Frenchtoastman, on 21 November 2012 - 12:29 AM, said:
gotta say, I'm not a fan of this idea.
I'm not sure if you have a Selective Reading Disorder or are being purposely obtuse.
First, you're promoting splitting the already pretty small playerbase into 1st-person-only and 3rd-person-only camps. We've only got 400K registered users right now. That's fine for a niche game in a niche genre, but kind of small for an MMO. You do NOT want to make the pool of available players any smaller.
Second, how does my method give any useful tactical advantage? Yes you *might* see that there's a 'mech behind that hill in front of you, but most likely you'd have already known something was back there to begin with.
While using the view as I've described, you can only LOOK. You can't shoot. You can't target. You have no HUD. You can't even change your movement or facing. In order to do any of that, you'd have to go back into first-person view inside the cockpit. It's only useful for looking around your 'mech and seeing that "oh there's a bunker in front of my shins keeping me from moving in that direction", or "oh my legs are all twisted up in the wrong direction", or "man, my 'mech looks sweet at this angle, I think I'll take a screenshot".
Would it help you if this view also locked in the zoom so that your 'mech takes up most of the center screen, or do you think that we'd all have infinite zoom-out and could view the entire map in third-person?
EDIT: We also have sensor module upgrades now, so I think that renders your "flanking" argument a bit moot anyway. And if you haven't noticed already, even without improved sensors, when a 'mech outside your field of view (like, behind you) shoots you, they already appear on your minimap for a few seconds.
Edited by DirePhoenix, 21 November 2012 - 09:14 AM.