Jump to content

Jenners The Annoying Game Ruinner


157 replies to this topic

#121 shabowie

    Member

  • PipPipPipPipPipPipPip
  • 877 posts

Posted 18 November 2012 - 03:48 PM

View PostWolfways, on 17 November 2012 - 10:06 PM, said:

I was thinking that maybe the reason i'm having such trouble with lights (apart from lag) is my mech setup. I drive a K3 (ERPPC's) but i can never decide what my other weapons should be. ML's or MPL's seem to be best but when using them my heat doesn't go down fast enough to use the ERPPC's much. If i use SL's and MG's my heat drops faster but the weapons seem useless.


Medium lasers and sufficient heat sinks are the best all around weapon, IMO. Also weapons in arms are inherently more flexible and able to shoot up and down more than those in torso. If you are firing your medium lasers in self defense you shouldn't be worried about trying to use your PPCs.

Edited by shabowie, 18 November 2012 - 03:58 PM.


#122 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 18 November 2012 - 03:53 PM

View PostKaijin, on 18 November 2012 - 03:41 PM, said:

Seems like collision damage is still in. I've seen Commandos vaporize running into something. It's knockdown that we're missing, and we may be missing it for quite some time, if not indefinitely. If memory serves, PGI is looking at knockdown only occurring if one mech charges into another. If that's the case, Light mechs will be able to continue running around willy nilly, as long as they don't bump into another mech.


Collision damage can happen- sometimes.

I've had lights run straight through my Atlas, since high enough speeds can ghost them through without actually hitting. Again, netcode.

Having 'Mechs slow down when turning would do a LOT towards ending the heavily lag-shielded circles-of-death. 100+ kph is painfully rough to hit without lagshooting,while under-100 is doable and 75 or so, certainly doable.

#123 XphR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,514 posts
  • LocationTVM-Iceless Fold Space Observatory Entertaining cats...

Posted 18 November 2012 - 04:13 PM

Circle of death? No friend, you went swimming in the shark pool.

#124 F lan Ker

    Member

  • PipPipPipPipPipPipPip
  • 827 posts
  • LocationArctic Circle

Posted 18 November 2012 - 04:58 PM

S!

Focused fire on a Jenner and it will die or run off.

#125 ATORN

    Member

  • Pip
  • 12 posts

Posted 18 November 2012 - 05:00 PM

Quote

a groupe of 3 jenners Will win a game every-time.

Nope... There ARE builds which are real jenner-killers... YOu know... Rock paper scissors

Quote

running around doing circle of death.

for real? it's no a problem with jenners... it's non-lights lacking skill... Excuse me, but an atlas standing still and trying to out-turn a jenner is not a problem of OP-Jenner, it's a LAYER-8 problem of the atlas

Quote

mec warrior should be a slow strategic shooter.

not who circle the faster the game.

Watch an 8vs8 premade match (it takes some tries but we still can do it)... Scout go scouting, meds chasing them away from the heavies, assaults making the meatshield while the heavies/meds get the work done... but hey... not all of us like playing teambased games with teams... and if the assaults camp as snipes/lrm-boats, the heavies and meds run the lemming-explosion-tactic and the scouts think they have to take on everything at once...Yeah.. SURE to finish such groups off with a bunch of coordinated jenners...;)

#126 rythex

    Member

  • PipPipPipPipPipPip
  • 221 posts

Posted 18 November 2012 - 05:06 PM

I love how some people that play Jenners just plain out ignore the fact PGI has acknowledged the netcode can't handle fast mechs hit detection.

#127 Stone Wall

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,863 posts
  • LocationSouth Carolina, USA

Posted 18 November 2012 - 05:08 PM

View Postrythex, on 18 November 2012 - 05:06 PM, said:

I love how some people that play Jenners just plain out ignore the fact PGI has acknowledged the netcode can't handle fast mechs hit detection.


i can hit them

#128 Teralitha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,188 posts

Posted 18 November 2012 - 05:11 PM

View PostTeralitha, on 16 November 2012 - 02:19 PM, said:

Re-add knockdowns, problem solved. There is nothing else to be said.


Re-add knockdowns, problem solved. There is nothing else to be said

#129 Sean von Steinike

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,880 posts
  • LocationUSA

Posted 18 November 2012 - 07:07 PM

Whine whine whine. Jenners get destroyed all the time. Can they be tough? Absolutely, but they are not some impossible to kill creature. Some people are very good at popping them. The netcode can give trouble, but it is not insurmountable. Collisions will be back in soon we can hope and that will also make them more vulnerable, just as they were before.

#130 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 19 November 2012 - 08:48 AM

I love how players say Jenners aren't OP and will be fine as soon as there is a special way to kill them (i.e. knockdown). Lights are the only class that players hope will fall over instead of just being able to shoot them like any other class.
Yes i know some people say they kill them no problem. Good for you. Not everyone has the same problems. Just because you don't doesn't mean the problem doesn't exist.

I call Spectator mode Jenner TV because most of the time Jenners are the longest survivors in matches.

Knockdown will help (against bad Jenner pilots anyway) but shouldn't be the solution.

#131 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 19 November 2012 - 08:55 AM

Interesting Wolfways. I kill Jenners with my Atlas often. Sure its at range, but I score a respectable amount of kills all the same. it's up close where my 9-12 Fps do me in. There are a lot of TT rules that are not in the MMO, like skidding, which would also give Jenners pause for being to fast. As for whether Jenners are OP... I leave that opinion to the Hunchbacks and Jenners of my group to decide. ;)

Edited by Joseph Mallan, 19 November 2012 - 08:56 AM.


#132 Josef Nader

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,243 posts

Posted 19 November 2012 - 09:24 AM

Jenners are the reason I carry an AC20. Sure, I may miss 4/5 times, but that 5th shot will usually blow him away. In a "who can whittle the other down faster" fight, Jenners usually win, so I prefer to rely on massive spike damage to deal with them.

#133 Teralitha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,188 posts

Posted 19 November 2012 - 09:32 AM

View PostWolfways, on 19 November 2012 - 08:48 AM, said:

I love how players say Jenners aren't OP and will be fine as soon as there is a special way to kill them (i.e. knockdown). Lights are the only class that players hope will fall over instead of just being able to shoot them like any other class.
Yes i know some people say they kill them no problem. Good for you. Not everyone has the same problems. Just because you don't doesn't mean the problem doesn't exist.

I call Spectator mode Jenner TV because most of the time Jenners are the longest survivors in matches.

Knockdown will help (against bad Jenner pilots anyway) but shouldn't be the solution.


Oh yeah I like this ... just because someone with skill can kill jenners, doesnt mean that someone without skill isnt a problem.. Yes... skill is the problem. If jenners were easy to kill no one would use them. It would be atlaswarrior online. Knockdowns are just the thing to tip the scales back to balanced gameplay. Youll see. And if you still have trouble killing a jenner, then you need to look at yourself as the problem... Your just not as good as you think.

#134 Epok

    Member

  • PipPip
  • 24 posts
  • LocationCHICO, CA

Posted 19 November 2012 - 09:43 AM

dude if your getting circled..back your mech up a against a wall or move somewhere with thats CQ so they cant run around that much

#135 Heffay

    Rum Runner

  • PipPipPipPipPipPipPipPipPipPip
  • The Referee
  • The Referee
  • 6,458 posts
  • LocationPHX

Posted 19 November 2012 - 09:46 AM

Jenners are OP?

Let me go grab my Streak cat.

#136 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 19 November 2012 - 09:52 AM

View PostTeralitha, on 19 November 2012 - 09:32 AM, said:


Oh yeah I like this ... just because someone with skill can kill jenners, doesnt mean that someone without skill isnt a problem.. Yes... skill is the problem. If jenners were easy to kill no one would use them. It would be atlaswarrior online. Knockdowns are just the thing to tip the scales back to balanced gameplay. Youll see. And if you still have trouble killing a jenner, then you need to look at yourself as the problem... Your just not as good as you think.

Who mentioned skill? The problem is the netcode.

#137 Pierce Rossignol

    Member

  • PipPipPipPipPip
  • Bad Company
  • 162 posts
  • LocationIn the thermonuclear-green Atlas.

Posted 19 November 2012 - 10:15 AM

I do want them to reinstate knockdowns and collision damage. "Kick the Baby!" ;)

I'd like to see it, too, where your mech gets damaged if you slam into, say, a rock face or a building, with logarithmic damage increases above a certain speed. It would sure slow the little ones down if racing around at 130 kph everywhere carried the risk of flattening yourself against a canyon wall a la Wile E. Coyote.

#138 Pierce Rossignol

    Member

  • PipPipPipPipPip
  • Bad Company
  • 162 posts
  • LocationIn the thermonuclear-green Atlas.

Posted 19 November 2012 - 10:26 AM

View PostHeffay, on 19 November 2012 - 09:46 AM, said:

Jenners are OP?

Let me go grab my Streak cat.


I have a twin LBX-10 Atlas. If I hit a Commando or Jenner it's like sandblasting a sugar cookie.

Edited by Pierce Rossignol, 19 November 2012 - 10:26 AM.


#139 Sid Vishus

    Member

  • PipPipPipPipPip
  • 105 posts

Posted 19 November 2012 - 10:52 AM

the problem is not the jennas its the low fps you simply canot play the game at 4 fps and expect to kill a fast moving anything its a bit like drive up your street in your car and open your eyes 4 times in 500 yards the game is unplayable because of low fps hopefully the patch on the 20th will fix this if it dos not they are going to loos players ok this is a bata but when you take 50 dola of people then 2 days later patch the game so it cannot be played unless you are sat on top of their server it is not good

#140 Wildger

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 53 posts

Posted 19 November 2012 - 10:56 AM

No matter what the excuses are, Jenner is now way OP than anything else.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users