Regarding 3rd Person View
#2501
Posted 17 June 2013 - 01:38 PM
#2503
Posted 17 June 2013 - 02:00 PM
Pando, on 17 June 2013 - 01:25 PM, said:
I've been in competitive gaming for years. I played halo 2 and was paid monthly to attend practice sessions in addition to all-expense-paid tournament rides from 2005-2006. I was present in almost all MLG tournaments those years and placed well. It was my first competitive experience certainly not my last.
However, I'm quite confident in my ability to pilot anything better than the majority of the population. I regularly prove that, daily even. This excerpt; I don't play in an 8 person team, guild or unit...pretty much ruined reading the rest of your opinion.
A pug player by choice lecturing me on competitive gaming or the lack there of. Referring to PGI run tournaments...making snide or coy remarks that there is no skill involved in piloting a stalker....HAH
Tell you what, find 7 other players who are interested in playing 8v8. Find me on NGNG, Comstar or message me for our private TS...I'll be glad to throw together 8 and show you where the competition exists in this game. Random people from my unit, not even who we consider our best. I can say you will be surprised at the level of play 8's offer over 4's.
I will say attempted sync dropping for me and my unit often involves long wait times. So, it might be a while before we are paired. It's not that there aren't other teams in the 8 man que...it's that comparatively speaking there aren't many on our level. Period.
Still, even if we are lucky enough to find a match they quickly dwindle down when they become tired of being roflstomped. I'm sure other top tier competitive teams running with assorted players face similar circumstances.
Often, I am certain my 4's grouped elo is so high at the weeeee hours of the morning it pairs us with 4 trial battlemechs....while the other team is comprised of good builds with "less than" pilots. The difficulty is still there. Often, our 4 engages a near fresh 8...our pugs wiped out...and we're still victorious.
But, none the less I'm so interested in hearing more of what you have to say about competitive gaming when you're a lone-wolf player scrubbing in 4's.
This guy^
You are amazing.
You single-handedly proved the battletech community is identical to the MOBA community.
You're bragging about things that offer nothing to society and simultaneously belitting others.
You must be insecure if you feel the need to prove yourself.
I bet I can back-up a trailer from Portland to Seattle along the free-way without having to pull forward once. People will come from around the world and pay to watch; I am god, fear me; I know all.
Not saying I disagree about the 3PV discussion at all; but that was one incredibly sorry read.
And don't get me wrong 3PV naysayers, I have yet to see a valid argument that validates your positions. We haven't seen the developed product yet; and there are so many 3PV mechanics that can make it function just fine. When the game launches and the PR starts, if we can only manage to double the number of average active players, the community segregation argument is out the window; the community will be segregated regardless with community warfare. Show me the graphs, votes and numbers all you want; you can't prove anything besides beta exhaustion; anything else is nothing but an incomplete compilation because we have no hard numbers, zip zero nothing.
You're all dragging the community down with pettiness.
Now can we get this topic back on subject?
Edited by Scarcer, 17 June 2013 - 02:17 PM.
#2504
Posted 17 June 2013 - 02:11 PM
Pando, on 17 June 2013 - 01:36 PM, said:
Infallible is the correct word. Just sayin'.
/ignore is the correct word. Just saying.
Nobody cares you have been playing competitively for years. So have many of us. So what?
Scarcer has the right of it mate. You're condescending in your arguments, ridiculously smug and while you bring up valid points, you totally overwhelm them with a ****** attitude and little smiley faces as if that somehow makes it ok to be that way.
Simpler to just ignore ya. Oh and don't worry. I get rid of pro-1PV advocates who act just as immature and stupid from my forum list as well. It's much easier on the eyes (<-- see what I did there?)
#2505
Posted 17 June 2013 - 02:13 PM
#2506
Posted 17 June 2013 - 02:14 PM
Pando, on 17 June 2013 - 01:25 PM, said:
Still, even if we are lucky enough to find a match they quickly dwindle down when they become tired of being roflstomped. I'm sure other top tier competitive teams running with assorted players face similar circumstances.
"By choice" is the key there. If the game ever reaches a point where it is a quality competitive gaming platform, then I'll look at committing to a guild/unit. Other games have been in the past, but currently, it's not even close to worth that for me. As for the lack of players you perceive as on par with you... I would take that as a bad sign that the player base is actually relatively small, underdeveloped and don't view the game worth being competitive in, as not many players stick around to get much better, instead of thinking that you are a demigod amongst gamers, lol. Practice, skill, and coordination invariably will put a player, and teams, at an advantage and lead to winning performances. I don't deny that, and I don't doubt that you very well may be better than a large majority of the MW Online player base. My point has been that it carries far less meaning in the game right now as it is not yet at a point were it possesses the level of depth that long term, successful games have reached. It doesn't require the reflexes (on a whole, although light mechs do require decent reflexes) of a game like Halo, you obviously should know that. It doesn't require the speed of thought, combined with the reactions of a professional level Starcraft player. Strategy and tactics are fairly straight forward, the teams are relatively small, the game modes are shallow, and maps only offer a small amount of choices to the tactical and strategic play of the game. I do think that some or all of these aspects will improve over time, but it could take quite a while at the pace the development is moving along.
Edited by Pihoqahiak, 17 June 2013 - 02:20 PM.
#2508
Posted 17 June 2013 - 02:23 PM
#2509
Posted 17 June 2013 - 02:25 PM
LakeDaemon, on 17 June 2013 - 02:13 PM, said:
The thread should never have been made. PGI only wanted to hear from one side of the issue anyway, why even bother? They say they have made their decision, but now they want the players to do their job for them of coming up with ideas of how to implement it?
Lukoi, on 17 June 2013 - 02:23 PM, said:
To be fair, he already said that he bought them intending to sell them or give them away.
Edited by Pihoqahiak, 17 June 2013 - 02:25 PM.
#2510
Posted 17 June 2013 - 02:34 PM
Pihoqahiak, on 17 June 2013 - 02:25 PM, said:
The thread should never have been made. PGI only wanted to hear from one side of the issue anyway, why even bother? They say they have made their decision, but now they want the players to do their job for them of coming up with ideas of how to implement it?
To be fair, he already said that he bought them intending to sell them or give them away.
Fair enough, I must have missed that in the 126 page morass this thread has become
#2511
Posted 17 June 2013 - 02:40 PM
Another fault in this semi-white knighting campaign is the fact that PGI has failed, at least initially, in implementing new features with any sense of balance or stability. CryEngine is a notoriously cruel mistress, and adding third person view can unleash a whole slew of new and interesting issues for the playerbase, which could alienate any gains (if any) made from a 3PV implementation.
Like, how is it possible to not see this whole issue as stemming from an overwhelmingly boneheaded idea? Separate queues equals a divided playerbase and a longer waiting time. I just don't understand the logistics behind this decision. Why not make a GREAT FPS/Mech sim first, then add bells and whistles later? Instead, they're diverting resources away from Community Warfare, balance issues and the like to add something that's pure fluff that will launch in a beta that has already been plagued with major concerns about the viability of this game. And how can a logical human being defend such a segue? It doesn't make sense on paper. Maybe it would make sense months after launch, just to add a new feel, but rushing it now is pure business, and it cannot end well.
I'm sorry, but asking for faith when there is no legitimate reason for having any is a bridge too far. This game will either be a third person shooter, or a first person one. I don't even know of any shooters that have both and have both done well. With PGI's history of development with this game, why should we believe that third person won't become the way forward? Judging by their past hardline first-person only stance, this is quite obviously a publisher directive to attract new players, without remembering recent history of features that have fallen flat on their face or never heard from again. PGI REALLY NEEDS TO concentrate on perfecting first person, game balance, performance and all that jazz before moving onto a feature that nobody actually wants, minus their publisher and a possible group of total nooblords that have managed to get things like arm lock in this game.
TL;DR: You've got to be insane that with the slew of issues this game has to think 3Pv should be anywhere near the priority it is, segmenting a tiny and shrinking playerbase with a "feature" that the people who have funded this game resoundingly say "No' to.
Edited by Akulakhan, 17 June 2013 - 02:45 PM.
#2512
Posted 17 June 2013 - 02:43 PM
#2513
Posted 17 June 2013 - 02:47 PM
#2514
Posted 17 June 2013 - 03:20 PM
Gozer, on 17 June 2013 - 02:47 PM, said:
The issue then is that 3pv becomes global and a necessity; you can't make a mode that exclused 3PV
#2515
Posted 17 June 2013 - 03:52 PM
Scarcer, on 17 June 2013 - 02:00 PM, said:
This guy^
You are amazing.
You single-handedly proved the battletech community is identical to the MOBA community.
You're bragging about things that offer nothing to society and simultaneously belitting others.
You must be insecure if you feel the need to prove yourself.
I bet I can back-up a trailer from Portland to Seattle along the free-way without having to pull forward once. People will come from around the world and pay to watch; I am god, fear me; I know all.
Not saying I disagree about the 3PV discussion at all; but that was one incredibly sorry read.
And don't get me wrong 3PV naysayers, I have yet to see a valid argument that validates your positions. We haven't seen the developed product yet; and there are so many 3PV mechanics that can make it function just fine. When the game launches and the PR starts, if we can only manage to double the number of average active players, the community segregation argument is out the window; the community will be segregated regardless with community warfare. Show me the graphs, votes and numbers all you want; you can't prove anything besides beta exhaustion; anything else is nothing but an incomplete compilation because we have no hard numbers, zip zero nothing.
You're all dragging the community down with pettiness.
Now can we get this topic back on subject?
You must have missed the majority of the conversation. I'm not going to respond past this; Moving along.
Lukoi, on 17 June 2013 - 02:23 PM, said:
I had the money to burn. I think still, it was a good financial decision and I eagerly wait for this game to "take off."
DarkBringer, on 17 June 2013 - 02:19 PM, said:
I hadn't thought to use multiple accounts to vote. I didn't see the point honestly.
Lukoi, on 17 June 2013 - 02:11 PM, said:
/ignore is the correct word. Just saying.
Nobody cares you have been playing competitively for years. So have many of us. So what?
Scarcer has the right of it mate. You're condescending in your arguments, ridiculously smug and while you bring up valid points, you totally overwhelm them with a ****** attitude and little smiley faces as if that somehow makes it ok to be that way.
Simpler to just ignore ya. Oh and don't worry. I get rid of pro-1PV advocates who act just as immature and stupid from my forum list as well. It's much easier on the eyes (<-- see what I did there?)
Please someone tell me how, in a PM...to ignore people. Seriously, I don't know how.
Anyways back on topic - 3rd person is coming, prepare yourselves. I'm ready for it...well my alt accounts are ready for it
#2516
Posted 17 June 2013 - 04:30 PM
PropagandaWar, on 16 June 2013 - 11:01 AM, said:
And therein lies the problem. You, and many others, are already assuming what the implementation will be without even being given any details.
#2518
Posted 17 June 2013 - 04:50 PM
Cancukelhead, on 17 June 2013 - 02:43 PM, said:
If you think the howling and QQ against 3PV is already bad, then having omni view will be like a nuke going critical:
Omni View + TS = Massive Advantage
Prepare for forum meltdown when that is implemented.
AztecD, on 17 June 2013 - 04:34 PM, said:
That is what testing and user feedback is supposed to be for. We are still in BETA, remember?
People are already prejudging 3PV while having diddly squat in terms of real information.
Edited by Mystere, 17 June 2013 - 04:55 PM.
#2519
Posted 17 June 2013 - 05:06 PM
Personally cant wait for 3pv and screenshaking at the same time! That will be so realistic... said noone ever
#2520
Posted 17 June 2013 - 05:21 PM
MonkeyCheese, on 17 June 2013 - 05:06 PM, said:
Personally cant wait for 3pv and screenshaking at the same time! That will be so realistic... said noone ever
Indeed we are all "excited".
ps: I wonder why PGI has yet to clarify how 3rd POV is gonna turn out, and make an official statement about it, even after so many people have been "QQ"-ing about it ever since Nov 2012.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users