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Before Battle Prep Time


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Poll: Before Battle Prep Time (168 member(s) have cast votes)

5-Min Prep Time before each match

  1. Yes (67 votes [35.08%])

    Percentage of vote: 35.08%

  2. No (12 votes [6.28%])

    Percentage of vote: 6.28%

  3. More Time (10 votes [5.24%])

    Percentage of vote: 5.24%

  4. Less Time (65 votes [34.03%])

    Percentage of vote: 34.03%

  5. Lets start already! (15 votes [7.85%])

    Percentage of vote: 7.85%

  6. Other (9 votes [4.71%])

    Percentage of vote: 4.71%

  7. Two minute prep time (13 votes [6.81%])

    Percentage of vote: 6.81%

Would you listen to people inside the 5-min prep time, if there was one

  1. Yes (127 votes [72.57%])

    Percentage of vote: 72.57%

  2. No (17 votes [9.71%])

    Percentage of vote: 9.71%

  3. Pfffft. I'm a lone wolf! (10 votes [5.71%])

    Percentage of vote: 5.71%

  4. Other (21 votes [12.00%])

    Percentage of vote: 12.00%

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#1 A11eycat

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Posted 25 April 2012 - 07:42 PM

The scale of these battles and the introduction of the four warfare roles brings me to an interesting question.
After the game has been started, would there be time beforehand, after teams have been locked, to communicate and prepare a battle plan? I.e. forming a the various lances, who's scouting, who's protecting the commander, who is the commander, and etc.
Any thoughts?
Thanks,
A11eyCat-Hayden

Edited by A11eycat, 29 April 2012 - 08:08 AM.


#2 Gun Bear

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Posted 25 April 2012 - 07:45 PM

Well I don't know about some people but I need time to make sure my neurohelmet is functioning and that my weapon systems and reactor are working at full capacity.

#3 Zylo

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Posted 25 April 2012 - 07:50 PM

5min is too long, if a simple battle plan can't be explained in 30sec or less it's probably going to be too complicated for the average casual free player.

I expect there will be a WoT style countdown timer to match start to allow players to load in, once people know the maps if there is a simple "Attention to sector" map click it will be as simple as vet players saying defend commander here (click map sector), defend these areas (click multiple map sectors) and scouts try to sneak thru this area (click map sector).

That's my vision on how it might work anyway, with the match starting and a few on the team crashing into each other trying to go various map sectors.

#4 Rejarial Galatan

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Posted 25 April 2012 - 07:54 PM

God, enough with WoTs. I hate to sound like a troll or something, but, if you wanna talk WoT, why be here? I think 5 min is enough prep time honestly. Get plan hashed out, get drinks, snacks etc.

#5 Dirk Le Daring

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Posted 25 April 2012 - 07:55 PM

I see no reason not to do this. Would be a good idea to sort out the plan of action. I voted yes, and yes. I think 5 minutes will probably be enough. Could be that more time may be required for some unforeseen reason, or plans not being solidified. In which case I would suggest a button within the prep time that all players could hit when absolutly ready, giving, say a 1 minute or 30 second irreversable countdown.

#6 Rejarial Galatan

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Posted 25 April 2012 - 07:57 PM

Something not ALOT of people seem to consider: IF they stay with the Not gonna put a VOIP in at all, then, there needs to be <spits in the eye of this mess> time to get everyone onto the same 3rd party voip.

#7 The Cheese

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Posted 25 April 2012 - 08:06 PM

30 seconds, tops.

#8 Zylo

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Posted 25 April 2012 - 08:06 PM

View PostRejarial Galatan, on 25 April 2012 - 07:54 PM, said:

God, enough with WoTs. I hate to sound like a troll or something, but, if you wanna talk WoT, why be here? I think 5 min is enough prep time honestly. Get plan hashed out, get drinks, snacks etc.

The reason people mention WoT concepts here is because there are many who understand the value some concepts could bring to this game, while leaving other bad ideas like pay-to-win out of the game.

People could also just explain a concept in a wall of text rather than saying "similar to x concept from WoT". I guess someone like you would complain about spam in that case.

#9 Rejarial Galatan

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Posted 25 April 2012 - 08:11 PM

In the case of a wall of text over this inane prattling on about WoT, I will take said wall every time. I do not play that game. I never will, Id rather see a TRO on a tactic than some vague referance to a game that in all honestly, will NOT translate to MWO at all. ALSO, the devs have stated time and time and time again: This game will NOT be Pay to Win. It is PILOT SKILL that makes or breaks the day.

also... while i am at it: no matter what tactic you think your gonna use, your not, its all gonna change the moment that first weapons impact hits you.

just a lil preachy on P2W srry

#10 Zylo

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Posted 25 April 2012 - 08:13 PM

View PostRejarial Galatan, on 25 April 2012 - 08:10 PM, said:

In the case of a wall of text over this inane prattling on about WoT, I will take said wall every time. I do not play that game. I never will, Id rather see a TRO on a tactic than some vague referance to a game that in all honestly, will NOT translate to MWO at all. ALSO, the devs have stated time and time and time again: This game will NOT be Pay to Win. It is PILOT SKILL that makes or breaks the day.


Sounds like a rather ignorant reply to say it won't translate to MWO when you have never played it.

I'm sure the devs have a bit more sense to compare what works and does not work for other games to make the best choices for MWO.

#11 Hayashi

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Posted 25 April 2012 - 08:17 PM

View PostGun Bear, on 25 April 2012 - 07:45 PM, said:

Well I don't know about some people but I need time to make sure my neurohelmet is functioning and that my weapon systems and reactor are working at full capacity.

That takes 10 seconds.

Reactor Online
Sensors Online
Weapons Online
All Systems Nominal

==START==

#12 Rejarial Galatan

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Posted 25 April 2012 - 08:18 PM

Ignorant my backside. World of Tanks is a TANK game from what I gather. Tactics in a tank with treads/tracks using what I assume by the tank names I have heard: WORLD WAR 2 weapons, cannot realistically translate to a game where we are on 2 legs, in machines that out class a ww2 in every single concevable way, with weapons that for all intents and purposes could have WON the war BY THEMSELVES on a SINGLE mech. its apple =/= orange bub. World of Tanks =/= Mechwarrior online.

#13 FinnMcKool

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Posted 25 April 2012 - 08:18 PM

I think you should see (Put) yourself in a slot ,that designates your role on the team , then it will be clear before launch what your role is.

#14 Rejarial Galatan

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Posted 25 April 2012 - 08:19 PM

Your role will be clear to you by the mech you choose. Not to sound like a donkey here, but, You take an Atlas? hmm... Scout? no... Medium? no... Heavy? ...if no weapons armor...otherwise...no... ah yes, here it is, assault... Common sense...

#15 Motionless

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Posted 25 April 2012 - 08:21 PM

60 seconds at most.

#16 eZZip

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Posted 25 April 2012 - 08:21 PM

I say no more than a minute, and less in public games for sure. In the latter, you can expect to have no better, vague 'strategies' than "everybody rush here!" or "play defensively" that don't matter much, and complex ones will surely not be followed.

View PostRejarial Galatan, on 25 April 2012 - 08:18 PM, said:

its apple =/= orange bub. World of Tanks =/= Mechwarrior online.
You are being willfully ignorant. WoT and MWO have little in common in gameplay, but that doesn't mean they don't share anything: common features not directly related to gameplay. You can compare any two games, even across genres, and find that "hey, game X and game Y both have multiplayer, even though X is an FPS and Y is an RTS!" Even better, the devs have said that MWO's games are played in individual matches, just like World of Tanks, so similarities between the games are bound to come up again. Notice that nobody has mentioned anything about WW2 tactics translate into Battletech's tactics; that is your own construction and you have only made a strawman.

Edited by eZZip, 25 April 2012 - 08:26 PM.


#17 Zylo

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Posted 25 April 2012 - 08:24 PM

View PostRejarial Galatan, on 25 April 2012 - 08:18 PM, said:

Ignorant my backside. World of Tanks is a TANK game from what I gather. Tactics in a tank with treads/tracks using what I assume by the tank names I have heard: WORLD WAR 2 weapons, cannot realistically translate to a game where we are on 2 legs, in machines that out class a ww2 in every single concevable way, with weapons that for all intents and purposes could have WON the war BY THEMSELVES on a SINGLE mech. its apple =/= orange bub. World of Tanks =/= Mechwarrior online.


Ok tell me if these features would or would not be useful in MWO:

1) The ability to click on a map sector to draw attention to it due to enemy presence, or directing team members.

2) The ability when having a target selected to hit a key that displays the text "I am attacking target (enemy pilot name + mech type)"

3) The ability to call for help which causes your position to light up for your team along with a "Help me!" comment in chat.


None of these 3 simple concepts are in any way pay-to-win, yet they are all present in WoT and would translate well into MWO. I suggest you give up now before you make a bigger fool of yourself.

#18 Nexus Trimean

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Posted 25 April 2012 - 08:24 PM

Anything above 60 seconds is wayyyyy too long. really 45 should be pleanty. You shouldn't be in the mechlab in match prep. Tactics, yes, but if you cant get you point across in 60 seconds you aren't going to. 5 minutes is long enough to go to the bathroom and get a drink, all that should be done before your ready to drop. when i hit that Go, button, i don't want to sit for 5 minutes. i want to get into it, the merc companies will already have there uints organized, and the pugs will have there role in mind, and chances are you wont be able to dissuade them. Give some short directions, "We are going to flank left while jimmy and joe in there assaults feign holding our right flank. bob you run light, can you run interdiction and recon between the 2 groups?" it doesnt take 5 minutes to give out a basic battle plan, and anything more wont be useful on the battlefield. No plan survives contact with the enemy.

#19 Rejarial Galatan

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Posted 25 April 2012 - 08:26 PM

View PostZylo, on 25 April 2012 - 08:24 PM, said:


Ok tell me if these features would or would not be useful in MWO:

1) The ability to click on a map sector to draw attention to it due to enemy presence, or directing team members.

2) The ability when having a target selected to hit a key that displays the text "I am attacking target (enemy pilot name + mech type)"

3) The ability to call for help which causes your position to light up for your team along with a "Help me!" comment in chat.


None of these 3 simple concepts are in any way pay-to-win, yet they are all present in WoT and would translate well into MWO. I suggest you give up now before you make a bigger fool of yourself.

I will give you this, under a very very very specific set of conditions:
You get EVERY SINGLE PUG PLAYER IN A RANDOM GROUP TO ACTUALLY GIVE A S&&T ABOUT WHAT YOUR DOING. Till then, not gonna translate out well at all.

#20 Zylo

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Posted 25 April 2012 - 08:33 PM

View PostRejarial Galatan, on 25 April 2012 - 08:26 PM, said:

I will give you this, under a very very very specific set of conditions:
You get EVERY SINGLE PUG PLAYER IN A RANDOM GROUP TO ACTUALLY GIVE A S&&T ABOUT WHAT YOUR DOING. Till then, not gonna translate out well at all.


Well, if you played WoT you'd know that 100% team compliance with a plan isn't necessary to be successful. The majority of the time a simple plan works just fine with even 50% of your team sticking to a plan as long as the other team does not execute a more coordinated plan with a greater % of team members sticking to it. Those who are following a plan simply adjust to the actions of those on the team who are not following the plan.





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