Canine, on 01 December 2012 - 09:13 AM, said:
I WANT TO SEE A POLL TO SEE HOW MANY PEOPLE ACTUALLY WANT 3RD PERSON.
The only reason i want 3rd person is I want to look at my mech strut around and see my personalised colours in action
BUT I WOULD HATE TO SEE 3RD PERSON USED AS AN ADVANTAGE IN COMBAT (aka look around corners) i mean what is this... mech assault... /wrist.
I'd advise one of these solutions so please let me know what you think.
1. 3rd Person view allowed for the first 30/60 seconds on the game or maybe even the camera could circle the mech before sitting in the mech cockpit (1st person)
2. A single camera probe launched and controlled that lasts for X seconds, I'd advise that this can only circle and concentrate on the users mech to limit using it as an advantage.
I'd like to add that I'm a firm believer that 3rd person is not for this game for use in combat.
Ok, first, I'd like to state for the record that I
do not want a third-person combat view.
But more importantly, I think I need to reiterate what I've said elsewhere:
ONLINE FORUM POLLS ARE COMPLETELY USELESS FOR GATHERING ANY SORT OF RELIABLE DATA IN REGARDS TO A LARGER POPULATION
If you want to make your opinion heard, make threads, make posts, but stop thinking that poll results here have meanings that extend beyond anything other than the opinions of the individuals that participated in them. They do not. There is no such thing as a "Representative Sample" in a poll where the data comes from users that can choose whether or not they participate, or are even aware that they are being polled in the first place (yes, the even the very knowledge that they are being polled can create bias). These polls are all
unrepresentative samples, examples of fallacious thinking, and we need to stop pretending they mean what they do not.
Now,
previously in this thread, I had posted that only about 1% of the total playerbase had even participated on that poll. That was based on the total number of users listed on the bottom of the forums being the total playerbase, being that in order to download and play MWO, users have to create an account which is automatically tied to the forums. However, since NG/NG's latest podcast with Russ Bullock and several other recent devposts, it has been revealed that the number indicated only represents the number of users that have
visited the forums, meaning that the total playerbase is even larger than the number that is displayed. So in reality, the number of people that participated in the poll is
less than even 1% of the total playerbase.
==============================
Now, hopefully with that erroneous method of thinking behind us I can try and get back to the actual topic at hand (oh, who am I kidding, a good portion of you are probably so obstinately poised into one point of view that you won't change it or will take a vocal opposing position just because you can, but I'd like to see someone prove me wrong about that).
Maybe it's because of my mechanical engineering background, and more recently as a programmer, but I prefer coming up with solutions rather than stomping my foot on the ground and refusing change (and being that I'm not the one making this game, surely that stance would be meaningless no matter what decision they make). Now we know that
some people have issues with being locked in first-person cockpit view and not being able to conceptualize their 'mech's orientation in the world around them.
The number is irrelevant. All that is relevant is that it's a problem to some. Even if it's only a problem for a few people doesn't mean that it's any less of an issue (For example, a relatively small percentage of people are color blind. It doesn't mean that having similar shades of colors in the UI are not a problem {I'm not sure if that example means I just said that people that can't conceptualize their 'mechs in 3D space are physically handicapped}). We also know that the primary goal of this game is to put the players in the perspective of the pilot, to make the players feel like they are the 'MechWarrior inside, not the 'Mech itself. A number of people want to keep this perspective.
This number is also irrelevant. However, being that it is the stated goal of the game, it does bear more weight.
So, how can you keep the original vision of putting the players in the pilot's seat, while enabling users to see how their 'mech is physically oriented (despite all the already included HUD indicators)? There have been several proposals already.
Even I made one.
Some people suggest a wireframe or 3D model of the 'mech in the HUD. Unfortunately I don't know if they're capable of portraying that additional amount of data in a CryEngine UI, and even if they did, I don't think it would provide the relational information about the 'mech's orientation in regards to its surroundings that the players that are having these issues need.
Some people have suggested a UAV or probe camera module. While this could thematically fit into the game's atmosphere, it would be useless for the people actually having issues. The new players that aren't used to cockpit sims and can't figure out which way their torsos and legs are facing aren't going to have the XP or C-Bills to purchase one of those modules and will probably just quit before they gain the resources for the module (let alone the 'mechs to use the module in).
Some people have suggested to segregate the game into separate 1st and 3rd person games. This is the least viable option, even if you're talking about a playerbase of 100,000 (yes, I'm calling you out on this NG/NG Phil). The playerbase is already going to be split across the multiple factions. You don't want to split the pool of available players to play with and against even more.
In my own solution, I describe a 3rd-person
non-combat view.
What this means is that when using this view, players can
NOT:
- Fire weapons
- Target enemies
- Which means they can also not relay targeting data to their teammates
- Use the HUD
- This is just a camera view. No HUD means no status displays, no target info, no target brackets or indicators, no minimap, no crosshairs
- Change their 'mech's facing, direction, or velocity.
- Throttles are locked while in this view (if you were moving forward when you hopped out of the cockpit you keep moving forward), and you can't pilot your 'mech until you hop back into your cockpit.
However, players CAN view their 'mechs from an external view, which means:
- New/confused players can see their 'mech in relation to their surroundings to get their bearings on which way their 'mechs are facing
- Players can take sweet screenshots of their heavy metal death machines on the battlefield
- Also, this view is zoom-locked so that the player's 'mech takes up most of the screen
I believe this will provide a solution for the issues that have been brought up with only having the view being locked into first person cockpit view, while not segregating and splitting the playerbase, and not providing a tactical edge* while using the 3rd person camera.
*While an Atlas
could spot a light mech outflanking and trying to sneak up from behind (this is the example that tries to get used most often), by the time that Atlas pilot figures out that tiny moving, undesignated blob is 1) A Jenner, and 2) An enemy, that enemy Jenner is probably 3) already firing on them, at which point the Atlas pilot would have to hop back into their cockpit, and move to face the enemy target that they would have probably seen and maybe even have shown up on the radar anyway. Not a tactical advantage.