Kaijin, on 18 November 2012 - 03:41 PM, said:
Seems like collision damage is still in. I've seen Commandos vaporize running into something. It's knockdown that we're missing, and we may be missing it for quite some time, if not indefinitely. If memory serves, PGI is looking at knockdown only occurring if one mech charges into another. If that's the case, Light mechs will be able to continue running around willy nilly, as long as they don't bump into another mech.
Collision damage can happen- sometimes.
I've had lights run straight through my
Atlas, since high enough speeds can ghost them through without actually hitting. Again, netcode.
Having 'Mechs slow down when turning would do a LOT towards ending the heavily lag-shielded circles-of-death. 100+ kph is painfully rough to hit without lagshooting,while under-100 is doable and 75 or so, certainly doable.