Catapult Cplt-K2 Dual Ac20 Quad Medium Laser
#21
Posted 19 November 2012 - 07:38 AM
Other Mechs like the Dragon have limited slots for missiles or cant even fit a single AC20, why should the Catapult K2 be able to then?
#22
Posted 19 November 2012 - 12:07 PM
#23
Posted 21 November 2012 - 01:23 AM
The next game, I alpha struck one to death with a single volley.
I'd take one just for the lols of going toe to toe with mediums and messing with their day.
#24
Posted 21 November 2012 - 08:08 AM
Mordegar, on 19 November 2012 - 07:38 AM, said:
Other Mechs like the Dragon have limited slots for missiles or cant even fit a single AC20, why should the Catapult K2 be able to then?
Except that's untrue. Go build one with Solaris Skunkwerks and see for yourself, it's quite easily done.
#25
Posted 28 November 2012 - 09:29 PM
#26
Posted 28 November 2012 - 10:28 PM
Polk738, on 28 November 2012 - 09:29 PM, said:
Get rid of the Ferro armor. It sucks compared to Endo. It also increases your armor repairs by a significant amount so you lose out in the long run.
It's fine to take out the MLs for more ammo. The 14 shots the build has is meant for accuracy and really quick fights with the team. The front-loaded damage makes up for the lack of ammo since you can help take down 2-3 mechs really fast in the initial brawl and you can use the MLs later for cleanup when you're dry. It's meant to deal 50% more damage on the 14 AC20 shots (compared to just dual AC20s) then coast with 4 MLs afterwards. It's an early advantage kind thing.
#27
Posted 28 November 2012 - 10:39 PM
#28
Posted 28 November 2012 - 10:57 PM
#29
Posted 29 November 2012 - 01:13 AM
You claim that in TT the AC/20 was rare and seldom used?
Do you also remember, that 20 damage to a single armour location did way more damage percentage wise then in MWO?
For the sake of longer fights PGI decided that each mech should have double armour, which is in my opinion a good decision for a mech game in real time.
The downside of this was, that the AC/20 lost it's bite so to speak. Because now 20 damage to a single armour location is only half as fearsome. Only a headshot could be leathal with a AC/20.
Therefore a dual AC/20 build is more or less what a single AC/20 was for TT or before they added the double armour.
So no, it is totally ok for this build to be extremely effective at close range and when you're honest you have to admit that.
I'm looking forward to the AC/20 bullet velocity boost that will come soon. I am almost through with my 3rd Hunchback variant and still not sure what class/mech I'm gonna take as my next but the Catapult and the K2 variant are way up the list. Especially this build so thx op for putting this up.
Edited by Alexander 1978, 29 November 2012 - 01:17 AM.
#30
Posted 29 November 2012 - 03:07 AM
Edited by Elizander, 29 November 2012 - 03:07 AM.
#31
Posted 29 November 2012 - 07:19 AM
#32
Posted 29 November 2012 - 07:32 AM
tho you have to aim with your torso so i see that as a slight flaw, if your target is high above you or below you you'll have to move yourself into a better spot to take shots. even tho you have the med lasers i'm sure it would be better to use the AC20s just to rip your target apart
Edited by Sid Solis, 29 November 2012 - 08:02 AM.
#33
Posted 29 November 2012 - 11:02 AM
Alexander 1978, on 29 November 2012 - 01:13 AM, said:
For the sake of longer fights PGI decided that each mech should have double armour, which is in my opinion a good decision for a mech game in real time.
The downside of this was, that the AC/20 lost it's bite so to speak. Because now 20 damage to a single armour location is only half as fearsome. Only a headshot could be leathal with a AC/20.
Do you also remember that you could hit any of ten different locations in the Tabletop, and only a more-difficult hit-or-miss roll allowed you to have any influence on where those shots landed?
Now you can aim for free for head/CT/arm/leg and even a miss has a strong chance of hitting a different location (Atlas head/CT, I'm looking at you)... so 40 damage even to this new doubled armor, that always strikes the same place, way more terrifying than a single AC20 in the tabletop. At least that thing hit me in the arm, then leg, then RT, then other leg. Yours is CT, RT, RT, CT, CT, HD, CT... get the picture?
#34
Posted 29 November 2012 - 11:50 AM
Kobura, on 29 November 2012 - 11:02 AM, said:
Do you also remember that you could hit any of ten different locations in the Tabletop, and only a more-difficult hit-or-miss roll allowed you to have any influence on where those shots landed?
Now you can aim for free for head/CT/arm/leg and even a miss has a strong chance of hitting a different location (Atlas head/CT, I'm looking at you)... so 40 damage even to this new doubled armor, that always strikes the same place, way more terrifying than a single AC20 in the tabletop. At least that thing hit me in the arm, then leg, then RT, then other leg. Yours is CT, RT, RT, CT, CT, HD, CT... get the picture?
Oh i remember, just putting in my 2 cents
#35
Posted 29 November 2012 - 01:32 PM
Kobura, on 29 November 2012 - 11:02 AM, said:
Do you also remember that you could hit any of ten different locations in the Tabletop, and only a more-difficult hit-or-miss roll allowed you to have any influence on where those shots landed?
Now you can aim for free for head/CT/arm/leg and even a miss has a strong chance of hitting a different location (Atlas head/CT, I'm looking at you)... so 40 damage even to this new doubled armor, that always strikes the same place, way more terrifying than a single AC20 in the tabletop. At least that thing hit me in the arm, then leg, then RT, then other leg. Yours is CT, RT, RT, CT, CT, HD, CT... get the picture?
So why not just play the tabeltop, then? As a real-time, simulation based game, it has to be balanced differently. Stats that work well in a turn-based, odds-based environment don't translate well into an actual game; are things difficult? Yes. Are some things, perhaps, broken? Yes. Does it have anything to do with tabletop canon? No. Get over it. It's a different game.
#36
Posted 29 November 2012 - 01:52 PM
#37
Posted 29 November 2012 - 03:30 PM
I have a K2, Endo-Ferro Combo, I thinks that a mistake... 2 LPL and 2 SPL, and AMS with 25 Sinks...
Is this a bad set up, or should I change it up?
I was going to put AC 5s or at least 10s, but I don't have room...
I did have ER PPCs, but I kept overheating like a Toaster! *Waves self...*
#38
Posted 29 November 2012 - 06:08 PM
SteelyDan, on 29 November 2012 - 03:30 PM, said:
I have a K2, Endo-Ferro Combo, I thinks that a mistake... 2 LPL and 2 SPL, and AMS with 25 Sinks...
Is this a bad set up, or should I change it up?
I was going to put AC 5s or at least 10s, but I don't have room...
I did have ER PPCs, but I kept overheating like a Toaster! *Waves self...*
Remove Ferro and get DHS. Ferro is usually a bad deal on most mechs.
#39
Posted 29 November 2012 - 07:14 PM
Edited by Monky, 29 November 2012 - 07:17 PM.
#40
Posted 30 November 2012 - 03:34 AM
Hammerfinn, on 29 November 2012 - 01:32 PM, said:
So why not just play the tabeltop, then? As a real-time, simulation based game, it has to be balanced differently. Stats that work well in a turn-based, odds-based environment don't translate well into an actual game; are things difficult? Yes. Are some things, perhaps, broken? Yes. Does it have anything to do with tabletop canon? No. Get over it. It's a different game.
I believe I was engaged in a discussion directly comparing and contrasting MWO to the TableTop perfectly civilly (despite my flamingly strong opinions on matters similar to these), and attempting to make parallels that would explain that while many items and concepts have survived the transition well, I believe that what is often being done to the K2 chassis is a poor carryover. If I'm not ALLOWED to have this sort of argument... then there are some four-letter words to be delivered one direction or another.
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