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#61 AGTMADCAT

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Posted 16 November 2012 - 03:05 PM

1) Will we be receiving a custom-game type, where we can set up both sides of a match, and pick the map? If so, roughly when? We now have enough people in my clan playing that we could pull together an 8v8 in-house. And I want to set up Trials of Position to fight for promotions. :)

2) Any rough updates on when Community Warfare will be released? Is it being worked on at the moment, or is it still in the 'later' bucket?

3) Will each Mercenary Corporation be able to establish an "official" decal, which is free to use for any and all members of that corporation, and which cannot be used by any other players? As the leader, I'd be happy to pay a few MC to "register" a decal and tag, to prevent their use by others.

Thanks, and keep up the great work! =)
-AGT

Edited by AGTMADCAT, 16 November 2012 - 03:10 PM.


#62 Ridli Scott

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Posted 16 November 2012 - 03:14 PM

Q1: I would like to know if you are going to implement a survival game mode. That is, a group of 8 or 16 'mechs fighting on the same side against waves of AI enemies, could be very interesting at the beginning of the invasion of the clans.

Q2: How could you have designed something so beautiful when designing the Blackjack if the original was one of the ugliest 'mechs of the universe?

Thx for all for the epic work.

#63 Minos Murdoc

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Posted 16 November 2012 - 03:23 PM

Q6. Future Hero Mechs can you please include the mechbay with the mech

#64 unwary

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Posted 16 November 2012 - 03:25 PM

I know the game isn't optimized yet (I'm looking at you 50% gpu and cpu usage), but will you include extremely high resolution textures so those of us with beefy systems can see the whites of our enemy's eyes before we kill them?

#65 White Bear 84

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Posted 16 November 2012 - 03:26 PM

View PostAGTMADCAT, on 16 November 2012 - 03:05 PM, said:

1) Will we be receiving a custom-game type, where we can set up both sides of a match, and pick the map? If so, roughly when? We now have enough people in my clan playing that we could pull together an 8v8 in-house. And I want to set up Trials of Position to fight for promotions. :)


This - great questions AGTMADCAT

And..

- Will there be a function at some point which allows us to sort or group our mech's in the mechbay? Or if this is in development, when could we expect it?

- Would there be any consideration for putting together an extra tab in the menu, something along the lines of 'mech design lab' or something; a place where you can play around with mech loadouts just to see what you can come up with, without having to change your mechs in the mech bay or purchase items.. ..so you can play around with different builds to your hearts content prior to building your actual mech?

#66 Demoned

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Posted 16 November 2012 - 03:29 PM

I'm asking you
please please please NO 3rd person View.

but what I'm really asking is, will we get random environment effects on all maps any time soon?
ie rain, nighttime, fog and such

#67 Matta

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Posted 16 November 2012 - 03:32 PM

Hi, two questions:

1. Are you aware of the "running bug", when light Mechs legs get damaged even on slightly rough terrain and if yes, when can we expect fix (if it is a bug at all) ?

I don't want you to consider next question as whining or provocation, I would just like to know your stand:

2. At what point of the state of the game will you decide that game is no longer Beta and it's Released ?

I'm asking this because :
a] Stats, XP, MC, C-Bills won't reset anymore
b] Game can be played by all, no beta limitations
c] MC charging (payment) is already on place
d] You plan to add new content no matter current state of the game anyway (beta/released)

It seems to me that game could already been called Released because there would be no change whatsoever between Beta and Released, only word will change (bugs will still appear in Released status also). Am I right ?

#68 MavRCK

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Posted 16 November 2012 - 04:07 PM

What games inspire you for in-game major features like Community Warfare?

#69 Phoenix Branson

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Posted 16 November 2012 - 04:36 PM

Have you guys ever considered adding an overview to each BattleMech in the Mechlab. It would display background information, such as: history, capabilities, and roles (similar to Technical Readouts)?

Edited by Maverick01, 16 November 2012 - 04:36 PM.


#70 Atheus

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Posted 16 November 2012 - 04:42 PM

1. What was the rationale for changing module prices between closed beta and open beta?
2. Have you considered just getting rid of ammo rearm costs altogether and balancing the economy based on that?

#71 Bors Mistral

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Posted 16 November 2012 - 04:48 PM

- Would you consider making underloaded mechs move faster? For example, an Atlas that packed up 100 ton would move 56kph, but loaded 90 tons would move at 61kph?

- I like what you did with the armament of the K2 being visually reflected in-game on the model. Are there plans to do this and even expand on it for other mechs? For example, having the option to remove the underslung weapon barrel on the Atlass frame if you are equipping a ballistic weapon?

- A mechlab feature question: can we have the option to re-arrange the mech slots at the bottom? To have those slots also show the current mech paintjob as well?

Edited by Bors Mistral, 16 November 2012 - 04:50 PM.


#72 Hakkukakt

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Posted 16 November 2012 - 04:59 PM

hello

ok ... i post my questions and you have say ... perhaps you will answer or not .... depend it's please to you or not ....

1. When are you put a fix on game engine ... then the new material can work at 100% and not at 50% => SLI/Crossfire/DirectX11

2. When are the fix for the OP light that can run in a big group heavy mech and do it with quasi invulnerabilty => no collision, lag shield

3. When the lag/netcode will be resolved => when we european come to play with USA, we will lost at 80% because that ... that's not very equal

4. When the CTD and the 4 fps bug will are resolved

5. When are you go to listen the community fan forum and not a few new players that just come to test and whine and then go out

that's all ....

i wish i have answer for this question ... that's not the first time i put in ... and i m not alone to put in too ... so maybe can you consider that's important questions ? maybe ...

thanks in advance for your feedback if he has and sorry for my bad english

and ... i like this game really ... but i'm tired to see there are no answer to what is important ... tired to see improvment on something not urgent => like "can we think to implement 3rd person view ... that's a minority demand...." for exemple...

Edited by Hakkukakt, 16 November 2012 - 05:11 PM.


#73 Armaneth

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Posted 16 November 2012 - 05:25 PM

What, if any, is the ETA for a lobby chat interface?

#74 Detrimus

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Posted 16 November 2012 - 05:31 PM

Will smaller team sizes be implemented, such as 2v2, or 3v3? What about custom match lobbies?

#75 Mazgazine1

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Posted 16 November 2012 - 05:31 PM

Will the next update have the new Mechlab layout and weapon stats?

Will there be a change to the mechlab "firepower" measurement to more of a DPS measurement rather then just a single alpha strike?

#76 Chou Senwan

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Posted 16 November 2012 - 06:35 PM

When collisions are reimplemented, will high speed light mechs be able to knock over heavier mechs?

Do you want torso-mounted weapons to converge, or to fire in parallel?

How about a contest to let fans design a map, and whichever map the forums like best gets into the game?

How much do I have to pay to be able to broadcast audio to unwilling enemies. Every good mech games needs some rock and roll. (Or at least some Rick Roll.)

#77 Chou Senwan

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Posted 16 November 2012 - 06:39 PM

If we play on Black Friday, can we get a free all-black skin for our mechs?

Instead of a 3rd person camera, how about a 1st person camera that can look down and can look backward?

#78 Prophet of Entropy

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Posted 16 November 2012 - 06:53 PM

will you ever add a public test server rather then just throwing what you think is a good patch at us then fixing it later?

#79 Cataphract

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Posted 16 November 2012 - 07:06 PM

The ability to customize our own personal camo is just around the corner and on that note will we get custom skins representing brand names? For example your partnership with Nvidia. Can we expect cool brand skins for our mechs? On that note is a specialty 1v1 Solaris planned for the future where said custom skins would look best?

#80 TygerLily

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Posted 16 November 2012 - 07:43 PM

1) How will Community Warfare matches be set up? (IE will there be a given time in a show-n-go style. Or will there be a pre-launch button that "marks" the match as official and both sides must have it selected, etc.)

2) Merc Corps fight for Border Worlds. Will their fights be confined to Borders Worlds forever? Or will their Loytalty with a faction and enable them to fight for Faction Worlds (which have storyline implications)?

3) Will more scenario based games be introduced which take into account mech features. For example, I liked the idea of having game types that use the "hand actuators", making mechs with hands the only one's who can grab the McGuffin (in a "capture the flag" style game or something to that effect). Or possibly an area with easy access to a capture point but only small enough for light mechs (but also a more exposed open area for other mechs)?

4) Will there be a ton more modules? I like the idea that they add little playstyle perks (what if instead of adv. zoom, mechs like Blackjack and Jagermech could pres V and look behind them and fire arm weapons? Etc?)

Love the game!

Edited by TygerLily, 16 November 2012 - 07:44 PM.






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