*If you are a forum troll and don't care to read this entire post, just read the last 2 paragraphs. kthx. For those who stick around, this is an arbitration for sanity, and I want to provide a constructive foundation for a real discussion.
I must admit I'm shocked at the concerns arisen by the mere thought of an additional perspective. The prevailing concerns from some 800+ posts I think boil into 3 categories:
1) Unfair visual advantage, and
2) It not what the devs originally "promised".
3) This is mechwarrior, not mech assault (or some similar title)
Of those, I give the most weight to #1. #2 and 3; Dev
ideals have to change as the game develops. MWO isn't in its infancy anymore, nor is it solely ideas on paper, but is growing very quickly, and the devs are learning thing about the growing community. The Devs
need to stay true to the game
our game don't get me wrong. But allowing someone to use a tool (eg camera angle) to assist the learning curve will not directly impact us.
Hold your fury for a sec: Me saying it will not
directly impact us is saying that we are not forced to use it. You and I will never even notice its there outside of a new keybind on the options list. The concern is how it
Indirectly affects us, the 1st person players, bringing us to number 1: how someone could use a 3rd person camera to gain a significantly unfair advantage. To this point is where my devil's advocacy appears.
Lets say, just for a moment, we all let go of our [likely vindicated] grudge against 3rd person. If the devs can find a unique way to implement a 3rd person camera that does not create "a significantly unfair advantage," but enables new players to get a feel for a mechwarrior franchise game, why the heck not? Its still a fair game in this hypothetical, and us vet MechWarriors now invite tacticians and Commanders to join us on the field! My game isn't affected, and now MWO has open a new gateway for a very large group of players who do, in fact, have significant trouble learning leg/torso/arm mechanics. As Russ has summarized in his apparently sparingly-listened-to pod cast posted on page 1, MWO, in order to grow to the
scale they intended in their original game design, needs to open the door to new gamers. Currently, the biggest roadblock is the leg/torso/arm mechanic that vet Mechwarriors take for granted. 3rd person would enable these new players to mount that learning curve with meaningful, immidiate, visual feedback; not just some cryptic UI icon and arrow. The devs can and live up to the game they promised us, to the scale they promised us, but all the entrenched nay-sayers want to curtail MWO's growth on an arbitrary fear. Russ, to his own admission was an entrenched , vocal anti-3rd person dev. He has, perhaps begrudgingly, seen the light that this option can have a big, big positive impact on the community.
Why not give the Devs a chance to pull it off? Who are we to assume they can't find a way to implement a 3rd person cam without it being unfair. Just because Microsoft and EA failed with a balanced multiplayer cam doesn't mean devs here can't succeed where they failed, or at very least mitigate the 'advantage' enough that it will not effect talented pilots.
I don't think a tutorial will do the trick. Few can learn to play a game like MWO without the O. Mechwarrior especially! Its like asking someone to learn to Raid in an mmorpg without playing with other people; It's insane. You need to be playing with and against pros... but not getting frustrated because they can't understand how the legs and torso work independently without seeing it. No its not mech assault. It never will be, even if that guy over there uses an outside cam. You, the founder, will never, ever see it! Get off your high horse and let some newbies come join the fray! It wont affect you!
The caveat being the devs are given the opportunity, with the current community, to test out potential camera systems to find the flaws and tweak tweak tweak! The blokes interviewing Russ in the podcast could even, on the spot, come up with some potential cameras that could be fair if implemented soundly.
I submit to those who shout "NO!" to helping us grow MWO and open the game to players with other backgrounds, to give an example, specifically,
in MWO, of how you've seen 3rd person abused. Yeah, no examples yet are out there...
So let's let the Dev's give their go at introducing a new, fair camera that could only help them achieve their original grand vision. I'd much rather see them release a 3rd person cam, us play-test it, they fix it, and if it doesn't work out, if we find empirical evidence it is abusive, yank it. But we'd be remiss to potentially pass over a huge game booster without even testing it! This is BETA! That's what we do!
If we can then find abuse after we've tried it, and tried to fix it but it's still abuseable, then heck yeah ban it! But until proven faulty, let's embrace this potentially invaluable recruiting tool.
Edited by JadeViper, 26 November 2012 - 05:45 PM.