

Why Is There No Ingame Tutorial?
#1
Posted 16 November 2012 - 10:08 PM
Why is nothing properly explained? just numbers everywhere...
#2
Posted 16 November 2012 - 10:52 PM
but quite frankly, your best bet will be to hop on one of the teamspeak servers and ask someone
#3
Posted 17 November 2012 - 01:19 AM
#4
Posted 17 November 2012 - 02:53 AM
#5
Posted 17 November 2012 - 03:23 AM
Edited by Steel Will, 17 November 2012 - 03:23 AM.
#6
Posted 17 November 2012 - 03:37 AM
Without mentioning the hours of diving into the forums searching for a friendly starter mech (and the way to play it) and a decent setup (the descriptions of some components are a bit confusing).
So maybe a control tutorial (it's not easy to figure how to modify the weapon groups), some basic tactics tutorial and a mechlab tutorial will be nice.
#7
Posted 17 November 2012 - 11:24 AM
Besides that it doesn't hurt to ask on the forums.
#8
Posted 17 November 2012 - 12:12 PM
#9
Posted 18 November 2012 - 02:48 PM
They must be working on this but it should be a priority for beta, if we dont know how things are supposed to work how can we give feedback when it isnt working right.
#10
Posted 18 November 2012 - 03:44 PM
#11
Posted 19 November 2012 - 08:00 AM
The reason for the lack of any real "training grounds" or proper turorials is: The game is still changing pretty much with every patch, and may get the core mechanics changed or even substituted at short notice.
Making and updating an in-depth tutorial would be a gross mismanagement or resources that are better spent on getting the game to function properly on time.
Wouldn't you agree?
There probably will be a "practice match" option in the future, all told, but until then we have to help each other out by means of the forums.
So if you're wondering about some numbers, don't hesitate to ask a teammate or read some of the excellent threads here or elsewhere.
#12
Posted 19 November 2012 - 08:04 AM
Quote
Lots of cool stuff to talk about.
Rule changes for Trial Mechs, Achievements, smoother, more fun, first user experience. All coming to an MWO near you.
(Yes I'm sorry for teasing you... well, not really..

Hopefully, with that thread from Bryan, they'll be adding something soon...
#13
Posted 19 November 2012 - 10:04 AM
firequill, on 19 November 2012 - 08:00 AM, said:
The reason for the lack of any real "training grounds" or proper turorials is: The game is still changing pretty much with every patch, and may get the core mechanics changed or even substituted at short notice.
Making and updating an in-depth tutorial would be a gross mismanagement or resources that are better spent on getting the game to function properly on time.
Wouldn't you agree?
There probably will be a "practice match" option in the future, all told, but until then we have to help each other out by means of the forums.
So if you're wondering about some numbers, don't hesitate to ask a teammate or read some of the excellent threads here or elsewhere.
Just a one time splash screen or a tooltip would be nice. I didn't realize where you could even buy suits because I thought the "create new suit" button was just mouse-over tab label for the slot. If I hadn't asked someone in the middle of a battle, I would have just assmed that nothing besides the trainers was implemented yet. That is not something they want; people testing a tiny subset of the implemented gameplay. That's bad for players and it's bad for unearthing bugs.
#14
Posted 19 November 2012 - 11:27 AM
Staplebeater, on 18 November 2012 - 03:44 PM, said:
Same here. This is the FIRST MW title I've played, with the exception of an OLD (think Tandy computers) 3PS game that sucked. I played some TT BTech, but not a LOT. None once the clans were on the scene. Sometimes, you gotta dive in to the forums and drag a net through for a couple hours to figure out what you're doing. Then you make your first drop, get PWNed a lot, and go BACK to the forums. Rinse, repeat. After a day or two of moderate playing time, you should have it figured out.
As I'm learning the hard way, this is NOT any other FPS I've played. But it's not so different that it's tough to learn the basics...
#15
Posted 19 November 2012 - 05:06 PM
http://mwomercs.com/...raining-grounds
Some things in this video will be out of date. Like the trial mech listings for example. However it gives the basics off the game.
Edited by Dirus Nigh, 19 November 2012 - 05:07 PM.
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