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Regarding 3rd Person View


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#581 grayson marik

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Posted 19 November 2012 - 12:05 AM

Well personally I think, 3rd is considered because the number of registrations of new players might not life up to the publishers expectations.
Therefore, they try to bring something fancy new, that works in other games, to lure new players in.

The only bad point about that ( despite all the other reasons already mentioned) is:
New players don't tell their friends to hurry and join up and create a hype because there is no 3rd... they don't do it because there is no tutorial, just 4 maps and only one single game mode paired with some long persistent and pain in the a.s.s. bugs and a match making, that is not finished!

Only because of this - at least for so many of us - wrong way of 3rd, there is this well deserved s.hit storm!

The point is to not dumb down the game with 3rd. but to fix the bugs and add to the immersion, not to take away from it.


Hook up new players by adding to the immersion!!
Suggestions:
-more game modes and maps
-maybe a faction based ladder system until community warfare ( could be easy implemented on the webpage by the data that is collected anyway )
-a matchmaking, that allows to play with 8 or 12 player groups ( of cause away from pugs) and even select an opponent group ( example: marik drops against DC ) to be able to truly organize tournaments that can cause good publicity in the internet
- much much much more to strengthen the social part of the game ( lobbies, after drop chat and the like)

These would be points to generate hype and to hook up new players that actually stay with the game and get even lured into learning something about battletech if they don't know it until now - and thus is the way to enlarge the BT/MW fanbase that is able and willing to spend money for the paint of their beloved family mech ( just an example) ;-)

Edited by grayson marik, 19 November 2012 - 12:08 AM.


#582 Rejarial Galatan

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Posted 19 November 2012 - 12:16 AM

I will be blunt, I think they need to seriously add a tutorial and help the new players, and well, grace augustein in AVATAR says it best:

also, just because I think this really fits us all. Short play. US: Dr. Grace Augustine, THEM: Parker Selfridge.

Dr. Grace Augustine: Ya see, ya see? They're just peeing on us without even giving us the courtesy of calling it rain. I'm going to Selfridge.

Dr. Grace Augustine: Parker. You know, I used to think it was benign neglect, but now I see that you are intentionally screwing me.
Selfridge: Grace, you know, I enjoy our little talks.

EDIT: slight language fix. If you have seen avatar the movie, YOU KNOW THIS SCENE.

Edited by Rejarial Galatan, 19 November 2012 - 12:19 AM.


#583 BR0WN_H0RN3T

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Posted 19 November 2012 - 12:42 AM

Russ my recommendation is to allow 3rd person view when yr mech is dead and u wish to get a view of the bigger picture through a teammate's mech view. If u allow it as a standard option u will change the game for the worse. Goodbye flank and rear attacks. Brawlers win. Little guys lose.

EDIT: I really think u should consult the Razer team before u commit to this. It will make their Artemis a joke.

Edited by Brown Hornet, 19 November 2012 - 12:49 AM.


#584 Beath Van

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Posted 19 November 2012 - 01:14 AM

View Postgrayson marik, on 19 November 2012 - 12:05 AM, said:

Well personally I think, 3rd is considered ...()
Therefore, they try to bring something fancy new, that works in other games, to lure new players in.

The only bad point about that ( despite all the other reasons already mentioned) is:
New players don't tell their friends to hurry and join up and create a hype because there is no 3rd... they don't do it because there is no tutorial, just 4 maps and only one single game mode paired with some long persistent and pain in the a.s.s. bugs and a match making, that is not finished!



/This

Read the posts from those guys, who tested the game and leave it, 'cause they're not happy with it.
Then think about to eliminate the (named) reasons - don't bring in new things, when the established community doesn't ask for it.
When there are not enough new players -> bad thing.
When the "old" players leave the game -> ?

Nobody (ok, maybe 5% of the people who answer the poll) want this 3rd person view. Before your mech is destroyed (after you're out its maybe a funny thing).
So why do you hold on this idea?

Edited by Beath Van, 19 November 2012 - 01:15 AM.


#585 Thorn Blackwell

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Posted 19 November 2012 - 01:50 AM

No targeting reticles for 3rd person view, limited zoom out as well. I have no problem otherwise, but it is easy to break the game by adding this function. I can see if the camera were locked onto the mech how that would be useful. If the camera is any distance from the Mech I should have the option to shoot it. Otherwise you are giving people a power they would never have normally. I think any alternative points of view should be mechanical in nature, such as satellite cams and drone cameras. I have a problem with a POV camera that has no visible/destroyable presence on the battlefield.

#586 ulziel

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Posted 19 November 2012 - 05:31 AM

no 3rd person. I would stop playing and probly then leave for a different game. Sorry I wont watch this game go down hill because people are to lazy to try and learn from a game mechaine like torso twisting.
if you put that in this game i feel youll lose alot of founders. youd get your money but in the long run lose more profit. so dont put it in

#587 MohenTohen

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Posted 19 November 2012 - 05:34 AM

no 3rd person. Please do not add this.

#588 Karl Marlow

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Posted 19 November 2012 - 05:44 AM

*waves hand* These are not the answers you are looking for.

#589 Xeven

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Posted 19 November 2012 - 05:59 AM

I think 3rd person will be fine as long as there is no hud overlays, target recticle etc... just plain view from 3rd person of your mech. Also need to limit how it could be used to peek around corners or mountains.

My prefered method of implementation would be to weapons lock the user while in 3rd person along with severely limiting the view from being able to peek around things.

Having said that, I believe we need 360 sensors. There simply is no justification for our sensors to be limited to the front of the Mech.

Adding 360 Sensors would give many of those who want arcadish 3rd persons brawling, a feature providing more situational awareness that is more realistic to a Mech Sim. Those who want to fight in 3rd person really just want more situational awareness.

Mechs are not airplanes with a Radar in their nose cone out front, restricted to the radar scan range.

#590 B4nd1T

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Posted 19 November 2012 - 06:19 AM

announce 3rd person view to a pvp sim mech game community kinda reminds me of a movie scene from die hard 3, you know where McClane walks naked throu Harlem carring a shield saying i hate ....


Edited by B4nd1T, 19 November 2012 - 06:24 AM.


#591 DC GDL Bratak

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Posted 19 November 2012 - 06:29 AM

The 3rd person hill poppers destroyed the game, and the MW4 community. They will be going to do exactly the same to MW:O.

#592 EnigmaNL

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Posted 19 November 2012 - 06:43 AM

Why is this even an issue anymore? Clearly nobody wants this third person view!

Let's all just forget about this whole thing and move on, there are loads of other issues that need fixing!

#593 Alois Hammer

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Posted 19 November 2012 - 06:59 AM

View PostNoth, on 18 November 2012 - 11:18 PM, said:

I fear they are. It doesn't help that this looks like a typical FPS to new players so they expect FPS style controls.


And it helps even less to have wishy-washy developers who'll even consider trying to suck up to them.

View PostXeven, on 19 November 2012 - 05:59 AM, said:

I think 3rd person will be fine as long as there is no hud overlays, target recticle etc... just plain view from 3rd person of your mech. Also need to limit how it could be used to peek around corners or mountains.


Easily done: Third-person only for vanity in the Mechlab, and when you're piloting your Mech you do it from the cockpit where piloting is done. Problem solved, the vain can play BarbieMech dress-up, and the Mechwarriors can indulge in combat.

(Oh, and a proper tutorial to teach the BarbieMech fans how to torso twist...like they'd ever figure it out on their own, third-person view or no.)

#594 EnigmaNL

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Posted 19 November 2012 - 07:04 AM

View PostAlois Hammer, on 19 November 2012 - 06:59 AM, said:

(Oh, and a proper tutorial to teach the BarbieMech fans how to torso twist...like they'd ever figure it out on their own, third-person view or no.)


The tutorial should be mandatory for all new pilots imo.

#595 QuiGonTom

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Posted 19 November 2012 - 07:07 AM

Please no 3rd person, it would ruin the game if people can run 3rd person. They would have a distinct advantage over players using 1st person. The only thing 3rd person would be good for would be spectating after you have died in a round.

#596 MidnightGrass

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Posted 19 November 2012 - 07:13 AM

The problem seems to stem from players not being able to understand the legs facing different than the torso.

Is this not what the dotted line and the transparent cone help show on the radar?

Are we saying because new players can not read a radar that we should add in new views?

Radar shows you torso direction VS legs direction.

#597 Vultre9

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Posted 19 November 2012 - 07:23 AM

View Postnitra, on 16 November 2012 - 03:11 PM, said:

i fail to see how less than 9% can be considered huge...


#598 Amon Ward

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Posted 19 November 2012 - 07:54 AM

View PostHarald Blackwell, on 16 November 2012 - 03:08 PM, said:


I can't think of any way that I wouldn't be affected by having an opponent enjoying the advantages of 3rd person view while I restricted myself to 1st person. I don't want it, but offering it will affect me.



If you think it's an advantage (and yes I can see some advantage points to being in 3rd person ) then again you can toggle in and out of it as you see fit. However I like my in cockpit and as always a good mechwarrior can adapt and overcome any "advantage" by an opponent. ;)

#599 grayson marik

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Posted 19 November 2012 - 08:02 AM

Ok, i think we can lay one point aside:
There will be no advance of 3rd playing people over 1st playing ones, since they stated that you would never play 1st against a pilot using 3rd in the same drop.

oh...wait...

At least, that's how they would implement it!

Point is: if 3rd is in, one will find a way to activate it even in 1st person view drops to cheat.

So after all:
It is still not needed for the new pilots nor wanted by the players for the following reasons:

-Not needed because 3rd is simply not helpful for new players struggling with torso vs leg movement - it just does not help them, simple as that! Which, by the way, annihilates the argument PGI brought.

- Not wanted because once it is implemented it opens the road to (more) cheating and also splits the community in one more way than the usual match settings like premade vs premade, pug vs pug and game mode.

Not even to mention the loss of immersion and to not open a new construction site while the basics are not working properly and so on and so forth.

I strongly suggest PGI should take the comments from us to heart and then should come up with a final statement what will be or not be and for which reasons!
And they better be honest this time explaining their decision!

And one last edit to forestall wrong views:

I still believe this game is awesome and has a LOT of potential to run successful for years to come!
I also believe PGi has some very competent developers working on this project.

The only thing I am thinking is:

The money counters and nitpickers are building up pressure on the team before the project even reached a stage, where it can show even 10 % of its addictive potential due to lack of features that are yet to come.

So please all you brokers, managers and what the f.u.c.k other kind of paper workers, give the team time to build the game that was promised and planned. Dont force them to implement c.rap just for the short term money!
It will pay out for you!

Edited by grayson marik, 19 November 2012 - 08:12 AM.


#600 Apex Predat0r

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Posted 19 November 2012 - 08:10 AM

HEY!
I posted here earlier, chiming in my opinion that Mechwarrior is a simulator game (and should stay that way) with no third person camera. I don't need to add to the cacophony of comments that say the camera would be an unfair advantage, and I said earlier it would just promote hiding spot ambushes (more like camping in low spots to peek over), but I thought about the other side of the issue and the reason this whole third person camera thread was started... confused new players.

Apparently newbies get confused about which way the upper torso of a 'mech is pointing, and hot it's different from the direction the legs are pointing. It's a fair point fellow mechwarriors. So here's an idea to help the newbies, add simple iconography to the hud that idicates which way the torso is pointing in relation to the legs. I know it's technically already there on the "compass" but try looking at what Battlefield BC, BC2, of BF3 do for tank pilots. There is a little five sided box in the bottom-center of the HUD when you are in frist-person view, representing the tank, with a equally simple minutehand line representing the turret, that moves along with your mouse, so even in the claustrophobic tank chair, you know which way the tank will move when you accelerate, and what angle the turret is pointed at. Just do that for Mechwarrior Online and poll the newbies to see if they understand this leg thing better.

Short version:
Please don't flame me for playing Battlefield games, and if you don't know what I'm talking about watch this video of tank driving in BF3 and look at the iconography/hud for the tank's turret/body angle. Tell me that won't help the newbies ;)





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