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What mechs compliment eachother best on the battlefield?


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#21 Kilroy

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Posted 27 April 2012 - 09:51 PM

Atlas and a locust.

The Atlas provides a good bit of armour and firepower while the locust makes for a good club for the atlas to bash enemies with.

#22 BarHaid

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Posted 27 April 2012 - 09:51 PM

This brings up a thought. The Centurion and Trebuchet were designed as operating partners according to Fluff. Has anyone actually tried running a pair to see how well they do?

#23 Kurgie

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Posted 27 April 2012 - 09:56 PM

well lets see id have to say cougar and MAD CAT cougar is good dependant upon the pilot can go toe to toe with some medium mechs and the mad cat brings up the rear fighing from medium to some of the weaker assualt classes but from my exp playing MW4 VENGENCE and mercs together a Lance of 2 cougars and 2 mad cats is one hell of a formidable lance to fight

#24 Gunmage

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Posted 27 April 2012 - 10:37 PM

Any C3 slave equipped light and C3 master equipped LRM boat.

#25 chungus maximus

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Posted 27 April 2012 - 10:41 PM

Ever since the MW3 trailer I have had this image of a Summoner and a Timberwolf stalking around together raising hell. The Cat pounding away while the Summoner closes, chipping away with it's PPC 'til it can bring the autocannon to bear.

Edit: Not the trailer, the opening cinematic.

Edited by James F Madison, 27 April 2012 - 10:42 PM.


#26 trycksh0t

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Posted 27 April 2012 - 10:45 PM

View PostBarHaid, on 27 April 2012 - 09:51 PM, said:

This brings up a thought. The Centurion and Trebuchet were designed as operating partners according to Fluff. Has anyone actually tried running a pair to see how well they do?


It's actually not a bad pairing, they put a serious hurting on 'Mechs at long range (40 LRMs sting), and both have enough close range firepower to tear apart anything that gets too close afterwards. They don't do too well against fast-movers, not enough time to soften 'em up before they close the distance, but they've both got enough armor to generally come out alive.

On-topic:
END-6J Enfield : END-6J - The 6J variant of the Enfield removes the Small Laser from the 'Mech and exchanges the Large Pulse Laser for a Large Laser. The saved weight is used to add five jump jets, allowing the Enfield to jump up to one hundred and fifty meters. This variant of the Enfield is very reliable, and although it loses some firepower and accuracy in the Large Laser, the addition of the jump jets gives it a high degree of mobility and survivability.

and

DV-7D Dervish: DV-7D - The 7D Dervish is an upgrade of the design using Star League technology. The 'Mech is built with an Endo Steel chassis and also uses Ferro-Fibrous armor with CASE for protection against ammunition explosions. With the saved weight, the SRM-2s have been upgraded to Streak SRM-2s and the 'Mech uses double heat sinks.

#27 Monky

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Posted 28 April 2012 - 12:21 AM

Pairings?

Jenner and Dragon.

Dragon pesters the enemy at long range into closing, Jenner flanks to the rear for the kill at high speed, not a shot is taken.

As much as I don't like houses, you've got to admit the Kuritan's know a good mech combination.

Edited by monky, 28 April 2012 - 12:21 AM.


#28 Hawks

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Posted 28 April 2012 - 01:33 AM

Rifleman and Jagermech.

The Rifleman just sits there and dies while the Jagermech just sits there and dies a bit more quickly. Perfect!

#29 Graefin Zeppelin

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Posted 28 April 2012 - 03:08 AM

Two Locusts or two Commandos. These ones realy work well in pairs.

#30 Tadakuma

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Posted 28 April 2012 - 03:32 AM

Well I've always been a big fan of the Crusader and Thunderbolt double act.

Good armour, with a mixture of long range, medium range and Short range firepower.

#31 Joe Davion 86

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Posted 28 April 2012 - 03:52 AM

gonna say the CN-9D (Centy with endo-steel and XL engine) and a Crab (27 or 27b) both are seriously fast 50 tonners. and while the centy may be a glass cannon it packs a mean wallop at mid-range. the CRB-27 def compliments the centy at mid range while the 27b with ERLL can help soften targets for the centy's LBX-AC10 and med lasers

#32 Der BruzZzler von Wiesndoof

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Posted 28 April 2012 - 04:22 AM

Like the first few missions in Mechcommander 1.
A Raven for electronical reconnaissance and a pair of Commandos or Firestarters, which support the Raven in close combats. A singleCatapult or Awesome could support the scouts at longer range.

Unfortunately, we don't have a Firestarter! ;)

#33 Graefin Zeppelin

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Posted 28 April 2012 - 04:40 AM

View PostTadakuma, on 28 April 2012 - 03:32 AM, said:

Well I've always been a big fan of the Crusader and Thunderbolt double act.

Good armour, with a mixture of long range, medium range and Short range firepower.

Yes indeed, those really work well together.

#34 Suzano

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Posted 28 April 2012 - 05:05 AM

Longbow & Raven ftw! ;)

#35 Phoenixfire

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Posted 28 April 2012 - 05:33 AM

Puma and Cougar or Nova and Supernova (Brothers Unite)

seriously though 2 puma and 2 cougar in a light striker lance have everything to hit hard at decent range and get out, and enough protection for an extended engagement with up to a medium lance.

of the mechs announced I like this Lance
2 Catapults
1 Raven
1 Centurion

Raven Narc's enemy Mech, Catapults Launch Missles, Centurion protects the Catapults and adds its LRM's to the mix. Obviously, this team has a major Ammo issue and everything but the raven are pretty slow but this lance should be plenty far away from the main action. Also, i would consider taking out 2 medium lasers on each catapult and adding 2 more tons of LRM ammo.

Edited by Phoenixfire, 28 April 2012 - 05:34 AM.


#36 Reed496

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Posted 28 April 2012 - 05:36 AM

The Raven and Catapult are a good duo...with the Raven's Narc beacon and the Catapult's LRMs to hit targets from afar.

#37 Thorn Hallis

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Posted 28 April 2012 - 06:23 AM

The FWLM actually deemed the partnership of the Hammer and the Anvil a massive failure.

#38 Dalfsson

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Posted 28 April 2012 - 07:08 AM

not bad. but in place of the cent i'd put a swayback hunchback. with all those med lasers, not much would survive long enough to get to the cats.

View PostPhoenixfire, on 28 April 2012 - 05:33 AM, said:

Puma and Cougar or Nova and Supernova (Brothers Unite)

seriously though 2 puma and 2 cougar in a light striker lance have everything to hit hard at decent range and get out, and enough protection for an extended engagement with up to a medium lance.

of the mechs announced I like this Lance
2 Catapults
1 Raven
1 Centurion

Raven Narc's enemy Mech, Catapults Launch Missles, Centurion protects the Catapults and adds its LRM's to the mix. Obviously, this team has a major Ammo issue and everything but the raven are pretty slow but this lance should be plenty far away from the main action. Also, i would consider taking out 2 medium lasers on each catapult and adding 2 more tons of LRM ammo.


#39 Rhavin

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Posted 28 April 2012 - 03:29 PM

Always been a fan of mixed Lances. Useing what we have so far I like these 3 groups the best. A big factor in selecting who goes with who was speed, you can't work together as a team if your team is to far ahead or too far behind. All mechs are stock, This is also assuming they are putting in the Grand Dragon as a varient of the Dragon and not a Mech unto itself. Also held myself to 700ton drop limit as thats what we use in our big TT games me and my friends run one weekend every June.

2 catapults, 2 ravens, 3 Grand Dragons,' 1 Jenner, 1 Atlas, 1 awesome, 1 Swayback, 1 Centurion. Combined Weight of 695 tons.

Lance 1 2x catapult/ raven/ centurion. This lance is pure firesupport. Centurion holding the line for the Cat's till Lance 2 or 3 can get there in case of CQC. Naturally the raven is not meant to engage, scout and assist with its electronic's. Downside is once this lance run's out of missles its pretty much done, If the raven survives it can rendevous with lance 3, the Centurion meets the Assault group and use's its ac/10+med lasers, cat's can draw fire once ammo's done and misdirect.

For the Assault lance, Never forget the Awesome/ Atlas pairing, while the Atlas takes the heat getting there (fireing his LRM 20 the entire way) the Awesome sends heat downrange from a distance with his PPC's. By the time the Atlas is there hes fighting a heavily crippled lance, one shotting whats left with the rest of his arsenal. Add a Swayback and Jenner for a brutal though (mostly) slow moving lance. While devestating this lance can't do anything together fast(other than leave piles of soon to be rusting metal behind it), the jenner is fast enough to push out and scout targets, attempt to draw opposing mechs into ambushs and watch everyones backside and flanks. It should not engage unless pushed to do so. You could drop the Awesome and bring another Atlas, I would work real closely with the other 2 Lances in this case.

Raven/3x Grand Dragon, this is the Mixed support/rapid response/scout/scout killer lance. This lance has alot to do and with its mix of Weapons/High speed they can do it. Narc Beacons and LRM's and PPC's abound in this combo, and it gets real brutal as the Grands cross the ridge use the PPC's to take care of what those LRM's opened up. Whats nice is that the Dragon's can keep up with the Raven as they have the same speed. This lance can MOVE! Fall back quickly to provide close quarters support to the support squads Centurion? Check. Head off a flanking enemy? Check. Provide Fire support both indirect and direct? Check. Ambush? Check. Work with the above 2 lance's and I think competition could be smoked on any terrain that isn't too urban in its design.

Going to Table top these together next chance I get, and I am open to constructive critisism.

Edited by Rhavin, 28 April 2012 - 03:37 PM.


#40 BeforeLife

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Posted 28 April 2012 - 03:41 PM

View Postneodym, on 27 April 2012 - 07:35 PM, said:

Atlas and Atlas


You only have permission to talk about atlas's if your Steiner! Now (remove yourself from my sight)!

Edited by Mason Grimm, 30 April 2012 - 08:00 AM.






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