What mechs compliment eachother best on the battlefield?
#21
Posted 27 April 2012 - 09:51 PM
The Atlas provides a good bit of armour and firepower while the locust makes for a good club for the atlas to bash enemies with.
#22
Posted 27 April 2012 - 09:51 PM
#23
Posted 27 April 2012 - 09:56 PM
#24
Posted 27 April 2012 - 10:37 PM
#25
Posted 27 April 2012 - 10:41 PM
Edit: Not the trailer, the opening cinematic.
Edited by James F Madison, 27 April 2012 - 10:42 PM.
#26
Posted 27 April 2012 - 10:45 PM
BarHaid, on 27 April 2012 - 09:51 PM, said:
It's actually not a bad pairing, they put a serious hurting on 'Mechs at long range (40 LRMs sting), and both have enough close range firepower to tear apart anything that gets too close afterwards. They don't do too well against fast-movers, not enough time to soften 'em up before they close the distance, but they've both got enough armor to generally come out alive.
On-topic:
END-6J Enfield : END-6J - The 6J variant of the Enfield removes the Small Laser from the 'Mech and exchanges the Large Pulse Laser for a Large Laser. The saved weight is used to add five jump jets, allowing the Enfield to jump up to one hundred and fifty meters. This variant of the Enfield is very reliable, and although it loses some firepower and accuracy in the Large Laser, the addition of the jump jets gives it a high degree of mobility and survivability.
and
DV-7D Dervish: DV-7D - The 7D Dervish is an upgrade of the design using Star League technology. The 'Mech is built with an Endo Steel chassis and also uses Ferro-Fibrous armor with CASE for protection against ammunition explosions. With the saved weight, the SRM-2s have been upgraded to Streak SRM-2s and the 'Mech uses double heat sinks.
#27
Posted 28 April 2012 - 12:21 AM
Jenner and Dragon.
Dragon pesters the enemy at long range into closing, Jenner flanks to the rear for the kill at high speed, not a shot is taken.
As much as I don't like houses, you've got to admit the Kuritan's know a good mech combination.
Edited by monky, 28 April 2012 - 12:21 AM.
#28
Posted 28 April 2012 - 01:33 AM
The Rifleman just sits there and dies while the Jagermech just sits there and dies a bit more quickly. Perfect!
#29
Posted 28 April 2012 - 03:08 AM
#30
Posted 28 April 2012 - 03:32 AM
Good armour, with a mixture of long range, medium range and Short range firepower.
#31
Posted 28 April 2012 - 03:52 AM
#32
Posted 28 April 2012 - 04:22 AM
A Raven for electronical reconnaissance and a pair of Commandos or Firestarters, which support the Raven in close combats. A singleCatapult or Awesome could support the scouts at longer range.
Unfortunately, we don't have a Firestarter!
#34
Posted 28 April 2012 - 05:05 AM
#35
Posted 28 April 2012 - 05:33 AM
seriously though 2 puma and 2 cougar in a light striker lance have everything to hit hard at decent range and get out, and enough protection for an extended engagement with up to a medium lance.
of the mechs announced I like this Lance
2 Catapults
1 Raven
1 Centurion
Raven Narc's enemy Mech, Catapults Launch Missles, Centurion protects the Catapults and adds its LRM's to the mix. Obviously, this team has a major Ammo issue and everything but the raven are pretty slow but this lance should be plenty far away from the main action. Also, i would consider taking out 2 medium lasers on each catapult and adding 2 more tons of LRM ammo.
Edited by Phoenixfire, 28 April 2012 - 05:34 AM.
#36
Posted 28 April 2012 - 05:36 AM
#37
Posted 28 April 2012 - 06:23 AM
#38
Posted 28 April 2012 - 07:08 AM
Phoenixfire, on 28 April 2012 - 05:33 AM, said:
seriously though 2 puma and 2 cougar in a light striker lance have everything to hit hard at decent range and get out, and enough protection for an extended engagement with up to a medium lance.
of the mechs announced I like this Lance
2 Catapults
1 Raven
1 Centurion
Raven Narc's enemy Mech, Catapults Launch Missles, Centurion protects the Catapults and adds its LRM's to the mix. Obviously, this team has a major Ammo issue and everything but the raven are pretty slow but this lance should be plenty far away from the main action. Also, i would consider taking out 2 medium lasers on each catapult and adding 2 more tons of LRM ammo.
#39
Posted 28 April 2012 - 03:29 PM
2 catapults, 2 ravens, 3 Grand Dragons,' 1 Jenner, 1 Atlas, 1 awesome, 1 Swayback, 1 Centurion. Combined Weight of 695 tons.
Lance 1 2x catapult/ raven/ centurion. This lance is pure firesupport. Centurion holding the line for the Cat's till Lance 2 or 3 can get there in case of CQC. Naturally the raven is not meant to engage, scout and assist with its electronic's. Downside is once this lance run's out of missles its pretty much done, If the raven survives it can rendevous with lance 3, the Centurion meets the Assault group and use's its ac/10+med lasers, cat's can draw fire once ammo's done and misdirect.
For the Assault lance, Never forget the Awesome/ Atlas pairing, while the Atlas takes the heat getting there (fireing his LRM 20 the entire way) the Awesome sends heat downrange from a distance with his PPC's. By the time the Atlas is there hes fighting a heavily crippled lance, one shotting whats left with the rest of his arsenal. Add a Swayback and Jenner for a brutal though (mostly) slow moving lance. While devestating this lance can't do anything together fast(other than leave piles of soon to be rusting metal behind it), the jenner is fast enough to push out and scout targets, attempt to draw opposing mechs into ambushs and watch everyones backside and flanks. It should not engage unless pushed to do so. You could drop the Awesome and bring another Atlas, I would work real closely with the other 2 Lances in this case.
Raven/3x Grand Dragon, this is the Mixed support/rapid response/scout/scout killer lance. This lance has alot to do and with its mix of Weapons/High speed they can do it. Narc Beacons and LRM's and PPC's abound in this combo, and it gets real brutal as the Grands cross the ridge use the PPC's to take care of what those LRM's opened up. Whats nice is that the Dragon's can keep up with the Raven as they have the same speed. This lance can MOVE! Fall back quickly to provide close quarters support to the support squads Centurion? Check. Head off a flanking enemy? Check. Provide Fire support both indirect and direct? Check. Ambush? Check. Work with the above 2 lance's and I think competition could be smoked on any terrain that isn't too urban in its design.
Going to Table top these together next chance I get, and I am open to constructive critisism.
Edited by Rhavin, 28 April 2012 - 03:37 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users






















