job better. A D-DC LRM boat with 45 tubes may not bring the raw firepower of an AWS-8R, but it can take far more ammo, and pack in better backup weapons. The RS has enough Arm energy hardpoints to run into heat issues before it runs out of places to put weapons. Even among the heavies, it's no secret that there are 3 Catapults on the field for every Dragon.
Do you feel this is a systematic weight balance issue, or do you view it as more coincidental that the heavier mechs in each class are the most popular? (Or, I suppose, do you disagree with my observation entirely?) Do you guys keep stats on W:L ratios for different overall drop rates? Is there an observed tendency for the heavier side to win?
Edited by buckX, 16 November 2012 - 01:39 PM.
#44
Posted 16 November 2012 - 12:45 PM
I have used the center legs to torso command alot in previous games though.
Just adding this command would be nice, you do not really need to remove the other one.
#45
Posted 16 November 2012 - 12:49 PM
#46
Posted 16 November 2012 - 01:00 PM
1. Today - the Personal Computer have a different role - to that, what whe haved 10 years ago. We got a potent system - capable - handling up to 3 Monitors - including 4+ Cores. Is it planned - to use - a solution - to drag (for example) - the strategic Map on the second screen ? (while all Monitors are windowed ?)
2. Exclusive for Mercs i would like to know, if it is planned to have a "Merc-Hangar" - where Modules/Weapon/Ammo - can shared by the members of the Merc-Corporation ?
- if the answer is yes - "Would be there a right-management, wich possible can misused to steal some items ?" (like in eve online ?)
- if the answer is no - "Is there otherwise planned to have loot-rule for the dropped salvage" - for example, we salvage a ac/20 - that this ac/20 is now available for the player/merc ?
(like it was playable for Mercs - in Mechwarrior 2 Mercenaries)
3. Cammo-Skins - will there be a solution to have "unique" Colorization of the Cammo - for the Mercs ?
(and available for all Mercs-Members ?)
Edited by Glowhollow, 16 November 2012 - 01:01 PM.
#47
Posted 16 November 2012 - 01:01 PM
-Why were they taken out?
-What is being changed about them?
-When will we see them re-implemented?
I know we all have a general concept of the who/where/what/when/why with this question, but I haven't read anything solid from the Devs with regards to it.
#48
Posted 16 November 2012 - 01:10 PM
2. Right now, you've implemented two types of 'customization caps' on 'mechs - weapons and speed. Weapons you've done with limited hardpoints, and speed you've accomplished with the engine size limits by variants. Why not do the same thing with armor? That way variants that had little armor in cannon won't be able to max out as much as higher-armor variants, who may suffer from things like the engine size limits, and this allows you one more avenue for making variants unique.
#49
Posted 16 November 2012 - 01:16 PM
2. Do you have plans to balance repair costs out to where people aren't punished for playing with ballistic weapons or missles when it comes to repairs?
#50
Posted 16 November 2012 - 01:41 PM
#51
Posted 16 November 2012 - 01:56 PM
#52
Posted 16 November 2012 - 02:14 PM
Once again: any chance for game servers outside America? Any ETA maybe? Would love to have two-digit ping
How about test server available for everyone (not just you) so there would be larger 'sample size' when testing new patch, like something similar to what WoT guys do?
Do you have plans for hotkeys assigned to some basic commands/responses etc. ("Enemy spotted", "Attack my target", "Fall back", "Roger", "Negative" and something like that)?
Are we going to have destructable environment?
And I'll add this:
Any plans to change/fix zoom module to make it actually usefull (like 1.5 - 2 x current zoom level instead flat 4x)?
Can we expect some changes to convergence system? Like manual setting or makeing it fix on distance to current target.
Do you like current XP and money reward system and is it final or are you going to change it somehow?
Edited by Krzysztof z Bagien, 16 November 2012 - 02:20 PM.
#53
Posted 16 November 2012 - 02:30 PM
I feel that it could benefit both on aesthetic (alignment, integration with the physical cockpit) and clarity (position, shape, usefulness of the elements — heat sink status, auto detect-no signal, cooldown for weapon group). I was thinking about the HUD of MechWarrior: Living Legends.
#54
Posted 16 November 2012 - 02:41 PM
#55
Posted 16 November 2012 - 02:45 PM
#56
Posted 16 November 2012 - 02:48 PM
My question is: What steps is Pgi Taking to combat or nullify hacks and/or cheats like this one i found online to show you guys what your dealing with?
[REDACTED]
My idea: file checker or something like that to make sure there is no foreign files.
Edited by RAM, 16 November 2012 - 06:06 PM.
Hacks/Cheats
#57
Posted 16 November 2012 - 02:50 PM
Quote
Seeing as MWO is based on CryEngine 3, performance on Crysis 2 should be similar and yet older machines that ran that game steadily at medium settings seem to have a god-aweful time running MWO even at lowest detail.
2. Will people with older machines still see the game run smoother as its development progresses?
3. Why are you only supporting ATI cards 5000 series or above while supporting Nvidia cards that date back two generations further?
Its a lot easier for players to repost important questions than it is for you to ignore them and answer useless ones instead.
#58
Posted 16 November 2012 - 03:01 PM
#59
Posted 16 November 2012 - 03:03 PM
Q2. Can you tell us how the command console will work? Is it a second set of controls that take over if cockpit is blown out or will you be doing something else with it.
Q3. Can you let us know when collisions will be brought back in?
Q4. Are you looking at adding a training grounds for new players to LEARN how to pilot/aim-target/fire (getting rid of need of 3rd person) and letting players test mech builds outside of a normal combat match.
Q5. How will Clan Vs IS matches be played will it be 4Clans to 8IS, 8v8 or something else?
#60
Posted 16 November 2012 - 03:04 PM
Have to not see the LRM thread or all the videos showing that it at .7 damage .?
Are t your number are off ?
or are you just about to remove LRM from the game?
http://www.falconcom...Vid/LRMtest.wmv
http://mwomercs.com/...-thread-merged/ there are close to 700 post and you come back with a .1. Way to listen to the forums
Edited by warp103, 16 November 2012 - 03:11 PM.
9 user(s) are reading this topic
0 members, 9 guests, 0 anonymous users